
DEFRAG is a game about cleansing corrupted sectors and refining them through optimization to build a stronger system. Collect resources, adjust configurations, and complete your build as you progress.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 22 → 1.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
[ CLEAN THE SECTOR ]
* Eliminate viruses and cleanse the sector.
* Maximize weapon performance through modules.
[ UPGRADE NODES ]
* Collect resources to strengthen your nodes.
* Combine nodes to create new combat styles.
[ CHALLENGE & REWARD ]
* Earn special rewards through challenges.
* Take on higher difficulties with new strategies.
Genres
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak
A...challenge? In my incremental game? It's more likely than you think.
Well crafted incremental game. You actually feel the immediate impact of your upgrades, not all incremental games (or other "numbers go up" game such as ARPGS) manage to do this that well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Russian, Portuguese - Brazil
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
序盤になかった新要素が定期的に出てきてインクリメンタルゲーとして気持ちよくなかった。 少しインフレしたら新しいリソースの概念が出てきてそれまでのリソースが型落ちになって、新しいリソースの概念出せば出すほど水増しできるよねって感じのゲームだった。 やってもやってもどうせ新しい名称のリソースが出てきて徒労なんだろうなとなる作業ゲーでどんどん強くなる気持ちよさよりもゴールの見えない虚無感を味わいたい方におすすめ。
个人评分:8.8/10.0 算的上是比较做出来了自己想法的一款增量,但评测是建立在二倍速游玩的基础上,并非原速游玩,该怎么说呢,因为我算的上是老车万STG玩家,十一二年前就在玩车万的Lunatic难度了,所以坦白说这种有些弹幕玩法的游戏手感太慢了的话感觉还不如二倍速上点难度?虽然坦白说,我也不好说在这样一款死亡代价很低的游戏里,到底二倍速是真的上了难度还是加快了游戏节奏( 这游戏作为一款增量游戏,期间其实也还是有一些容易卡住发展速度的阶段,但可能其实更多是因为构筑?这游戏的构筑提升说实话还蛮大的,不仅自机的攻击模式有各种类型, 同时还可以佩戴不同类型的模块,刷出来一套还不错的逻辑自洽的模块提升真的会很大。说实话,我觉得这样复杂程度恰到好处的构筑,其实对于一款篇幅不长的短篇增量游戏来说,算的上是不错的加分项。 这部作品会让人感觉玩家的水平稍微对游玩体验存在些许影响,虽然我很快就因为用偏低的数值到达了不适合我的难度,被敌人用人海战术淹没掉了,本质还是会卡技能树。于是属于是好像会需要一些门槛,但其实又不需要门槛的类型?还挺奇妙的( 另外这游戏在成长过程里也设置了多种模式,虽然差别不大,但总归会让人觉得不显单一,算的上是别出心裁了。加上打折的时候价格也确实不贵,总之感兴趣的话倒是可以入手游玩体验一下,看个人吧。
나름대로 분위기가 매력적이다.
It's a fun short game with great sound effects, music, and evolution of the skill tree. My only complaint is that you can't redo the last few stages
definitely a grind but still fun non the less. a nice short game to enjoy and get a quick 100%
Well, that was intense.
Warnung (Neutral): Das Spiel ist gerade in den letzten Level sehr sehr krass am flackern und explodieren - sieht man aber auch in den Videos. Es gibt in den Optionen eine Reduzierung der Grafikexplosionen, aber man sollte das schon abkönnen können. Spiezeit: ca.5 Stunden Sehr gute Unterhaltung für wenig Geld. Die Schwierigkeit war genau optimal, ich musste sehr wenige Level mehrfach grinden für mehr Resourcen (und dies auch nur kurz vorm Ende). Immer wenn der Skillbaum langweilig wurde, gab es eine neue Mechanik, die diesen gut erweitert hat. Damit ist dieser durch seine extra Mechaniken sehr viel besser als in vielen anderen "Skillbaum-Spielen". Und auch optisch ist es gut zu erkennen, wo noch Punkte investiert werden können. Sollten sich viele Spiele eine scheibe von Abschneiden. Eine der Mechaniken erlaubt verschiedene "Builds", direkt sinnvoll ergänzt mit einer Auswahl von Presets, so das man zwischen verschiedenen Builds mit einem Klick hin und herschalten kann. Top QoL-Feature. Hät ich gerne öfters in <5€ Spielen. Bin jetzt gerade am Grübeln und basteln wie ich das letzte Achievement hinbekomme .. auch hier kommt nach dem Endboss das genau richtige QoL Upgrade, um dies zu realisieren. Der Entwickler denkt super mit und weiß genau, was wann gebraucht wird. Ich mag's
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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