
Deflector is a top down action rogue-lite set in a deadly microcosm. Dive deep into hostile worlds teeming with viruses. Strike down increasingly challenging enemies with your weapons and their own deflected projectiles. Live, die, grow stronger and become powerful enough to reach the Source!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, Russian, German, Portuguese - Brazil, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Очень годный рогалик. Геймплей на технику, который интересно осваивать. Рекомендую!
Non mi piace, non ha un bel loop di gameplay.
хех, удивлён как преобразилась игра, не заходил где-то года 2
No scenario avaliable here, only gameplay accompagnied with cool graphics. Music is quite good, but not incredible as well. Concerning the mecanics, it's realy good and unique. You can theorycraft a bit, although it's pretty limited. Do not expect too much from this. The 6 different playable characters are a lot different from each other, so in the end, it's very enjoyable if you like nervous games :) The only bad aspect of all this is, the game is a lot repetitive, so you'll probably be tired of the game way before you complete it at 100% with all characters.
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[list] [h3] Достоинства: [/h3] [*] Удобное и отзывчивое управление [*] Приятный звук [*] Перманентные улучшения [*] Довольно интересные улучшения каждый заход [*] Минималистичный интерфейс [*] Геймплей за каждого персонажа сильно отличается [*] Режим с Ареной [/list] [list] [h3] Недостатки: [/h3] [*] Встречаются опечатки ( много ) [*] Некоторые локации определенно сложнее других [*] Все несколько однообразно, довольно быстро надоедает [/list]
"Full Controller Support" 😂 Controller support is hot garbage, and this is 2 years after release. WTF man.
Looks good and sleak but not my type of game.
It's not bad theres just not a lot there. The good thing is theres multiple different characters and they play vastly differently. The shooting and dodging and other mechanics are done well and are consistent. The bosses are varied and are tough. But theres also a lot of negatives weighing down the experience. Theres 4 areas, with levels that all feel the same, with the same sub boss and main boss. Every time you play it you fight the same enemies in the same regions with the same bosses leading to it feeling stale fast. The game is also not an action game, but a bullet hell, something it should be tagged on the store page for. So if you like that enjoy, but if you're like me and don't enjoy it this will heavily reduce your enjoyment of the game. On the later levels theres tons of guys all shooting different projectiles, on top of added enviromental hazards it can be a lot. And for a game about deflecting like 1/2 the projectiles you can only dodge. And when the screen is filling up with both kinds it can mess with your mind. The other issue is healing is pretty limited, with only 1-2 healing stations throughout, and no good upgrades or mutations that let you heal or get back life. Some shells are also just strictly better, like the gunslinger compared to a close up melee character in a game where everyone shoots at you. The upgrades in the game are many times situational, with just effects from running out of dashes or chances to do something when you're hit. Some make a big effect but many feel useless, and none of them change playstyle at all. Also unlocking progressions for specific shells with new traits are so situational you'll never do them or they require so much grinding. "with this character kill 10 guys with 1 use of the ability" or "reflect your boomerang 500x (not 100x like it should be). So some of the progressions you feel no investment in doing, and theres no progress bar to check how far along you are with them. The permanent upgrades are pretty lame as well. No straight stat or ability changes leading to feeling of progressions, just things like "10% more healing in 1 of the 2 healing rooms" or very situational "get of chance of doing this when attacked". None of it changes your playstyle and it feels like lateral progress and after grinding for 2 hours for currency you'll unlock a single thing that barely does anything, but you're forced to buy one thing to unlock the ability to buy the next thing. Also the stat upgrades in game are pretty weak, getting 10% increase, then immediately 8%, then down to 6% after 2 more, crippling your ability to specialize and penalizing you for no reason with small stat upgrades. When your attack only does 40-50 damage, cutting gains to 6% is like 1-2 damage more for a room you only get 2-4x per area. So with how limited the variation in levels/gameplay is with the same shell, the lame perm upgrades, the super specific unlikely-to-get shell progressions, and the excessive bullet-hell feel, there are better roguelikes out there. Theres no incentive to play after you've beaten it once. But you could do worse. 7/10.
喜加一好评
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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