
Defense Task Force Featuring Large Scale Procedurally Generated Tower Defense Battles with FPS Quality Visuals and Infinite Waves. 10 tower types, with different attacks , 3 levels plus boosts. 25 Enemy alien species: Regulars, Swarmers, Racers, Cloakers, Healers, Boss Units and Spawners.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sidenote: I have changed my review. A decent Tower Defense game with quite good visual. Plenty type of turrets, alot of researchable upgrades. Detailed encyclopedia about towers, monsters and maps. On every map you can continue fighting against more monster waves after you succeded the mission, to test yourself how long you can hold back them. However the game have an unnecessary full load on your graphics card, both GPU clock and VRAM capacity on max. I recommend to not set higher than medium the graphics settings. Edit: This will be an answer to developer fast respond to my review. My PC is a Core i5 3470, R9 380X (4GB), 8GB DDR3 and Win7 64. I play games on 1080p, possible on max setting. While your game looks good but it should not load my GPU this hard. Even the lowest setting use almost full GPU capacity while there is not much noticeable difference compare the most highest setting. I realy like your game, fun to play, many towers and a very detailed Encyclopedia. I also apreciate your work, If you check forums I also praised the game intro there. You realy should change something with visuals, like reduce the enemy details and/or water effect. Im not the only one here with this problem.
Good game if it was 10 dollars. Theres alot to say about this game, But i truly believed this was the game to lead back the Tower defense games to there glory days, but at the end of the day the game fails to impress after 30 hours of play, the storyline is messy, not making no sense, ("Earth loses all forms of power, but to gain power must kill of another planet to gather power, this power has no real decription, also the enemys are not consitent with the lore, these creatures are all brought off the unity asset store") Its a shame that they think they could launch the game half ***** into a finished state, and refused to fix these issues, But i will also say that the "Creator" is all alone in this issue, with failures left and right. Awhile back i offered my hand and brought my team onboard in the hopes off making this dream come true, a game that changes the TD landscape, but that was a failure with this, but other then that please give TC wicks the "Creator" your support, hes all alone doing this. also gameplay, well as a hardcore strategy fan, theres barly any :L For me I wont be offering a good review, sorry.
No
I was looking forward to playing Defense Task Force. If you check my stats, you will see that I have played over 600 hours of Defense Grid, which is my favorite tower defense game. While Defense Grid loads rather quick and plays just fine on this system, Defense Task Force was another story. My Acer Aspire 7740G-6930 has an i7 620M CPU, 8MB RAM, and an ATI Mobility Radeon HD 5650 for video. While these are not current specs, they are still quite respectable, and most things play just fine. Defense Task Force has horribly long load times. I read others that mentioned this as well. When it finally gets to the screen where you select your player, the background graphics are a slideshow, even on the lowest graphics settings and the default 1600x900 resolution. I tried again after closing all other programs running as I thought the performance hit might have to do with a lack of video ram (1GB native, up to 4GB with HyperMemory), This did improve things some, but load time was still about 4 minutes, and after taking the time to actually go into the game, it is barely playable, and certainly not enjoyably. Why such a high use of resources on the player select screen? Some things need to be streamlined so far less resources are needed.
Decent tower defense game. Lots of upgrades along the path and it isn't a one and done deal. I bought it for a buck, absolutely worth it!
What a let down!
Cheezy
ist nur für nebenher gut, da die maps später mal locker 6stunden dauern
Gra wymiata ! Obowiązkowa pozycja dla wszystkich fanów TD . Jedyną wadą jest to że ma spory apetyt na zasoby GPU . U mnie w UHD chodzi na średnich detalach . Pod GTX 650 2 giga . Mam porównanie , np pod R9 270 2g już jest bajka .
A bit of strategy, nothing interactive (no weapons for player), towers only. Can research, but still need to pay for all level 3 abilities on each map. I'm only 8 hours in, but playing same maps over and over again. Decent graphics, but so much variety of enemies that you just need to throw in every tower type.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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