
Defense Task Force Featuring Large Scale Procedurally Generated Tower Defense Battles with FPS Quality Visuals and Infinite Waves. 10 tower types, with different attacks , 3 levels plus boosts. 25 Enemy alien species: Regulars, Swarmers, Racers, Cloakers, Healers, Boss Units and Spawners.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've got just under 200 hours in this game to date and have played the campaign through to it's conclusion on medium, hard and insane difficulties. So was it worth it? Pros: It has a very nice intro cinematic that sets the scene and gives the game context. The tower graphics and animations are very detailed and pleasing to the eye. There are lots of tower types. all with their own upgrade trees. Plenty of different monsters with adequate graphics and animations. Cons: The story is limited to just the intro cinematic and does not continue throughout the game. There isn't even an end game screen when you complete all the levels. Every level looks the same because it's a water world with each map set in the sea with a few randomly generated islands around the edges. All the maps are very similar, the majority of them iterations of earlier maps. Limited number of maps, only a handful of which are worth playing. It's too easy, even on insane difficulty level. Seasoned TD players will find no real challenge here. So basically playing the game goes like this: You get only one map unlocked at the start of the game and you have to repeatedly play this map grinding for resources until you have upgraded some towers enough to be able to beat it in order to unlock the next map. You beat a map by surviving a set number of waves. You can continue playing the map after you've beat it for as long as you can survive. There is no limit to how many waves you can take on and I have played up to about 1500 waves on medium difficulty but it takes so long you eventually just give up and allow the monsters through. By the way, you can research tower upgrades with resources collected from killing monsters and these upgrades are then always available in the next map you play so as you upgrade your towers the game gets easier. You keep beating and unlocking maps and upgrading your towers until you reach the last map and that's it. There are no other game modes or achievements or challenges to keep you coming back. I get the strong impression that the game is unfinished, which is a shame, as it has lots of unfulfilled potential. I can see that the devs were going for a DG vibe with this game and it shows strongly in the tower design and gameplay but it falls far short of the mark. DG (1 and 2) is still the pinnacle of TD as far as I'm concerned. So to my question at the beginning of this review: was it worth it? Not really. There's not enough variety and it's too easy. I can't honestly recommend this game in it's current state and given that there have not been any updates since sometime in 2018 I guess the devs have given up on it.
Great game overall and I highly recommend it. Little tedious at first untill you build up and upgrade your skills and maps. I enjoy going 2,000 plus levels on a map. Great concept of having to build up each weapons so high...at frst i was dissapointed in having to put so much into it to build it up but it gave me reason, motivation for doing so and had fun doing it to, I am still surprised that the balance on easy is so hard. I am a very experieced TD gamer and this is one of the hardest game i have ever played on easy. I should try it on the next difficutly level up,,,maybe it is better balanced than easy??? Just needs a minor tweek though, like giveing 2.5% more resources rewards for enemys killed. I am greatly looking forward to the next game with more ttraining options. bigger and more complex maps and of course no limit on levels in EASY MODE
Defense Task Force is a Sci Fi tower defence game developed by ChillX Ltd. The game features multiple maps and missions for you to undertake and plays out like most other tower defence games as you would expect it to, you begin the game with the ability to place foundations and different types of turrets in set areas of the game map and are then met with waves of enemies that get harder and harder with each passing wave, this continues untill the enemy is able to destroy your base., at the end of the game you are rewarded with points whch you can spend on reaserching different upgrades for each turret available to you as well as unlocking other bonuses to help you survive longer. The game has almost infinite replay value as you can play arround with different turret positioning and using different types of turrets and upgrades to see what wave you are able to make it to each time round. I would deffiently reccomend this game and say it is well worth the money even at full price if you are a fan of this type of game you will find you will get hours of enjoyment and fun from this challening but fun game. Overall Score 8/10
Replayed 3rd mission .. at wave 335 started selling towers to make sure the mission will end.. so many Kraken died.. #Krakenlivesmatter
I reviewed this game 3 months before it released and again just before the final release, and honestly form what I've seen not a lot of the front end has changed, sure they added the wonderful cinematic and a overall story arc which were needed in my opinion. It's only when reading through the patch notes and going back and watching the slugginess of the old version you can see all the back end improvements, as well as the balance patches that have been applied to the game. Defense Task force Looks better and Feels better to play, and these are both important in my opinion! So in this gamers opinion I give this one a 20/$25 Its a great game done by just a 2 man development team and I look forward to their next game idea! I did a full video review here: https://youtu.be/8iaANJ0LN8U
Le jeu est encore jeune, Il y a encore quelques ajustement sur la difficulté à faire, mais franchement j'aime beaucoup. Objectivement, c'est assez bien réalisé, c'est du classique tower defense à l'ancienne. Il faut bien refléchir avant de construire une tower ou d'en upgrade une, une fausse manip et y'a tout qui passe! Si la toute petite equipe qui à fait le jeu le maintient bien, ça peut devenir un trés trés bon TD.
Avoid. The premise and graphics are indeed intriguing. Unfortunately, the balance for any serious gamer is total garbage as of my post and many dozens if not hundreds of hours of gameplay. If you'd like a graphically pleasing tower defense game to stroke your bits for an hour or two and you can spare the dosh, have at it. If you're looking for compelling gameplay with a progressive challenge, look elsewhere.
To be entirely honest, it's far from being a good game, and yes I know I played a half an hour, but I already have quite the opinion. The backstory is awesome, but when they get to the planet, how they "set up" on it was definitely ridiculous. They literally built a base as if it were a tower defense map, including a long ramp into the ocean, which is entirely useless, especially to their apparent time since they managed to get a decent crew to set up a base, that makes no sense, within what I'm guessing to be at least a day. The arrival of the new planet is also ridiculous, because the likelyhood of a whole new planet arriving in our solarsytem via a portal or wormhole, is so low, that one could say it is impossible. And you don't need get me started on about how stupid it is that they went to the planet without hesitation, because it is further away from the sun than the Earth is, in fact it would likely be at below freezing temperatures before they could even try to get to it. Aside from the planet, there's also the confusing part where humanity is having a world war over an energy chrisis, yet they're going around and fighting in mechs the size of buildings, in fact, why would they even fight over literal energy? We would be running on trees as fuel. Humanity will never try or be able to make trees go extinct, because it's impossible, for if they did, then they'd suffocate from not having any O2. Apart from the plot, the gameplay is... fair, to say the least. It's confusing at first, even with a tutorial. Why place an actual tower when the turret that will go atop it is normally going to be separate from the path that the monsters or whatever are following. Speaking of which, just why are the creatures trying to stop the humans from doing whatever they're doing? Why are they following the built path when they could simply climb, crawl, and walk along the girders? It makes no sense. Overall, I do not recommend this game, but I do love the idea that the devs had.
Sidenote: I have changed my review. A decent Tower Defense game with quite good visual. Plenty type of turrets, alot of researchable upgrades. Detailed encyclopedia about towers, monsters and maps. On every map you can continue fighting against more monster waves after you succeded the mission, to test yourself how long you can hold back them. However the game have an unnecessary full load on your graphics card, both GPU clock and VRAM capacity on max. I recommend to not set higher than medium the graphics settings. Edit: This will be an answer to developer fast respond to my review. My PC is a Core i5 3470, R9 380X (4GB), 8GB DDR3 and Win7 64. I play games on 1080p, possible on max setting. While your game looks good but it should not load my GPU this hard. Even the lowest setting use almost full GPU capacity while there is not much noticeable difference compare the most highest setting. I realy like your game, fun to play, many towers and a very detailed Encyclopedia. I also apreciate your work, If you check forums I also praised the game intro there. You realy should change something with visuals, like reduce the enemy details and/or water effect. Im not the only one here with this problem.
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