
Create the most powerful ship in the galaxy piece by piece, take it into battle and then lose your ship to a traitorous crew in an endless cycle of punishment and revenge.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Space, the final frontier. Or, somewhere where your prison inmate crew will nick your ship out from under you every given chance. Did you ever enjoy fighting the ‘shadow form’ of your character in all those RPGs? If so, and you also like space shooters, I think I have found something just up your given road designation of choice… While outwardly simple, Defect harbours a number of complexities that make it a pleasure to lose yourself in. Check out my full review at: http://sagrannusgaming.blogspot.com.au/2016/07/defect-review.html
Build your ship which takes longer than a minutes, go to any stage, win objectives, and your crew take over the ship, leaving you in the space. 10/10 will build ship to rekt old crew and be backstabed again by current crew (over and over again)
Excellent game, requiring a different tactic on the "build and conquer" mentality. You have to face your previous ship in every mission, so you have to build them to be good, but not TOO good. Currently stuck facing off against the super dreadnaught I build previously, just now realizing I lost the money investment when mutineers inevitably shove me out an airlock.
awesome concept, beautiful execution. highly recommended!
Defect is one of those games that is incredibly frustrating because there's so much here to love, but it's held back by interface design decisions and a massive difficulty curve that leave me simply unable to really recommend it right now. This isn't because the game is bad, persay - but because after 3 hours of cushy gameplay and having fun with the ship building mechanic, I hit a difficulty spike. 3 hours more, and I've been unable to beat any one of the missions available to make any more progress in the game. You are going to die a lot in Defect - which is fine. But what isn't fine is how frustrating it is when you die. Not because of how the game chooses to deal with death, but because of how the interface and design decisions of the game make you deal with death. Build your ship, choose a mission on the map screen, watch the unskippable opening dialogue, play, die, get spat back out to the map screen, watch the unskippable opening dialogue, play, die, etc. If the game didn't waste so much of your time when you died, and allowed you to get straight back into another attempt to finish the level, it may not be so bad. Later levels feel a little less polished and design-tested than the earlier ones. Early levels feel fairly finely crafted and well-considered, but after a few hours missions rapidly deteriorate into massive waves of enemy ships or torpedos that can instantly destroy you and send you through the cycle of restarting the level all over again. There's so much here to love. The ship building mechanic is a whole lot of fun, and it makes me wish that they'd gone with a survival mechanic instead of the mission mechanic - survive, destroy enemy ships, gather salvage, upgrade your ship. Instead, the missions get repetetive - complete the objective, destroy your old ship, have your new ship stolen, repeat in the next mission. The combat is okay, and it feels like tweaking the parts on your ship is hugely important. There is strategy in being a small, fast-moving ship - or a large, hulking one covered in armaments. But the game doesn't seem to fully consider this fact. It may encourage you to build a small, fast-moving ship - only to end a mission by spawning a mass of enemy ships right on top of you. These are all problems that can be fixed, and I'm willing to give the developers the benefit of the doubt that they will do so. But until then, the game is simply too frustrating to recommend.
Realmente es un juego muy bien diseñado, se los recomiendo a todos, aqui un video de como fue mi experiencia... https://www.youtube.com/watch?v=gx7vevGuf7Y
What I've played so far, I've loved. A somewhat standard 2D space shooter with a twist. Every mission, you lose your ship to mutineers and need to build another! There's a real trick to building a ship which is able to finish the mission at hand, but is killable by your next starship generation. Often, I've found myself trying to build in blind spots and weaknesses to exploit. Amazing fun so far.
Good concept, ♥♥♥♥ execution.
I got my hands on this way early through /r/letsplay Its a tough mechanic game where you need intimate knowledge of the equipement. You have to build a ship knowing its weakness and strength to exploit after. It is harder to canabilize yourself than a bigger fish.
Рекомендую к покупке однозначно , единственное что орудия в режиме автострельбы получилиссь ну слишком косые и слабые . 8.5\10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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