
Delve into the depths of Deepest Chamber: Resurrection, where card boosting is your key to survival. Employ this unique mechanic to augment your abilities, strategize your next moves and endure a series of increasingly perilous descents in this gripping rogue-lite, card-battling adventure!
Modeled estimate, not a reported figure. How we estimate →
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About
A roguelite strategic deck builder, Deepest Chamber: Resurrection challenges players to endure a series of increasingly demanding randomized descents into the murky depths of a dying city. Unlikely allies will fight at your side, from mighty warriors and powerful mages to pious healers and dark, shadowy figures… Play to your strengths, form the perfect party and venture ever-deeper into the dark in search of answers and salvation.
Card Boosting: A one-of-kind mechanic in which a card's power is enhanced when adjacent cards are played. Upgrade your deck to pack a more powerful punch and synergize your cards’ abilities with different items and mechanics to stack the odds in your favour.
It's dangerous to go alone: Choose from a vast amount of cards, items and trinkets to create your favorite builds and combos. With over 200 cards and 100 trinkets at your disposal, the strategies you can employ are virtually endless.
Easy to learn, hard to master: Face an unforgiving roguelite campaign which emphasizes replayability by employing various difficulty modifiers, diverse encounters and biomes teeming with lore-expanding secrets.
Balancing Act: The hero party system allows players to enlist three out of six possible champions at the start of their run. Each hero has cards, abilities and equipment dedicated to their class, adding an extra layer of planning and strategy with each descent.
Run for your lives: Apart from regular runs, in which heroes retain some of the loot won on previous descents, players can employ Death March mode, in which equipment stats are ignored, for an even more ruthless experience.
Ruins explorer: Uncover secrets while exploring the depths and find hidden areas, rare cards, powerful relics and elite monsters.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can't get past tutotiral. I tried to click on everything from shown first path and it doesn't allow me to move forward. So it means bad ui or bug at the start of the game.
Lo elegí porque su ambientación me recordó a Tainted Grail: Conquest. Al ser el debut de este estudio húngaro en el género, el resultado es notable. Les seguiré la pista. Como puntos negativos destaco el tutorial y la ausencia de traducción. En cuanto a la jugabilidad, formas un equipo de 3 héroes de entre 6 disponibles, -cada uno con su propia baraja de unas 30 cartas-, lo que permite 20 combinaciones posibles de héroes que potencian la rejugabilidad del título. Sus mecánicas son interesantes: incluye gestión de posición en la mano para potenciar cartas; posibilidad de fijar, mejorar, copiar, empujar, deslizar, invocar, ráfaga y eco; control sobre los ataques enemigos y la economía de sangre además de las opciones de reintento. Todo esto se envuelve en una vista en primera persona con una atmósfera sombría de corte clásico y una sección final de catacumbas desbloqueable tras ganar 3 partidas. No me impresionó durante las primeras horas pero, tras experimentar un poco más, priorizando los altares y el combate contra los élites, empecé a disfrutarlo. Las mecánicas de corrupción -que escala el daño mágico-, así como veneno, espinas y sangrado -que escalan directamente con la vulnerabilidad-, me parecieron muy divertidas. También me gustó que, además del modo ascensión, presente otro modo alternativo, la marcha de la muerte, en la que se ignoran las ventajas que proporcionan los complementos equipables. En cuanto a su contenido, ofrece una variedad suficiente de pociones preparables antes de cada recorrido, e incluye más de 100 accesorios potenciadores o reliquias. Por último, algunos mercaderes y eventos permiten purgar las cartas más débiles del mazo.
Игра очень репетативная, если не добежал до конца рана, то надо начинать всё с самого начала. При этом можно закупаться снаряжением, иными словами, чем дольше играешь, тем становится легче; но не потому, что ты как игрок чему-то научился, а просто нужен гринд одного и того же подземелья, чтобы разжиться свечами, за которые покупаются предметы. Ну и противники не поражают разнообразием: комары, лягушки, слизни, крокодил...
the game is good, but controller support is SUPER buggy to the point of barely-function for some of the more sophisticated characters. Namely slippery, Cylinder hat, and the tooltip for choosing and replacing cards. If they can fix this, I'll thumbs-up.
Un bon délire, avec un facteur chance à s'approprier pour réussir. Gros plus pour l'ambiance et l'interface, à finir pour découvrir des jeux de cartes vidéos et se familiariser avec les tactiques.
The main thing that sets this apart from other deck builders is the boost mechanic that buffs cards adjacent to the one you played and creates more urgency on what order to play your cards while not spiraling out of control in terms of complexity. The characters are all fantasy tropes, but they all feel unique and interesting to play alone and in different combinations. The graphics and art style is reminiscent of retro dungeon crawlers and, while it is certainly subjective, I found it charming. There are some rough edges though, one of which is that some of the mechanics (companions specifically) are not explained well and you'll have to search the internet or fiddle around for a while before you figure out what is happening. Finally there is some unnecessary time gating on the amount of currency (candles) that you can collect in any run and which is used to purchase meta upgrades. 3/5
I got this for a dollar in some bundle. I was expecting a pretty forgettable roguelite card game, as the genre is crowded with many of them, but found myself pleasantly surprised with this one. Some of it is exactly what you'd expect. You've got your attacks and your blocks, weak and vulnerable, the usual. You've got ascending difficulty levels, a multitude of bosses, different characters (although you make a party of three), different paths to navigate the dungeon, etc. Beyond the genre basics, it shined for me most with its unique (as far as I've seen) ideas. My favorite of these ideas is probably card boosting, buffing up adjacent cards when you play a card from your hand. This alone adds a unique decision space in a way I hadn't experienced before. I also liked the grimey almost PS2 fantasy art style. Might not be for everyone but I dug it. There's some semblance of story that you uncover as you play, and it had some interesting ideas, but it wasn't my primary focus. Overall, great deal for the dollar I paid for it. Likely a good deal in general. I'm probably not gonna be playing it for hundreds of hours, but it had enough freshness that it's fun.
I think the Party system stops the game from being smooth like slay the spire
[i]Iterates on the Genre Basics[/i] Deepest Chamber brings some interesting new gameplay mechanics to the typical card battler formula. Features such as giving meaning to where cards are located within a hand, abilities to move them around and powering up cards by playing adjacent ones. These are some refreshing takes on what you typically see in the genre; and I genuinely appreciated this level of creativity and risk taking. The game plays around a 3-member party system (6 different classes in total); each member having its own specific unlockable (though XP progression) card pools. If a specific member dies, those cards are removed from the deck until you manage to resurrect them. Each full clear unlocks the next higher difficulty option with added tweaks to make future progress harder. Other persistent meta progression comes from equipment unlocks with an RPG style equipment loadout screen. Unfortunately, I felt this was a little underdeveloped and could have benefited from even larger selection to hunt after. Finally, there are intra-run relics and consumable boost systems (potions). Deck build variety seemed pretty good; as I felt there was a lot of different ways you could approach each combination of 3 characters decks. Getting exactly which cards you really want in your deck can be a bit of a chore. Similarly, you get some good enemy variety between the regular, elite and boss battles. I ran into a few ambiguously worded cards that didn’t do exactly what I expected; but for the most part the cards work as you would expect. Controller support (including wireless Dualshock 4) is functional but its much easier to navigate the UI with a mouse. Overall I’m glad I played this one and its worth taking the time to check it out.
슬더스의 게임 진행방식을 바탕으로해서 3인파티, 캐릭터 장비칸, 전투 중 카드 강화 매커니즘 등을 추가한 로그라이크 덱빌딩 게임. ...인데, 뭔가 미묘하게 애매하다. [strike]아무리 로그라이크류가 죽고 죽고 리트하면서 조금씩 강해지는 요소가 있다고는 하지만, 초장부터 너무 대놓고 죽으라는 난이도를 만들어놨다.[/strike] (수정) 초반 몇 번의 헤딩으로 캐릭터 레벨업으로 해금되는 카드를 얻고 나면 할 만 해진다. 나름의 맛이 있고 매력이 있긴 한데, 카드 조합이나 유물 등의 컨텐츠가 많은 편이 아니라 슬더스식 덱빌딩 게임의 별미 정도의 느낌. 서양 고전 RPG식 시점으로 던전 탐험의 분위기가 제법 잘 살아있는건 꽤나 마음에 들었다. 대폭 할인이나 번들로 얻었다면 한 번쯤 해볼만 하다.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English, Simplified Chinese, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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