
"There's something I can't tell you..." Explore new frontiers of co-op gaming in BOKURA: planet, a puzzle adventure game that you can only play with two players. Take on the role of a spaceship's exploration crew and try to escape from the red planet you crash-landed on.
Modeled estimate, not a reported figure. How we estimate →
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About
Players must communicate with each other to play this game. If you are not playing in the same location, you will need another communication method, such as voice chat. Before buying the game, please keep in mind that the game itself does not provide a separate communication method.
BOKURA: planet is a puzzle adventure game that must be played with two players, who communicate and work together to solve puzzles. It takes place in a different setting than BOKURA and has a whole new story, with different actions and gimmicks.
BOKURA: planet requires two players on two different machines to communicate while playing.
Players need to share what they see on their own screens and cooperate to solve puzzles and progress through the stages, just like in BOKURA, but there is a new action: Push. You can now send the other player flying with the push of a button.
Sometimes you might get in the other player's way, or maybe even push them off a cliff... Cooperating isn't everything in this game.
The estimated playing time is approximately 3 hours.
The new action: Push! Careful where you use it, because you don't know what might happen...
After Earth fell to ruin, the few remaining survivors had to rebuild civilization from the Stone Age. When they finally advanced to the age of space exploration, they decided to explore the far reaches of space, but the distance meant it would take them hundreds of years to arrive. For this expedition, humankind decided to send condemned convicts.
On the way to an unknown red planet, the expedition's spaceship breaks down, forcing two members of the crew to make a crash landing. They both have their own reasons for needing to return to Earth no matter what, but will they be able to make it back alive?
Work together to solve puzzles and escape from the unknown red planet!
A puzzle adventure game that you can only play with two people. You have secrets that you cannot share, but you still have to work together to proceed.
As you proceed through the stages, each player will be presented with a hidden objective. Each player will only know their own objective, which will be hidden to the other player. You need to cooperate with the other player on your journey, but what on Earth do they know that you don't...?
Experience a co-op game like no other, where even though what you and your partner see and experience is the same, you can never understand how the other feels.
tokoronyori
An indie game dev who creates unique worlds with a distinctive art style, filling his games with originality and mystery. His 2016 smartphone idle game Hitoribocchi Wakusei (Lonely Planet) was a huge hit on social media. He created the exclusively two-player puzzle adventure game BOKURA in 2023 as a member of the first round of Kodansha Game Creator's Lab. He specializes in making experiences only possible through games with his characteristic game mechanics.
[Creator Comment]
The idea for this game comes from something I thought up while planning BOKURA. I could have gone a completely different direction when making BOKURA, but for various reasons, BOKURA ended up the way it did.
While I am proud of the decisions that led to BOKURA, at the same time, I kept wondering what scenery I might have seen if I'd gone in the complete opposite direction. In the end, I couldn't hold back. I ran the other way, which is how BOKURA: planet was born, and the view here is incredible.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Indonesian, Ukrainian, Dutch +17 more
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Alright so i just finished it up and I had...SOME fun at the start...But overtime the game just got boring and frustrating to deal with and my friend and i just wanted to get it over with and we will def NOT play this again, Generally some of the puzzles were difficult and we had to get a walkthrough to help out and while yes, the hidden plot between the two players was somewhat interesting it was overall overidden by the Sexual assault plot, It was generally disgusting and i did not enjoy it...ADDITIONALLY there was nothing involving the hidden plot between the two players brought up during the ending so it felt like they were there for partial filler and or just to inform you about your character rather than the secret be revealed later. Especially considering there were points where we had to...I think make CHILDREN? to use as part of the puzzle, with knowing the plot it made that even more disgusting and horrid to watch, especially the cruelty, it feels so ODDLY specific it does infact feel like something...Strange went on in the authors head to have the audacity to make that part of the plot for this game... Overall...i rate this game 2 mangos out of 10 watermelons I wouldnt reccomend playing this if youve experienced such or are sensetive to such and if this game bothers you enough you can try to get a refund its probably for the best-
I actually like the game play and art my issue is the save function me and my friend have had to keep restarting every time we stop playing. not this could be due to them being in china and me in america. But my point is creating a manual save function for the host could be very useful.
yapacağınız oyunu sikeyim 1. oyun neyse de bu oyunu yapalım diye fikri ortaya koyanın da o fikre katılanın da ta anasını sikeyim sadece oyun süresi uzasın diye aynı bulmacayı değiştirip değiştirip koymuşlar sadece oynuyosunuz 1. oyunu oynayın yeteri kadar kanser olun bu oyuna hiç gerek yok bi oyunda neden sesi anlatmaya çalışırsınız ve onlarca kombinasyon içinde deneyip durursunuz ki sıçıp bokunuzla oynamanızı daha çok tavsiye ederim
awesome story i liked the themes of it and some of the puzzles were very fun! good to play w/ a friend
延迟测评,当时首发购入,已经不记得联机状况如何,翻了下和朋友的聊天记录,一晚上能掉五六次,看来联机情况毫无改善hhhh。 继承了前作屎一样的操作手感和谜一样的判定,关卡上没有太多创新但不得不提声音解密关,两边核对婴儿哭声实在是太折磨人了,吵得脑仁疼,时隔一年都难以忘怀。 这一部剧情完全不如上一部出彩,要素很多但融合不佳,和前作相比缺乏一些触动人心的东西。虽然作者打补丁推出了一个隐藏结局,但彩蛋也无法拯救整体剧情的平庸。 上一部的剧情成功得益于清新细腻的文字风格,或许作者对友情里的一些情绪有所体会,因而写出来的内容更为动人,再加上联机的两个玩家一般都是朋友,达到了1+1>2的效果。 不过,顶级的作者也未必能做到每一部作品都是精品。希望作者在跳出舒适区之后,下一部作品会更好。
such a good game, i love both sm! i think the story is super unique and i really loved the part of having to keep secrets, very creative :D hoping for another game because they’re just so goated
前作からの流れで同じ友人とプレイ。 前作からさほど間を空けずに遊んだおかげか、見たことあるぞ!なギミックもあったため8時間強でトロコン。 おや、これって…と繋がりを思わせる描写もあって楽しめると思うので、スケジュールが合えば前作から&同じメンバーでできるとより良いかも。 他レビューにもあるように、視点によってはギミックが不快に感じる方もいようかと思うので、体験版を推奨(なお体験版はストーリーが異なるので別物として2度楽しめるぞ!) 確かに冒涜的な描写もあるが、違う星・違う文化・違う歴史を辿ったというストーリー背景を考えれば個人的には納得できたし、うまい表現だなと思う。倫理観が違うのだ… こういった心にズシッとくる部分も作者の持ち味・ファンとしては好きな部分なのだが、賛否あるのも分かるなと。 読後感も、冬よりもモヤっとする部分はあると感じたのでこれも難しいところ。 挑戦的な作品で、いつも通り音楽・アートワークは退廃的で美しいので、多少意見の相違があってもギスらない関係値の人とプレイしてみて。 ネタバレ [spoiler] 「目的秘匿型」と銘打ちつつも、キャラクターからすれば「途中までは協力するフリをしておこう」「相手のことは助けたい」という心理で動いているので、マダミスや人狼的疑心暗鬼を期待するとハズレかも。上記の心理描写があるので、キャラクターロールプレイに慣れた人ほど「押す」アクションは機能しないのかなと。「押す」アクションでキルした回数によって展開が変わるなどあっても良かったかも。またマダミスなどと異なり、秘匿の開示をプレイヤーの意図しないタイミングで・キャラクターが勝手にしてしまうという印象もあったので、せめて開示する・しないをプレイヤーが選択できるような展開もあると、秘匿型として機能して楽しめたかもしれない(1周目はそれで萎えてしまった部分はあった)。ただ総評としては作者の持ち味がよく出ておりファンとして楽しめたので、プレイして良かったとは思えている。 [/spoiler]
Secuela del juego de puzzles cooperativo en el que cada jugador ve cosas distintas, y hace falta coordinarse y comunicarse para avanzar. Aunque hace un tiempo desde que jugué al primero, creo que éste es más difícil y bajonero que el primero, lo cual explicaría la mala nota que tiene. Algunos puzzles son confusos de explicar por el micrófono sin ver la pantalla del otro jugador, aunque luego la solución sea relativamente evidente. De vez en cuando el lag de la conexión (pese a estar jugando en la misma habitación, tira de servidor central) complica la coordinación en el plataformeo. Aun así, es entretenido y bajonero, y no hay muchos juegos de este estilo con los que comparar.
BOKURA: planet is a cooperative puzzle adventure that successfully evolves the ideas introduced in the original game while presenting an entirely new science-fiction setting filled with mystery, tension, and emotional storytelling. Developed by tokoronyori and published by Kodansha, the game places two players in the roles of convicted prisoners sent on a dangerous mission to explore a distant planet after humanity has rebuilt itself following the collapse of civilization. When their spacecraft crashes on the unfamiliar world, the two survivors must rely on one another to escape, yet each carries personal motives and hidden intentions that complicate their partnership. This intriguing premise creates a narrative where survival depends not only on solving environmental challenges but also on navigating trust, deception, and difficult choices. The game's greatest strength lies in its dedication to cooperative gameplay. Designed exclusively for two players, BOKURA: planet requires each participant to play on separate devices while communicating through voice chat. Every player experiences the same world differently, seeing unique details that their partner cannot. This asymmetrical perspective transforms even straightforward obstacles into engaging collaborative puzzles that demand constant discussion, careful observation, and creative problem-solving. Rather than relying on complicated mechanics, the game emphasizes communication, ensuring that every breakthrough feels like a genuine shared accomplishment. One of the most interesting additions is the Push mechanic, which allows players to physically shove one another. While initially appearing to be a humorous feature, it quickly becomes an important part of puzzle-solving and exploration. Players must coordinate movement, timing, and positioning in new ways, while also dealing with the possibility of accidental mistakes or intentional mischief. The mechanic perfectly complements the game's themes by encouraging teamwork while leaving room for playful interactions that can either strengthen or strain the relationship between both participants. The psychological aspect of BOKURA: planet elevates it beyond a traditional cooperative puzzle game. Throughout the adventure, players receive hidden objectives known only to themselves, introducing uncertainty into every decision. This system creates memorable situations where cooperation remains necessary, yet complete honesty is no longer guaranteed. Players are constantly forced to weigh personal goals against the success of the team, resulting in conversations that feel natural and emotionally engaging. The game skillfully explores how trust can be challenged without turning the experience into direct competition, making every chapter feel unpredictable and rewarding. Visually, the pixel art captures the loneliness and wonder of an alien world with remarkable effectiveness. The environments are detailed enough to inspire curiosity while maintaining a minimalist charm that fits the game's atmosphere. Strange landscapes, mysterious technology, and subtle environmental storytelling gradually reveal more about the planet without overwhelming players with excessive exposition. Combined with expressive character animations and an effective soundtrack, the presentation creates an immersive experience that balances quiet exploration with moments of suspense and emotional intensity. Although the adventure lasts only around three hours, its concise length works in its favor. New mechanics and puzzle concepts are introduced at a steady pace, preventing repetition while maintaining strong narrative momentum from beginning to end. Every section contributes something meaningful to either the gameplay or the story, making the experience feel focused rather than artificially extended. The only notable drawback is that the game cannot be enjoyed solo, and players must arrange external voice communication before playing. However, these requirements are fundamental to its design philosophy rather than flaws, as the entire experience revolves around genuine interaction between two people. BOKURA: planet delivers an inventive cooperative adventure that combines clever puzzle design, thoughtful storytelling, and meaningful player interaction into a memorable package. Its unique blend of shared problem-solving, hidden personal objectives, and emotional narrative creates an experience that feels fresh even among modern multiplayer puzzle games. By emphasizing communication, trust, and the consequences of individual choices, the game offers much more than a standard cooperative challenge. It is an engaging journey that demonstrates how multiplayer storytelling can be just as compelling as its gameplay, making it an excellent recommendation for friends looking for a distinctive and memorable adventure. Rating: 7/10
Jueguito god, necesitas un amigo :v
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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