
Deepening Fire is a side-scrolling action adventure game. Choose different classes, with appropriate equipment, explore hidden complex map, defeat powerful enemies, expose the conspiracy of the chaotic world, experience the souls-like battle
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然标签写了类银河战士恶魔城,但是说是2d魂like更合适,主角从头到尾都不会解锁什么新能力,升级是坐火加点,地图也就一条路可走,中间有几个探索不拿也没什么关系,还有不死人特有的僵硬关节。战斗比较简单,熟悉弹反之后就没啥难度了,可以说是弹反模拟器,能把敌人打出僵直还能发动反击,也没几个技能不被弹的,真结局解锁条件有点草率了,别的还行吧,打完女王弹出个窗口说换5w魂,我都没反应过来就痛失真结局了,还有就是有时候死了会莫名其妙的吞魂,捡不到之前的尸体。
我觉得不行,本作的确有不少独出心裁的boss,剧情也很对我的胃口,但是其他地方的表现完全达不到及格线。 由于本作弹反的超高收益,导致本作几乎全程都是超绝后撤步/举盾/快慢刀小怪,配合人均3-4下的连段,而主角不论穿再重的装,碰到绝对会产生硬直。在游戏前中期还能说过去,可一旦准备去王城,怪物的配置真的很让人受不了。灾祸树苗的设计更是重量级,弹反本就不好处理一打多 ,偏偏几乎所有的树苗都是两个超肉精英怪的组合,还要把玩家扣到半血,完全没有受击保护被打到基本意味着血条见底,恰恰好主角回血的速度又堪比魂2,这种体验是纯粹的折磨。 爬墙手感很不好,好在没有太多需要考验爬墙精度的地方。 一旦被烧伤,装备掉下来治疗之后就要手动装备。
1.换装备只能在篝火换,意味着你在探索途中捡到的任何装备都得等到下一个篝火或者死回去才能换。天才设计好吧,还有第二个人能想出这点子吗。真他妈天才! 2.战斗以弹反为核心,但是弹反手感僵硬得一,感觉手都举不起来。怪的起手前摇要么没有,要么比命长。 3.BOSS设计的核心思想就是不能让玩家弹到,不是左右瞬移劈就是绝命马拉松,如果运气好弹到了还有个瞬间超绝投技。特别是最后一个Boss,完全不知所云,不看攻略您就享受吧您。 其他就不细说了,基本都在及格线偏下一点点 总结:含屎量百分之40
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
手感差的很,我装备全脱了人物还是和残疾了一样,躲也不好躲只能格挡,难受极了,要是后面有难的更不想打了
Атмосферная, мрачная и интригующая история из разряда "ничего непонятно, но очень интересно" (непонятно будет и после титров, если что). Отличный визуал и классная работа со звуком тут заслуживают отдельной похвалы, очень понравилось внимание к деталям - сразу видно азиатский стиль. Сам мир не просто пустышка и является "живым", меняется вместе с историей. С первых минут вы попадаете в серое и безнадёжное и это настроение будет с вами до самого конца, а потом останется только пустота. Каждая локация здесь даёт новый опыт, а каждый шаг может стать последним, готовы ли вы? Как говорится в классике "prepare to die". Минусы, конечно, тут тоже есть, их ничуть не меньше, чем плюсов (отсутствие карты весьма раздражает, нет нормальной локализации с адаптацией, посредственная боёвка, заточенная исключительно на парировании и т.д.), но всё равно крайне рекомендую ознакомиться и погрузиться в этот мир тёмного фэнтези.
Game's alright. Though for some reason it doesn't have a map function despite the flagrant misuse of the metroidvania tag. I swear to gosh so many games are slapping that bad boy on just because they're 2d platformers with the slightest hint of open ended exploration. (Read: Barely any)
No desperdicies tu dinero.
沒什麼好說的,就是差。2/10
其实只能给中评,这游戏除了美术其他方面都只能说一般,属于20块钱刚刚好的水准
Honestly it deserves far more popularity then it gets. I put it on the same pedestal or right next to Salt and Sanctuary. It's an excellent game and it keeps it definitely plays like a Souls Game. I definitely would recommend this game if your into a mix of platformer/souls-like lover.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 35 | 69% | $2.99 | |
| $835K | 6.8K | 85% | $7.49 | |
| $201K | 929 | 79% | $9.99 | |
| — | 0 | — | — | |
| $3.5M | 10.5K | 77% | $24.99 | |
| $112.6K | 293 | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.8K | 130 | 48% | $39.99 | |
| $133.8K | 461 | 74% | $14.99 | |
| $133.8K | 195 | 69% | $19.99 | |
| $133.7K | 484 | 79% | $14.99 | |
| $133.7K | 136 | 79% | $19.99 | |
| $133.7K | 583 | 95% | $5.99 |