
What dreams are made of is the stuff of nightmares in this new point-and-click adventure. Delve deep into realms both fantastical and terrifying, and use the power of lucid dreaming to solve puzzles, explore, and contend with eerie adversaries in your search for the brother you thought had died.
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About
Amy’s brother is dead. She hadn't even seen him in years.
Thomas has always been a little eccentric. Obsessed with lucid dreaming and the concept of other worlds. All a little too fantastical for a small town vet like Amy herself.
But then Amy comes across his journals. And what at first seems like the ramblings of a troubled mind slowly begin to seem more and more plausible. Maybe her brother was right about everything. And maybe, just maybe… he isn’t actually dead.
Deep Sleep: Labyrinth of the Forsaken is a point-and-click horror adventure from veteran developer scriptwelder, and a standalone entry into the cult classic Deep Sleep series. Guide Amy deeper into the world of dreams, using the power of her mind to shape her surroundings and overcome challenges and puzzles. Explore landscapes both beautiful and terrifying in your search to uncover the truth about her brother.
But there’s a darkness lurking within the mazes of these other worlds. It knows Amy is there. And it’s very, very interested in finding her.
The game features the exploration, atmosphere, narrative, and puzzles you've come to expect and love while also adding in a sneakily complex turn-based combat system, many items to be looted and used in various ways, and a skill tree to help you overcome these nightmarish challenges.
Solve puzzles and defeat foes using the ability to shape Amy’s dreams around her
Explore nightmarish and otherworldly environments with elements of randomized design
Improve and unlock new skills for Amy to help keep her alive and make her stronger
Encounter bizarre and dangerous beings who could be friend, foe… or both
Multiple endings and secrets to find, if you survive the beings hunting you
A brand new soundtrack from composer Christopher Carlone
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm fond of Scriptwelder games since when they were just Flash point-and-click browser apps. This new episode doesn't let down expectations. The storytelling is flawless; compelling and captivating Polished pixelated style and easy interface, with quick learning curve. Labyrinth of the Forsaken exudes style from every scene, every chapter. Way to go Scriptwelder, I remain a die-hard fan of yours.
我為啥要在一個解謎遊戲裡面鍊等
I am a big fan of Scriptwelder and i was excited to try another installment of Deep Sleep! The game is pretty fun, the resources and upgrade do add some fun to the game and the story is pretty good. However, It does lack that original creepy feeling of deep sleep, this feels more like an adventure game than what we originally got pulled into. Overall, it's an alright game with interesting storyline.
Another wonderful Scriptwelder game. I think I like it less than Four Days in a Wasteland, but it was still a very solid game and I highly recommend it.
This is a pretty nice RPG/Adventure hybrid with a cool story, nice grafics and interesting mechanics. The combat is pretty hard in "normal mode" though, and in the story mode it's very easy. I propose playing in normal and switching to easy for the boss fights - as I really don't know how they can be beat in normal mode without having exceptional luck. For 2 riddles I needed a walkthrough, but the rest was sometimes challenging, but most times well understandable.
TOUT D'ABORD il est vivement conseillé de jouer à Deep Sleep, Deeper Sleep et Deepest Sleep avant de jouer à ce dernier. Si possible je conseille également de jouer à Don't Escape 4 Days in a Wasteland, tous du même dev. Ce jeu est la suite logique et cohérente, cependant absolument inattendue, d'un univers complexe qui se dévoile à travers ces 4 jeux. J'ai connu Scriptwelder sur Armor Games à l'époque des jeux flash. Il a réussi à créer une oeuvre qui défie tout son travail jusqu'à présent en terme de profondeur scénaristique, longueur, visual appeal et développement de personnages. Sa trilogie Deep Sleep ainsi que les trois premiers jeux Don't Escape dévoilaient un potentiel de créativité démesuré et un style bien unique. Il avait le chic pour faire d'un Point and Click une expérience originale, et je suis ravi de voir que ce talent a perduré avec 4 Days in a Wasteland et maintenant Labyrinth of the Forsaken, de pouvoir dire que sa plume est toujours aussi précise qu'elle n'est inégalée. Un chef d'oeuvre, il n'y a pas vraiment d'autre moyen de décrire cette masterclass scénaristique, cette bouffée d'air frais au niveau du gameplay (qui je le rappelle est un POINT AND CLICK ?!), cette claque visuelle (le boulot qu'il a fallu coder et designer pour rendre le jeu aussi fluide et agréable à l'oeil, ne serait-ce que pour l'utilisation de la flashlight... absolument incroyable). Scriptwelder à réussi a créer un univers iconique et à littéralement (comme son nom l'indique si bien) "soudé un script" complet et mature, mêlant éléments psychologiques à religion, science-fiction à fantastique, et arborant fièrement des leçons de vie basées sur le pardon et le deuil. Je ne peux pas suffisamment conseiller ce jeu à quiconque serait déjà familier avec le "Scriptwelderverse", ce dernier étant le plus abouti de tous. Hâte de voir ou ce génie nous amènera ensuite, même si il doit dépenser à nouveau 2 décennies à le concocter.
Es increíble la forma en la que scriptwelder ha ido cosiendo entre sí elementos de todos sus juegos formando nuevas historias. Es muy difícil mantener el misterio a la vez que se va desvelando una trama mientras que vas formando una mitología coherente y creo que este título es una buena prueba de ello. Había leído que hubo críticas al sistema de combate y se introdujo un modo historia más centrado en la narrativa, pero aun así me animé a jugarlo en su versión normal. Pienso que está muy bien balanceado: las mecánicas están claras y es lo suficientemente exigente como para plantearte tomar un desvío, explorar, repetir sueño (lo cual mantiene el desafío mientras se conserva cierta familiaridad con el mapa) o buscar al jefe opcional para un boost extra. He seguido toda la saga de Deep Sleep y Don't Escape durante años, es maravilloso el salto en ambición y calidad de sus dos últimos juegos. Me ha animado a rejugar toda la colección. PD: ¡Me encantó Tutu!
好游戏
Deep Sleep: Labyrinth of the Forsaken is a fantastic blend of horror adventure and tactical gameplay . It takes the classic Deep Sleep formula and expands it with exploration, RPG progression, and surprisingly deep turn-based combat. The dream worlds are creepy, surreal, and packed with atmosphere, while the pixel art and soundtrack constantly keep you uneasy. What really stands out is how well the game balances puzzle solving with survival mechanics. Combat feels more like a strategic resource puzzle than a traditional RPG fight, forcing you to think carefully about items, positioning, and skills. The randomized layouts and multiple endings also make replaying worthwhile. Overall, this is an easy recommendation and absolutely worth checking out.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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