
Deep Sixed is a roguelike space sim that will force you to use strategy, ingenuity and duct tape to keep your ship (and your skull) in one piece as you risk exploring a mysterious nebula protected by dangerous alien creatures.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty boring and frustrating game. Starts off okay - pretty unique game and all - but the enjoyment doesn't linger. Rinse and repeat. Oh, and the store page is out of date - it DOESN'T have trading cards.
total unspielbar es ruckelt und hakt ständig ,die kontrollen reagieren nicht oder sehr spät Das bild flackert das man epilepsie bekommt
This is exactly what I've been looking for. Basically, you carry out missions and keep the ship running, fixing technical issues and trying to keep on top of replacing used parts and upgrading the ship. Artstyle is cute - It's like a point-and-click with super nice art. When it comes to actually fixing problems, the game doesn't explicitly tell you how to fix anything (outside of the tutorial mission) - You gotta use the in-game manual, which has helpful things you can click on to bring you to relevant pieces of documentation. Not for the faint of heart, but very much recommended.
First day... - Wait for hyperdrive to power up so I can warp to mission sector - Sudden AI warning that a meteor is about to hit and I should destroy it. - Didn't figure how to in time, meteor crash causes a small breach in an area, atmosphere dropping. - Frantic "digital leafing" of the manual, found instructions - duct tape it. - Frantic search of all lockers in the tin-ahem-home station, found duct tape. - Rush to breach area - atmosphere dropping fast - precious seconds used to figure how to apply duct tape. - strip by duct tape strip I cover the breach, a race against time as the atmosphere in the room is nearly depleted...just as I did one last desperate fast duct tape action and figured I was safe, my vision blackens around the corners and I pass out - AI fondly remembers me for the week or so it took for them to find my lifeless body and reset her memory. New game Day 1 - Mission successful. Day 2 - Incoming meteor, properly destroyed. - AI warning, radiation reaching critical levels. - Frantic digital manual leafing - following instructions step by step - almost but didnt make it. New game... - I'm loving this game so far :D The deaths don't bother me and with each new game, I get better at handling all the emergencies...and thats what this game is about, handle the missions + emergencies as shown in the trailer and survive. I'm sure it will get repetitive in time, once i figure out all the manual instructions, but until then, I will have a blast with the game that reminds me of "Keep talking and nobody explodes" + "papers please" etc recommended!
[b]Gizli bir şirketin uzaydaki serüvenini içeren bu oyunda, zaman zaman uzaylı canavarların gelip uzay geminizin çarpabildildiği durumlar olabiliyor. Geminizin önemi donanımsal ve teknolojik açıdan büyük olduğundan, oldukça dikkat etmelisiniz. Uzayda keşfedilecek şeyler hayati değerler taşıyabilirler, tabi sorunsuz bir şekilde dünyaya dönülebilirse. 🌟 Diğer oyun incelemelerini bulabileceğiniz [url=https://store.steampowered.com/curator/25772060/] [u]Küratör Sayfası[/u] [/url]
Intricate, challenging, funny, and just overall a great example of how NOT to build a spaceship. Walk out of the scanner room after having just reprogrammed the probe to stop rebelling, replaced a motherboard on the main scanner, and gave the main battery a good smack with a wrench to keep it working, only to hear a siren now going off down below. The reactor just blew a coolant leak... 7/5 Would fly through space in a rustbucket again!
A unique and fun game; but whether you’ll enjoy it is probably dependent on a few unusual factors. I personally loved it, but I think I might’ve gotten very, very lucky. Yes, it’s a “everything is breaking and you need to keep fixing stuff” kind of game, but perhaps more importantly it’s a roguelike with a story. As in, there is permadeath but also an event-driven plot. This setup is a double-edged sword. I managed to beat the game on my first “run” (this is a bit of a misnomer, that just means I haven’t died a single time), and while the experience was harrowing, it was also an explosion of emotional satisfaction - my stakes and the main character’s stakes were equally high. That said, I imagine if I died, I’d get pissed off to no end. But hey, you can turn off permadeath! You won’t get achievements that way - and if the stats are to be believed, only ~10% of players go with permadeath on. I personally like it - but as I understand I’m a bit of a freak in that regard. I don’t think the game’s plot would hit that hard if you weren’t playing on permadeath, though. The gameplay is mostly what you expect. Stuff breaks, sometimes randomly. But you have a mission to do. So you need to operate your station-ship in a specific way while also making sure it keeps functioning. Developing personal protocols, making sure that tools are in specific places, all that stuff is pretty much mandatory if you want to get anywhere in this game. Frustrating, maybe, but oh so satisfying - and you get awarded with resources, which add another layer of complexity but also fun. Finally, there’s the plot. You’re stuck on a malfunctioning tin can with an unhelpful, badly-coded AI as a punishment from a corporation. Why? Well, the main character talks to her AI companion, and slowly but surely you learn all about her. Also why you’re here in particular, and what is the deal with this sector of space. But the most interesting part is the relationship that develops between the protagonist and the AI. Now, how can you develop a real relationship with a crappy bot? Okay, there was this guy who developed a relationship with a volleyball, but you know what I mean. Well, let’s say that not everything is set in stone, and… you know what, just play the game. No, really. I think it’s great. It’s definitely not relaxing, but it’s engaging and exciting to play. Chances are it’s not for you, and I totally get that. But if you think you can handle some heat and aren’t afraid to try playing with permadeath on - I dare you. Try Deep Sixed, and if you get as lucky as I did, you’ll have an experience that will etch itself onto your soul. [url=https://store.steampowered.com/curator/42922988/]Curator Page[/url]
This game is hilarious, and also it's fun trying to learn how to do all of the things you need to do in the game, and see all the layers of absurd complexity in even the most simple tasks. I recommend it.
What a unique game! It has a very steep learning curve and overcomplicated gameplay. The game is basically you jump around in space with a mini space station, fight space monsters, and try to fix the ship's problems. And there are a lot of things that can be broken down, and fixing them is like assembling IKEA furniture.
Лучший кризис-менеджмент квест что я встречал. Жаль нет русской локализации. Best crysis-management quest i've seen so far.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Nethergate: Resurrection | $15.9K | 108 | 89% | $4.99 |
| 法利恩戰記(Furion Chronicles) | $15.9K | 126 | 74% | $4.99 |
| Prop Hunt 2.0 | $15.9K | 59 | 34% | $12.99 |
| In The Shadows | $15.9K | 59 | 93% | $15.99 |
| It Was Raining That Night | $15.9K | 136 | 84% | $7.19 |
| Nono's magic general shop | $15.9K | 59 | 61% | $7.99 |