
A side-scrolling adventure game that seamlessly blends RPG mechanics and puzzle solving, all set in a mysterious world rooted in Norse mythology. Inspired by King's Field, Tower of the Sorcerer, and DROD RPG.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
A great strategy/rpg game about surviving with limited resources. It's short but very satisfying. Another positive aspect is the sfx/music which creates a grim atmosphere.
very hardcore traditional retro game with rpg mechanics you have to think a lot each fight and explore everything in order to not die
Solid game about resource management and planning. Not quite as difficult or as large in scale to Mythbearer (Dev's previous game of the same genre) but that increased leeway and multiple characters allow for a lot more replayability than Mythbearer. Also a lot more secrets in this game. Would recommend.
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Hours played at review time, across 35 reviews with recorded playtime.
A great game where you have to think about every action. But it is almost impossible to complete the game the first time.
A very satisfying resource optimisation puzzle game, in the guise of an RPG. I liked it better than Myth Bearer - the music is particularly nice and gives a definite King's Field vibe.
It's a good game, but I think it's not for me. The concept is similar to one of the creator's previous games, Myth Bearer, in that it wears the trapping of an RPG, but really is a resource management puzzle game. The difference being this game is much, much larger, and has many more systems interacting with each other. The resources you have to manage and choose when to spend include weapons (all weapons have durability, add a certain amount of damage to your attack, and some have special effects), armor, rings, HP, MP, XP (levelling up restores HP but not MP, and adds +1 attack), enemies (need enemies for XP, and potentially other things depending on traits), potions (HP, MP, and damage boost), keys, repair hammers, ranged ammo, troll tokens, runes, and insight. It's a lot of interwoven systems to juggle. Do you kill the enemy that'll hit you three times before you kill it, spending your HP and potentially weapon and armor durability for XP? Do you ignore that enemy and find a weaker one that will do less damage but also give less XP? Do you cast a spell to bridge a gap, spending your very limited MP pool? Myth Bearer had the same sort of questions, but fewer variables made the game more straightforward. This one is very complex, and a bit beyond my ability to manage. I still recommend the game if you enjoy the idea of puzzling out how best to manage interlocking systems of resources, but it's a bit much for me.
incredible game, i've only played 2 hours and this is already one of my favorite game of all time really hope u make more game like this in the future
Um jogo simples a primeira vista, porém cada mínimo elemento foi pensado para ser usado em algum momento da gameplay, simplesmente maravilhoso e recomendo muito
Cool little spin on the niche magic-tower genre (which I'm always happy to see more of). I only did one playthrough which did not score well, but it seems like there's quite a bit to find, lots to optimize if you care about it and even a selection of different classes to add some variety to your playthrough.
Good game. I appreciate that it isn't too hard or lengthy to beat, allowing you to get a good feel for the map and mechanics before you make a "real attempt" for a good score. The gimmick at the end was also a very good touch and really helps create the appeal to play through a second time. The character movement does feel a bit slow, even with the "running" and teleporting. Would be nice if, eg, mouse movement let you click a tile to very quickly move there, and showed the path it would take to get there. Something simple like that would be a nice QOL improvement for routing/experimenting.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 19 | 95% | Free | |
| $0 | 16 | 94% | Free | |
| $79.1K | 289 | 81% | $14.99 | |
| $13.4K | 35 | 100% | $6.74 | |
| $4.4K | 24 | 58% | $6.99 | |
| $2.4K | 21 | 67% | $4.99 |