
A side-scrolling adventure game that seamlessly blends RPG mechanics and puzzle solving, all set in a mysterious world rooted in Norse mythology. Inspired by King's Field, Tower of the Sorcerer, and DROD RPG.
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Languages: English**languages with full audio support
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Reviews
Solid game about resource management and planning. Not quite as difficult or as large in scale to Mythbearer (Dev's previous game of the same genre) but that increased leeway and multiple characters allow for a lot more replayability than Mythbearer. Also a lot more secrets in this game. Would recommend.
A great strategy/rpg game about surviving with limited resources. It's short but very satisfying. Another positive aspect is the sfx/music which creates a grim atmosphere.
Well, this was a pleasant surprise! Deep Rune could best be described as a grid-based traditional roguelike, but presented as a 2D side-scroller. Movement effectively occurs on a grid, and actions are turn-based, rather than real-time. Other traditional roguelike conventions are also found here, including equipment-swapping, secret-uncovering, map clearance, and the like. Some light puzzle mechanics are involved here as well - you'll need to optimize your moves, attacks, items, spells, and money to get the best result from limited resources. Thankfully, the game is relatively forgiving, to a point: you're given the option to retry a room upon dying or respawning entirely, which replenishes your health. However, you're only allowed to respawn 10 times, and after that, you're on your own to see if you can progress further. It's well-designed and engaging overall. I will say that replayability is probably quite limited here, given that the map is static, so after your first playthrough you'll have a good idea what route to take on each successive attempt. Some character classes spice things up a bit, but a little randomization or procedural generation would go a long way here. For a couple bucks, absolutely worth your time. Find more reviews and recommendations on my Steam Curator page, Indie Infinitesimal: https://store.steampowered.com/curator/41769714/
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
A great game where you have to think about every action. But it is almost impossible to complete the game the first time.
Cool little spin on the niche magic-tower genre (which I'm always happy to see more of). I only did one playthrough which did not score well, but it seems like there's quite a bit to find, lots to optimize if you care about it and even a selection of different classes to add some variety to your playthrough.
incredible game, i've only played 2 hours and this is already one of my favorite game of all time really hope u make more game like this in the future
Good game. I appreciate that it isn't too hard or lengthy to beat, allowing you to get a good feel for the map and mechanics before you make a "real attempt" for a good score. The gimmick at the end was also a very good touch and really helps create the appeal to play through a second time. The character movement does feel a bit slow, even with the "running" and teleporting. Would be nice if, eg, mouse movement let you click a tile to very quickly move there, and showed the path it would take to get there. Something simple like that would be a nice QOL improvement for routing/experimenting.
A very satisfying resource optimisation puzzle game, in the guise of an RPG. I liked it better than Myth Bearer - the music is particularly nice and gives a definite King's Field vibe.
Um jogo simples a primeira vista, porém cada mínimo elemento foi pensado para ser usado em algum momento da gameplay, simplesmente maravilhoso e recomendo muito
不差,但节奏很慢,没什么耐性玩下去
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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