
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
definitely not the brightest playerbase compared to vanila DRG
Good game overall, improves a lot on base DRG. Balancing needs some serious work though. depth 2 feels like old hazard 4.
The artistic design feels like a significant departure from the first game. The grimey, archaic industrial style shifted into a more generic palette of crisp lines and glowing energy greebles of more common sci-fi. It has definitely lost a part of it's charm because of it. Maybe it could be explained away by a story beat where it comes to light that the elves actually won back during Rival Escalation and took over DRG. Still, I don't like the art direction. The Ramrod is too clean, too cold, too corporate. It's not home. Ellis feels wholly out of place. He looks nothing like Molly, Bosco, Doretta, or Lloyd. The edges are too sharp, the paint is too fresh, it all looks wrong. Even the equipment, especially the Slicer's, feels like it isn't DRG at all. I don't know gripes about art direction are enough alone to say whether you should or shouldn't buy this game. Still, it's important to me. Consider this as you read the other reviews.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game to DRG is what Doom Eternal is to Doom 2016. There's a lot more intensity, more combat, more movement. However, there's fewer exploration, traversal, chill moments and whimsical nature of the predecessor that some people enjoy. You're fighting horrors of Hoxxes IV and each shot counts. For someone who's veteran of DRG (500+ hours), DRG is already boring and if not for metaprogression (seasons, cosmetics, etc), this number would be easily cut in half. Once you get all the overclocks and figure out your builds, you have very little variety between them, you got your go to loadout and that's it. Rogue Core brings a lot of variety in terms of guns, combat, encounters, builds, etc. That said, the new player experience is far from perfect. I suspect Devs went for Hades-like approach where you're supposed to grind for like first 10 runs before you get your progression in a good state and only then you 'play the game'. What works Hades or similar rogue-lites doesn't work here, and ppl get frustrated if they lose a mission. The lack of enhancements at start, the different nature of the game, the fact that guns work very different comparing to DRG, all that does punish new players. I wish the devs could either improve tutorial or make Omega 'helping' new players with tips during first few missions. Tips with guns, upgrades, and so on. Once you manage the first runs and get yourself to Depth3, the game really opens up. For me the pinnacle of Rogue Core is Depth 4 Reckless, the highest difficulty, when combat is so tight and you gotta manage all exploration in the meantime + escape to next floor. Haz5 is DRG can feel like a slugfest, because of limitations of your build, but Depth 4 is a good balance of challenge and fun, because the power ceiling is so high in Rogue Core, you can do crazy stuff while keeping intensity up all the way. As for negotiations, they don't matter as much as people complain here, you main strength comes from BioBoosters and Workbenches, where you make the choice yourself.
It's pretty good. I have no idea why people cry about difficulty or Bosses, could unironically be "skill issue"
上来就一个哥们贴脸叽里咕噜不知道说什么没有翻译 还不让跳过 打一把时间巨久 还要跟队友抢升级 傻逼游戏 rnm退钱
Playerbase have been asking for female dwarves for years now, and when we finally get them, its as 2/5ths of the roster. This was the chance to not make the mistake they made in DRG (implementing so many cosmetics that it'd be impractical to port them *ALL* over to new models. PLEASE implement a gender change option
Very solid foundation for building the game on towards full release. Love the classes and the general play pattern. I think there's work to be done in terms of balancing, weapon choice, and variety, but given what the devs have done with DRG, I have complete faith in this game. R&S
Fun game as its own spinoff, but it is very stressful with the limited amount of time per match and leaves me and my friend without some neccesary upgrades, the limited time also leaves us with having to rush through the entire thing and not being able to appreciate the surroundings or finish side tasks. While winnable it leaves me and my friend with not wanting to play more than one match at a time because of the high stress nature. It would be nice to be able to change the amount of time before going into each match and have that scale with the rewards. Still overall fun and great game.
good game, only issue is theres not enough minerals to mine
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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