
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先说一下购买建议,还在观望的人可以不用买了,不用看了,这游戏一坨 说一下优点,如果真的发育好了确实能乱杀而且打的很爽,,我经常玩歼察d4难度只要出榴弹了或者爆能手枪就能整局乱杀,包括boss也是秒的,队友只要不是玩回溯炮台流那他们所有人就别想抢到怪了。说实话强的也就这俩武器,然后还是所有人一起抢这俩武器。让不就是回溯者炮台流也强,就这一个优点[笑哭 我列一下我比较烦的点 纯随机游戏,,,干什么都得投票决定[投票决定这玩意本身就很扯淡,打个比方 第一关打完,进第二关开局前需要投票选下一关的buff和dbuff 我问一下所有人都能达成意见统一吗?你选了别人不想要的 那别人能开心吗?反过来他不开心了,下一局你标红心的加点,他不管有没有用,诶就是抢你的,诶就是恶心你。鬼船你们是很想看到玩家之间对立吗?有点意思]而且选东西好像是四个人来回轮着,1 2 3 4下一局2 3 4 1,3 4 1 2这样轮,真的很屎,还有你那个傻福开局选武器的武器箱,纯狗屎,一共就那四个还是五个武器,四个人选,还净刷垃圾武器,虽然说工具箱也能出武器但是我问你出的都是什么东西??????还就那一个武器,,没点数吗你们?,想要玩的爽只能选赌徒buff的任务,选了也不一定能出有用的武器,打到下一关也能出那种额外刷武器箱的buff,但是队友要是出好枪了人家为什么要选这个buff?合着出垃圾武器的人就只能当别人的赛博宠物是吗?整局陪玩陪跑,那很爽了。倒不如局外可以自己选武器带进局内,,而且每次升级就那几个加点所有人轮着选,为什么不能搞成像枪火重生那样自己出自己的加点,虽然说枪火重生也是一个逼样,一个人糊了剩下所有人都是陪跑,但是这也比异动核心强一万倍,这玩家之间不断积怨,你们也是很愿意看到的是吧 整那么多没用的武器还不如给这些搬到老深岩,这个肉鸽模式做成老深岩的附属DLC,这样还能挽救一下口碑;而且玩家数一直在流失,刚出的时候日活四万多,现在就二三百人,经常性的匹不到人,我玩你这游戏是来受气的吗? 还是开头那句话,别买 别买 别买
Не понимаю больших претензий к игре в раннем доступе. Прям на старте игра шла кривовато и пришлось вернуться спустя ~3 месяца. Изменений не так много, но уже чувствуется небольшой, но всё же прогресс. Основными проблемами для себя отметил баланс сложности от количества игроков, слишком быстрый прогресс по пропуску на уровень глубины и однополую кастомизацию. Если я играю в команде из трёх человек, то сложность ощущается приемлимой. Но если играть вдвоём, то процентов на 30-40% становится легче. От EA много и не жду, но прогрессия по уровням глубины стремительная. За ~8 матчей получилось прокачать пропуск до 5 уровня (из 8 доступных) и спуститься на 3 глубину (пока что это лимит, 4 в разработке). Ну и если играете за 1 героя, то где-то за ~12 матчей уже можно повысить его. Слишком быстро всё. Кастомизация прям фу. Всякие косички, пирсинг, RGB-накладки на уши... прям кака какая-то. Очень жду пополнение коллекции шмоток. Ну и в добавок к тому, что выбор не велик, так он почти весь для женских персов будто. А сами женские персы стрёмные. Я не жду аниме-тянок, но какие вообще дварфихи в раскопках шахт... если сделают выбор пола героя, то будет круто, но пока приходится бегать за дварфиху с гипертрихозом... В остальном пока неплохой ранний доступ, но для нетерпеливых лучше подобрать хотя бы полгодика-год, чтобы вкусить новый формат во вселенной DRG. Возможно я ещё немного поиграю и тоже перейду в режим ожидания. Rock and Stone вам и вашим низкорослым друзьями!)
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a DRG vet from consoles to pc was very disappointed with my time in rogue core. I used to play drg all the time on Xbox and only stopped due to lack of updates (mostly due to them putting all their time into making rogue core). After a few years I saw drg was finally getting updates again and that rogue core had finally released to...mid reviews. But I thought to myself, it can't be that bad i'll give it a shot. Safe to say I did not have fun and will probably watch this from the sidelines while sticking to drg. The one thing i'll say is bring some of these weapons to drg they look pretty cool.
NUL à CHIER CE JEU. Tu meurs en 3-4 coups par contres les ennemis eux se sont de gros sacs à pv et toi tu as que des armes de merdes qui font 0 dégâts. Je vous jure vous tirez avec les armes du débuts quand vous commencez le jeu vous voyez la barre de pv des ennemis descendre super lentement tellement qu'ilsd ont des pv à mort. En plus par dessus le marché non seuelemt les ennemis sont de fgros sacs à pv mais en plus vous avez rtrès peux de munitions. Vous allez être plus vite à cours de munitions que d'ennemis. Ils ont fait un système que si tu fini pas ta run en 15 min tu as des ennemis qui spawn à l'infini jusquà ce que tu crèves. Oui oui tu peux même pas prendre ton temps comme dans la plus part des rogue like la ils sse sontz dit aller on leur laisse 15 min pas plus pour finir ta run. Avec le nombre d'ennemis à tuer plus devoir avancer c'est juste impossible. Donc je vous conseille dattendre avant de l'acheter ce jeu. Wu'ils patch un peu la didfficulté parce que la c'est mission casi impossible à finir une run tellementg que les ennemis font mal et que toit tu as casi pas de pv et tu fais 0 dégâts avec tes armes. En plus les sucres rouges pour te redonner de la vie ils les ont mis à des endroits que tu te demandes s'ils ont testé leur jeu ou pas mais je ne crois pas. C'estr simple ils sont souvent en haut au plafond les surcres rouges pour te heal. Donc le temps de mettre une tyrolienne ou des plates-formes jaune t'as le temps de crever 10 fois aberrant.
По скидке за 776,70р стоит брать, а покупать ранний доступ по цене релизного DRG будет разве что терпила
Playerbase have been asking for female dwarves for years now, and when we finally get them, its as 2/5ths of the roster. This was the chance to not make the mistake they made in DRG (implementing so many cosmetics that it'd be impractical to port them *ALL* over to new models. PLEASE implement a gender change option
сейчас это ни о чем
As much as I love DRG I cannot reccomend this one...I will cut it some slack seeing it is an Early Access title, but mostly because I trust the devs and I know they care Simply put, the roguelike elements do not "gel" well with the current game mechanics and even with friends the gameplay loop feels soulless, but you still might end up having fun because shooting this IS fun and playing with friends (for the most part) is fun too I have played a lot of DRG:Survivor too and I feel like that is a much more polished and well "thought-out" game, the roguelike elements fit perfectly with that game's gameplay loop and overall progression. I would've like this game way more if it was just THAT game but in first person and with friends (though I agree that would've raised some eyebrows and pushed people to the "cashgrab" button) TL:DR Not worth it at the moment even with friends, it is not a negative experience, but we know that the devs can deliver a very good product with time and care, so I put faith in them
definitely not the brightest playerbase compared to vanila DRG
Good game overall, improves a lot on base DRG. Balancing needs some serious work though. depth 2 feels like old hazard 4.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
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