
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game as its own spinoff, but it is very stressful with the limited amount of time per match and leaves me and my friend without some neccesary upgrades, the limited time also leaves us with having to rush through the entire thing and not being able to appreciate the surroundings or finish side tasks. While winnable it leaves me and my friend with not wanting to play more than one match at a time because of the high stress nature. It would be nice to be able to change the amount of time before going into each match and have that scale with the rewards. Still overall fun and great game.
上来就一个哥们贴脸叽里咕噜不知道说什么没有翻译 还不让跳过 打一把时间巨久 还要跟队友抢升级 傻逼游戏 rnm退钱
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game, only issue is theres not enough minerals to mine
A very fun 4 player co-op. Lots of fun combinations of synergies that you can make for you weapons and characters abilities. Now they need a boatload of more content, because my friends and I have played the crap out of the early access and need something new to spice it up again.
首先跟队友联机选择升级突出一个折磨,经常是自己想选的升级往往出现在队友选择的时候 其次超时的时候那五六条接近无敌单位并且带擒拿技的虫子再一直刷潮,还偷偷减了弹药补给的生成? 开发者或者测试的有没有亲自玩过这个游戏的? 还是想以绝地潜兵2那种傻逼运营为目标才故意这样子折磨玩家?
i actually really like rogue core there are some fun characters and its a cool idea and i expect things will only get better
The very first pressure plate vault I found had that bug where cargo didn't spawn for the door. I know it's EA and all, but DRG has been out for nearly a decade and still has game breaking bugs from season 2, so I think it's safe to say this game will be unbearably buggy
Currently there's not much of content, and the gameplay isn't fun at all. And yet they decided to buff the enemies a lot then it suppose to be. There's lot of things they could've been improving rather than making cleaning bot at the rig more detailed. What are you guys even doing? There's glitches on some game mode that doesn't spawns enemies right in time so it basically makes you lose without giving any chances. The rogue-like part talent/boons are not even close to entertaining, it provides like A : you explode when you get hit, A+ : you explode harder when you get hit harder B : your critical damage gets increased 50% C : your melee reduces your power attack recharge rate. and the final boss is flying on top of that. To be fair there some interesting talent/boons like 'If there's frozen enemies around you gain more damage buff' or whatever I remember, but the outcome is just plain damage or doesn't make the game interesting enough. Same thing applies to the perks that you unlock on space rig, almost every perks are plain numbers that 'Increases your health 10, 20, 30' or 'Add armor 20,30,40' it almost feels like you're just applying sheer numbers at this point. Even the reward of Ascension isn't that much rewarding either. You could change 'one' of your bio-deck with other character you Ascended. Which is pretty interesting on paper. but those bio-booster are mostly share same deal with the boons and perks. 'Increase reloading' - cool. If only you weren't using energy rifle or weapon recharges for itself. Also some talents/boons doesn't even make any sense, why is there magic missile fires out when you're dwarves with high technology? Since when we became elves that uses magics around? Don't get me wrong, having a magic in this game could be fun. but just adding chance to fire extra shot filters as magic doesn't feel like verisimilitude to us at all. On top of that starting at the game and getting through the barrier feels like totally waste of time. You could've easily replace that part with skippable animation. Same thing with choosing starting gear. It could be easily replaced with loading screen, that other players could debate with their loadout and stuff. The current state of the game is miserable, there's so much problems I didn't even mentioned like the final boss fights are not fun enough, the enemy types and the main fight itself isn't fun enough, some weapons on DRG already got nerfed in this game, upgrading table isn't rewarding- or not fun to deal with, why the fall damage or fall makes you extra slow, why does pickaxing makes you slower than the miners. I have no idea what the developers were doing this entire time. Feels like the game had so much potential on drawing board, but the higher ups cut out the all fun ideas and butchered the entire game.
игра настолько крутая, что в стиме не видно сколько в нее человек играют сейчас в данный момент а вообще სიმართლე გითხრათ, ამაზე უფრო მაგარს ველოდი.
literally, as per the last game, locked into a deep dive everytime...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $134.2M | 380.2K | 97% | $29.99 | |
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