
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely no content, there's a annoying intro sequence every time you start your quest which is absolutely not needed. Always wastes like a minute of your time, and damages you if you try skipping it.
PLEASE, I BEG YOU, DEVLOPERS, CUT DOWN THE AMOUNT OF REAPERWORMS FOR A SOLO PLAYER, this isn't fun anymore... 220 hours in, and this ..? I want to enjoy the game, but i cant just join a lobby or play with friends whenever i have spare time (because it is limited not only for me, but them too, duh), so being forced to play on cautious timer (i played reckless timer 90% of the time before), reducing difficulty (used to play 3/4 solo to have a punishing challange, that is rewarded accordingly with xp), and skipping all the fun, events and possible upgrades (that actually was letting me survive bosses prior to buff on d3/4) and overall feeling of just being not a powerfull "reclaimer", but a mere greenbeard... ugh.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра не дотягивает до страго дип рока,игра сырая и нелогичная
还加强尼玛的boss,脑子纯纯有病。游戏死了得了
suffers the same fate as the one before , only viable game with a party. No need to think its a fun game going solo
It's honestly pretty ♥♥♥♥, and every update seems to make it play like even more of a slog.
игра классная но мало контента и фризы , проваливание под карту и элис вызываешь стоит секунд 15 и потом бежит куда то не успеваешь разгрузиться , купер который иногда стоит и думает возрождать тебя или нет хм
I think most of the bad reviews for this game are people wanting a deep rock galactic 2
Сырая и скучная игра, из-за которой практически полностью перестали поддерживать основную игру. У разработчиков слишком большие амбиции, которые они просто не в силах реализовать. Сплошное разочарование.
просто невероятный кусок говна и подтверждение того что оригинальная игра- просто ошибка выжившего, если в оригинальной игре мало контента, то тут его предостаточно, ВОТ ТООЛЬКО НЕСМОТРЯ НА ЭТО, в оригинальной игре и с балансом и синергией классов всё просто отлично, а здесь, просто беспросветный мрак с кучей дисбаланса, и крайне сомнительных решений, в общем брать этот... "продукт", на свой страх и риск, если даже сообщество фанбоев дип кока ее засирает, то это о многом говорит, о чем речь если играть в солло интереснее чем в пачке, вот только играть в соло, крайне затруднительно учитывая мерзотнейший баланс урона по игроку, почему же тогда играть в соло лучше? да потому что гении на разрабах сделали ГЕНИАЛЬНУЮ систему голосования в пати, где ты не выбираешь сам для себя и своего билда навык или апгрейд, А ВЫ ГОЛОСУЕТЕ ЗА ОБЩИЙ навык, должен ли я говорить о том что это убивает весь билдострой в пати? а если вы еще и играете с рандомами... то вообще помянем, и вот на этом фоне есть возможность играть в соло, где ты и сам выбираешь чё брать для билда и оружие свободно пикаешь и вторичку выбираешь сам для себя... ВОТ ТОЛЬКО В НЕГО ТОЖЕ НЕВОЗМОЖНО АДЕКВАТНО ИГРАТЬ ИЗ ЗА ПЕРЕКРУЧЕНЫХ МОБОВ. круто, да? в одном режиме невозможно нормально играть, потому что не можешь собрать билд, а в другом режиме тебя убивает за пару ударов очередняра из огромной орды, с которой ты не справляешься из за того что почти нет патронов в игре, а пополниться ты не можешь нормально у капсул, потому что ты делаешь это пять лет стоя на месте, должен ли я говорить чем это чревато на высоком уровне сложности? смертью, как и если ты не будешь стоять у капсулы с патронами что бы их пополнить, тоже смерть, но уже из за нехватки патронов. ГЕНИАЛЬНЕЙШАЯ ИГРА, идите нaxyй
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $40.9M | 380.1K | 97% | $8.99 | |
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| $10.6M | 13.4K | 80% | $29.99 | |
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