
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Оригинал лучше :( [/h1] Провел 750 часов в обычном ДРГ, Rouge Core успел мне надоесть чуть меньше чем за 3. На первых этапах геймплей сводится к "найди закопанный в земле ящик и получи плюс +10% урона на свою винтовку" а потом "дойди до лифта и отбивайся от жуков пока он не приедет" снова и снова и опять и опять. ИНОГДА в конце надо убить босса. Скорее всего в игре ещё полно контента, но я не смог себя пересилить и играть достаточно долго чтобы его разблокировать. Короче мне не зашло, надеюсь игра находится ещё в сыром виде и ghost ship games™ готовят изменения к лучшему. Пока лучше купите вафель на эти деньги что-ли :Р Rock and stone!
Refunded. The original died long ago. This one was stillborn.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's meh....
After playing a few solo runs, I've gained a better understanding of the game and have found myself enjoying the game even more. On the one hand, many people's rants are completely justified. On the other hand, once you get a good grasp of the game, it can be really fun. In spite of other people's opinions, I've found the game's replayability pretty high even at this stage of development. The gear is fun to experiment with and each one is better suited for certain mission types. I've only played Falconer so far so I can't really tell you much about the other classes. All the praise aside, I've also reached the conclusion that playing solo runs (especially as Falconer since one of her abilities becomes obsolete) is essentially fighting the Core Spawn with a gun-shaped, wooden stick. I've found out that not only do the Reaper Worms (enemies that spawn once the mission timer has reached zero) drag you out of the fight while everything else beats the ♥♥♥♥ out of you, they can also completely END your run if Cooper doesn't shoot them and release you in time before they drag you down to their lair. So if you're playing solo, you're extremely shorthanded against the clock, have to multitask while learning everything AND you risk utterly losing to a bunch of tape worms that cannot be killed, pushed back or even relocated, making Cooper's revives useless. That being said, I love this game and what the developers have done so far. It's a completely separate game and experience from DRG (as it should be) and has its own mechanics that need some getting used to. It has a pretty solid foundation and we as a player-base can help GSG navigate their journey to completing it. So don't give up on it too soon and as always, ROCK AND STONE MINERS.
Hola, yo vengo del juego DRG con mas de 400 horas y e decir que es un vicio el juego original cuando anunciaron estas secuela y e seguido de cerca el desarrollo del mismo por palabras de los creadores quería implementar un modo de juego diferente al otro por esa misma razón debo de advertir que este NO es igual al primero si bien mantiene la idea el juego esta hecho para ser un roguelike si as jugado alguno te familia ras bastante rapido pero e aqui mi opinion para las personas: 1.-El juego en efecto no abunda de contenido como el DRG original por lo que si esperas el mismo o mas contenido no lo encontraras almenos de momento 2.-la mayoria de los comentarios negaticos que e visto son por dos razones por que esta demasiado verde o por su dificultad es cierto que el juego no tiene demasiado contenido como DRG pero al menos a mi parces si disfrutaste del primero y quieres jugar algo diferente de ves en cuando sin perder la esencia de rock and stone puede jugar a este y en cuanto la dificultad es cierto que si juegas solo puede llegar un momento donde si no te hiciste una build buena vas sufrir bastante al menos yo no e tenido problema con la municion que ese es otro comentario que vi e encontrado varios suministros a lo largo del mapa 3.-entiendo por que le tiran hate al juego ya que aun no esta cerca de ser lo que es DRG pero almenos yo que e estado viendo los devlogs los desarrolladores mencionaron claramente que seria un early access por lo que era de esperarse que el juego no tendria todo lo del juego original 4.- Algunos comentarios que me dan gracias son las personas que se quejan por que el juego es diferente y no siguieron con la idea principal lo que me ase pensar que no leen la descripcion ademas de escuchar alos creadores que mencionaron como iba a ser el juego y si bien tendria la estetica y algunas caracteristicas del DRG sera diferente Conclusion El juego aun esta en desarrollo y como jugador que viene del DRG original ademas de jugar varios roguelike puedo decir que me gusto bastante claro que ay detalles como balances a enemigos incluso mas variedad de enemigos , no se dejen guiar al 100% por los comentarios negativos, pero si puedo decir que si esperas un DRG 2 o que sea igual al otro no sera asi el juego tiene un camino por delante y los desarolladores aun siguen corriguiendo varias cosas por lo que juego muerto no es dale una oportunidad o mejor espera si no quieres disfrutar como el juego crese y se desarrolla
你们都看到了人的数值不够,但怪的数值到位了啊,谁说肉鸽是我们爽的,怪打爽了桀桀桀
This game genuinely has a lot of potential! I've played it only for a short while, although I have several hundred hours in OG deep rock But I've genuinely had a good time and hope that they continue to better the game
Feels like the makings of a really great game.. That said, i cant in good conscience recommend people spend their money on a game in the state its in. The most glaring issue ive had non-stop are the constant "crashes". Game seems to pop up a crash report while its still running just fine in the background. Closed 10 of them after one play session earlier today. That in and of itself is a minor annoyance, but when the game actually DOES crash there is no lobby protection for the run you just spent an hour + on. If the host crashes its game over. Game chalks it up to a loss and there is no way for you, or anyone in your lobby to reconnect and continue your run. Had this happen, as host, on the last boss of a 6 layer run - twice today alone. When runs are as long as they are (6+ maps in some instances, totaling 1-1.5hrs) crashing on the last boss as the one running the lobby really sucks for everyone involved. Hell, even helldivers 2 has lobby protection from disconnects and that game is an absolute mess. Before anyone asks, yes drivers are up to date and settings have been tweaked with no help. Honestly if they fix this and the general game stability ill change this to a recommend. Mechanically the game is fine; even if it coulda just been an update for the original.
Сырая и скучная игра, из-за которой практически полностью перестали поддерживать основную игру. У разработчиков слишком большие амбиции, которые они просто не в силах реализовать. Сплошное разочарование.
suffers the same fate as the one before , only viable game with a party. No need to think its a fun game going solo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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