
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
просто невероятный кусок говна и подтверждение того что оригинальная игра- просто ошибка выжившего, если в оригинальной игре мало контента, то тут его предостаточно, ВОТ ТООЛЬКО НЕСМОТРЯ НА ЭТО, в оригинальной игре и с балансом и синергией классов всё просто отлично, а здесь, просто беспросветный мрак с кучей дисбаланса, и крайне сомнительных решений, в общем брать этот... "продукт", на свой страх и риск, если даже сообщество фанбоев дип кока ее засирает, то это о многом говорит, о чем речь если играть в солло интереснее чем в пачке, вот только играть в соло, крайне затруднительно учитывая мерзотнейший баланс урона по игроку, почему же тогда играть в соло лучше? да потому что гении на разрабах сделали ГЕНИАЛЬНУЮ систему голосования в пати, где ты не выбираешь сам для себя и своего билда навык или апгрейд, А ВЫ ГОЛОСУЕТЕ ЗА ОБЩИЙ навык, должен ли я говорить о том что это убивает весь билдострой в пати? а если вы еще и играете с рандомами... то вообще помянем, и вот на этом фоне есть возможность играть в соло, где ты и сам выбираешь чё брать для билда и оружие свободно пикаешь и вторичку выбираешь сам для себя... ВОТ ТОЛЬКО В НЕГО ТОЖЕ НЕВОЗМОЖНО АДЕКВАТНО ИГРАТЬ ИЗ ЗА ПЕРЕКРУЧЕНЫХ МОБОВ. круто, да? в одном режиме невозможно нормально играть, потому что не можешь собрать билд, а в другом режиме тебя убивает за пару ударов очередняра из огромной орды, с которой ты не справляешься из за того что почти нет патронов в игре, а пополниться ты не можешь нормально у капсул, потому что ты делаешь это пять лет стоя на месте, должен ли я говорить чем это чревато на высоком уровне сложности? смертью, как и если ты не будешь стоять у капсулы с патронами что бы их пополнить, тоже смерть, но уже из за нехватки патронов. ГЕНИАЛЬНЕЙШАЯ ИГРА, идите нaxyй
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5位角色技能设计都很垃圾,无法有效互补,功能性都挺鸡肋,比老版本4个矿工差远了! 技能特效也不明显,还老莫名其妙技能失败。切割者的盾类似亚索风墙,结果莫名无法阻挡远成怪子弹,被射爆了。 守护者技能只能短时间推开近战范围怪,然后你救人会被远成集火射爆。老版本战士的无敌盾,我只在词条是随机卡组的关卡见过。平时根本没见过。 前期火力严重不足,怪茫茫多,近身就是个死,不知道出那么多近战卡片有什么用。技能卡组是4个人轮流选同一组牌,基本一局打完,卡组只够2个人流派成型的。 每层打完去下一层之前要投票,傻屌队友瞎鸡儿选,基本没的玩。 局外,天赋升级到最底层,上面1,2,3级的都基本白升级了,后面奖励的天赋点,也基本没用。 打MOD怪多一些还巨卡,老版本20人40人银趴,N倍怪都没卡过。 建议游戏公司把5名角色技能全部重新设计。抽卡机制改成每个人单独的卡池。总之对这个游戏很失望。 这一类游戏,明明应该越高层,怪越多,火力越强的。越到后期越爽。结果是数值,机制,功能,体验,优化, 情绪价值,一个都没给到。
Après de nombreuses heures sur le jeu, celui-ci a un vrai potentiel. Mais de nombreux bugs sont encore présents et rendent l'expérience plus frustrante qu'amusante. Le jeu nécessite de nombreux correctifs pour le rendre intéressant au niveau du gameplay, les builds jouables sont trop peu nombreux ce qui rend chaque partie assez similaire. Pour l'heure, je vous invite à patienter
Почему нельзя выбрать пол персонажу, но можно налепить бороду и усы на дворфийку?
suffers the same fate as the one before , only viable game with a party. No need to think its a fun game going solo
Le jeu est déjà fini, les mises à jour sont maigre, le jeu est bon mais les devs ne suivent pas, à dans 5ans
Yes, timer has to go, it's garbage. But other than that - boss fights are absolute trash. Insane healthpool alone is enough of a redflag, but the way bosses attack is also extremely stupid, more often than not i have literally no idea how to dodge this ♥♥♥♥. Original DRG at least felt better during bossfights, although not great either. Roguelike is fine i guess, everything else is exact same DRG, which is cool. But yes, just two things make this game feel like crap. Timer - 100% impossible to properly explore the map, leaving almost half unexplored, whilst co-op is much better, so might as well increase the timer at the very least for solo players. And boss fights, which is the final encounter that is supposed to be great, but no, heck no. Even first time when i encountered a boss i felt that HP bar is dumb in literal seconds. Stupidest way to increase the difficulty is just scaling HP, period. And yeah WTF, where is Nitra? Gold? Ability to call a supply pod? Why they are pre-determined? Why the downgrade? It's already in the game, everything worked just fine. If devs will listen to community, then i will totally recommend this game. For now it's not that great, but not much has to be fixed for it to become much more fun
If you're looking for a fun co-op PvE shooter to play with friends, this game is up there. Most of the major complaints people have are about public matchmaking, solo play, or difficulty, but Rogue Core feels more like playing L4D than the original DRG to me, and if that's the kind of game you're looking for it's pretty solid. Most of the gameplay balance feedback is pretty subjective. I personally feel like it's in a fairly good state with fun combat pacing and some interesting build options, but the bosses can be frustrating and there could be more intentional ways to aim for specific upgrades. Currently it's pretty much up to luck whether you get a strong build going during a run.
S h i t t y
I think most of the bad reviews for this game are people wanting a deep rock galactic 2
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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