
Deep Despair 3 is an open-world survival action-adventure with RPG elements! Fight, survive, dig, build, explore vast worlds, engage in farming, breed animals, gather resources, and level up to the max!
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Deep Despair 3 is an open-world survival action-adventure with RPG elements! The game is a direct continuation and expansion of the second part. You will encounter a lot of new content, reworked and improved old mechanics, as well as many new ones, making your gaming experience feel completely fresh and taking it to a new level! Fight, survive, dig, build, explore vast worlds, engage in farming, breed animals, gather resources, and level up to the max!
You can play as a warrior, archer, mage, medic, or thrower. Each class has many unique bonuses and extensive variability even within a single class, allowing you to create a build for any play style and upgrade every characteristic of your character!
Use various types of weapons in battle, such as swords, hammers, maces, battle axes, bows, grenades, and much more. The attack animations have become more realistic and reached a new level. Now you can block enemy attacks with any weapon and dodge using a powerful dash!
Install various upgrades on your weapons, armor, tools, and shields, repair them, and sharpen armor for different classes. Thanks to the extensive functionality, you can make each item unique!
The familiar hunger bar has been removed, and food now provides bonuses to your maximum health, stamina, and mana. Eat different foods to get the maximum boost to your stats!
When the night turns bloody, it will become a real challenge for you, where you will face hordes of monsters until dawn!
You will encounter a branching dungeon system—each descent leads to a unique cave, and you can go even lower until you reach the Depths!
You can visit different forests with unique flora and fauna, deserts, sunny beaches, swamps, dead lands, frozen areas, and many more!
You can grow many crops using different types of fertilizers, trees, bushes, and plants.
Breed animals using various foods to provide yourself with meat and other useful resources.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
I kinda hate it. The stamina / durability is awful. I had to hit a corpse 22 times for 1 or 2 pieces of meat. That's 3+ stamina bars I had to wait to refill. The combat isn't fun, I feel severely under powered. Things can 1 shot me but it takes me a month to kill anything. Make armor and stone weapons, I can kill things now but suddenly this skele archer is a perfect shot hitting me 3 times in a row for 44's. Dead again, realize I lose all my exp when I die. Go mining, make better items! Makes sense except for when you go under, more than half the time you're getting jumped if you step away from the ladder. If the mobs down there don't kill you, the horrible durability / stamina will. Don't let the early access fool you, 2 wasn't good either and suddenly stuttered making it unplayable. I'm over the 2 hour mark so i'll probably play it out of anger just to see if it lightens up but man am I not having fun.
That's like minecraft and terraria in 1 game, 11/10
You run and survive, build and everything like that, a cool game )))
Час игры. Меня поразила новая система крафта. Она координационно отличается от той что была в демо и предыдущих частях. Сундук через железо, мой инвентарь давно так не плакал от отсутствия сбережения. До него ведь ещё предстоит дойти в пещеры. Первый день. Начал крафт с топора, куда же без него. На моей памяти нитками шили доспехи, но никак не топоры. Пришлось орудовать веслом, но весьма неудачно. Ладно шерсть шла на одеяло, а то на кровать чтоб хоть как-то застолбить себе воскрешение. Сейчас всё по другому. За первую игровую ночь я смог найти лишь 2 овцы, обе не дропнули ни шерсти, ни мяса. За мясо теперь работает освежевание через ножичек. Ему для крафта тоже требуется нить. Получается замкнутый круг. Пока оградился камнями в лесу, на меня напал зомби и скелет лучник. Первый ещё ладно, но второй попался слишком меткий, пристрелил меня за одну стрелу. Думаю ладно. Реснулся на берегу, планировал там же построить похожее ограждение, с воды же не пойдут. Пошли, той же парочкой. Зомбак сносит 28-32 при 25 дефолтных. Пока я это осознавал, что было со мной ранее, к тому моменту мой инвентарь уже был пуст и кусты ягод ещё не созрели, чтобы хоть как-то можно было танчить один удар. Правда потом я всё равно словил их два одновременно без возможности увернуться, так что 1 ночь прошла неудачно. Во второй день та же история. 3 овцы, 0 шерсти. Я в глубоком отчаянии 3. Другого развития событий и не придумаешь. Нитки наше всё.
The continuation of the series of games "Deep Despair". In this game, you will encounter a new crafting system that is radically different from previous games. I recommended for fans of this genre of games.
I've been waiting for this game for SOME TIME! I'm so happy it's here! This is a total indie game, and it's great! Guy was caught up in the Ukraine stuff going on, so he wasn't able to finish Deep Despair 2 or anything, but he's back and he's doing well. Please support this guy. I love this game.
Es la primera vez que solicito un reembolso, pese a que he comprado muchos juegos verdaderamente decepcionantes. Pero esta vez la jugabilidad es nula. No por problemas técnicos o de configuración, simplemente es que considero que es injugable. El movimiento de los personajes es irreal y por ejemplo, al intentar ir a cortar un árbol, no golpea en el sitio al que se está apuntando. El combate es ridículamente difícil, ya que un simple enemigo de nivel básico puede matarte instantáneamente sin estar cerca tuya con un sólo golpe, aunque lleves puesta la armadura básica. Al morir, te vuelven a reventar una y otra vez ya que no tienes tu equipo, con lo que el tiempo de partida "efectivo" es de menos de 20 minutos y resulta muy desagradable e insatisfactorio. Recuerdo haber jugado a Deep Despair (No recuerdo si al original o al 2, la verdad) y mi "partida de prueba" fueron unas 40 o 50 horas mínimo. Me divertí, me gustó mucho y de echo, eso fue lo que me impulsó a comprar Deep Despair 3 nada más salir... pero es que ni para un early está ahora mismo. Los gráficos son peores incluso que en entregas anteriores... no sé que puedo añadir que no haya dicho ya. Lo siento mucho por el desarrollador ya que entiendo que ha dedicado muchísimo tiempo, esfuerzo y seguramente recursos... pero Deep Despair 3, a día de hoy (octubre'24) es una basura. Si el juego mejora lo suficiente me replantearé volver a comprarlo, ya que este tipo de juegos me gusta mucho, pero.... lamentablemente, no puedo recomendad este juego ahora mismo.
How many reviews start with, "This game might not be for you..." or how many times have we heard, "It's an Early Access Game though." I sort of understand why Valve doesn't implement a "meh" or rating that sits between "Yes" and "No" - it almost forces you to really contemplate whether you want to recommend the game or not - well, for some of us it does. With that said, this is nowhere near a final review, but as I've now played about 10 hours I feel I should at least post something - especially as this game was a gift. First things first, let's discuss the balance...or lack of balance. My first play attempt was on the recommended (Survivalist) mode, and it did not go well: - Initially spawned into an area with no enemies and plenty of animals (cows, pigs, sheep, etc.) - Started gathering wood and plants, but had a hard time finding stone I could simply "pick-up" (cobblestone) - Eventually got enough stuff to start crafting tools, but nighttime came down with a loud thud - With no shelter erected and only a club for a weapon, I was one-shot by a level 5 skeleton shooting arrows - Respawned, ran to gather my dropped gear, and was chased by several mobs levels 2-to-5 the entire way - Died again I then decided to try the "Beginner" mode for contrast: - Created a new world - Loaded in and immediately started to be chased by a level 5 mob, which was then joined by four other mobs (4s & 5s all) - Ran for five minutes, swam across water, while still being chased - mind you, this was still during the morning (daytime) - Thought about restarting again, as this was supposed to be the easier start, but stuck it out - Finally was one-shot, but since I hadn't done anything, no need for a corpse run - Spawned in again, did the gather and build to get my first temporary shelter created - Determined that this new world was seriously lacking in animal mobs (cows, sheep, etc.) - Due to the lack of sheep (wool), I couldn't create a spawn point (bed) until hours into this session - Was probably two hours in before I saw the first sheep, another two or three before I got a second one - RNJeebus hates me So, as noted, I'm not sure what the balance is supposed to be other than you're supposed to "despair" I suppose. Could be this is deliberate, could be the game needs more tweaking. It isn't horrible though, as death only means dropping gear...in beginner mode only though AND like in many games (Valheim for one), you can simply take your current toon to a new world, get stuff, and then go back to your main world. I actually did this and found underground locations with multiple chests full of stuff (like accessories) that I had not found in my chosen main world after hours of play. Be aware that you can pretty much cheese the game if you want to play this way. Now, let's talk about the nuts & bolts of the game - in no particular order or preference: - Did not like the new "hot bar" which was more of a rotary dial, but that might just be me, but fortunately you can switch to a standard version - Most of the user-placed map icons are useless, especially the ones for animal mobs since the spawn points appear random - Animal sounds are useless, you'll HEAR a cow, but there isn't one nearby OR you may find a completely different animal nearby - Similarly, the mob icons on the map appear to work only when they want to - I suspect the icons ONLY show up if you visually "see" the mob first, which would make no sense, but who knows for sure - Love the music in the game - The "Bloody Nights" or whatever, seemed to be too frequent, I think it varied, but usually every 3 to 4 days - Saw mobs all the way up to level 9 during the bloody night event - stayed in my house and night sure does go by slowly - Movement speed is impacted by the position of the mouse cursor - Moving the mouse cursor to the edge of the screen, also moves the screen - The game really evokes early Minecraft when nobody knew how to craft things, however, there are a LOT of similarities to some of those recipes - There's a creeper-like creature with dynamite strapped to them (pretty funny) - Haven't found the Dead Lands or Jungle on [i]any[/i] map yet - Haven't found or upgraded to any good magical weapons yet - Not sure if modding will ever be supported, but doubt it - I did not recommend Deep Despair 2 due to how that game's development just ceased with no real feedback from the dev - The game isn't much like Terraria really - only the more "actiony" combat and tiered items in comparison to vanilla Minecraft I guess - Lone indie developer - Game can be yours for the low, low price of &8.99 USD - Has a demo Those last two points are key. Try the demo for free, buy the game for less than a coffee from Starbucks - see if you like it. As for me, I'd really LOVE that "Meh" option in between "Yes" and "No" but Valve won't be doing that, so I'll recommend this for now and keep playing to see how the mid game goes - I'll also state that if not for those last two points, I'd probably not recommend the game at this time.
Игра очень не дружелюбна к новичкам, есть всего 2 сложности скукота и сдохнешь на респауне, а это в корне не правильно, нет не каких подсказок, на данный момент лично я разочарован игрой, не знаю может у меня руки кривые, вернуть не могу к сожалению отыграл больше положенного времени пока пытался разобраться. В общем игра для тех кто играл в очень похожие или для тех кто любит страдать и то чтоб его унижали все подряд, но не для таких как я которые начинают знакомится с таким жанром
Best soundtrack I have heard in years. Give it some time and this game will blow up.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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