
Deep Among the Swarm is a challenging survival RTS roguelite about surviving against thousands of enemies. Drill ever deeper underground while fighting the endless onslaught of the Swarm. Can you save humanity?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A challenging survival RTS roguelite about surviving against thousands of enemies. Start each run with the hopes of going as deep as you can. Customize your army with different weapons, armour and upgrades. When you inevitably fail, use the knowledge gained to make your next attempts stronger through meta progression upgrades.
Hold your ground
Once you start fueling your drill, a massive swarm of monsters will attack you. Setup defensive barricades and choke points to survive.
Expand your Base
Clear out and expand into as much of the darkness as you can. The more resources you control, the more powerful you can become. Your goal is to collect as much Radium to fuel your drill as you can. The more you collect, the deeper you can go.
Customize your units and buildings
After every level, all units and buildings can be customized with different weapons, armour and upgrades. The better you do in each mission, the more currency you have to craft new equipment.
Meta Progression
Defeat is inevitable, but after each loss unlock powerful meta progression to become stronger. The further down you go, the more meta progression you will get, and the more powerful you can become!
Drill ever deeper into the unknown!
As you descend you will face increasingly more powerful enemies. Do you have what it takes to survive what lurks below?
Thousands of units
The unrelenting assault of the swarm is upon you. Can you survive long enough?
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun
Addictive game that makes me come back for another run periodicaly. Lot´s of different builds to go with on towers and soldiers every run. Gets regular updates and keeps getting better. Recomended!
Criminally underrated. Scratches that very specific niche of roguelike, rts, and tower defense. Not many games do that.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game
Just didn't grab me, it has serious problems with the execution. Resources fill so fast that it feels like you need to constantly be pausing to queue research / energy spreaders which is just annoying. There's almost zero depth in the resource economy. Aside from the body factories, you just build mines/energy plants on their respective tiles and move on. It suffers from the roguelite curse where it takes 30-60 minutes of play in a run for the game to become harder than dead easy.
I can't tell if it's a bug or intended, but literally invincible, invisible enemies will teleport to your HQ and instantly kill it. Game is literally unplayable.
I love this game and I wish I could mod it. This is a game that I love enough that I've developed a parasocial relationship in secret that is strong enough that I sorta consider myself a very disconnected and vague dev team member, not that I actually have any real affiliation with it, but I take the idea of contributing to the game seriously enough. To clarify, I'm not, nor have I been approached nor have I approached the dev to help in any official capacity, I'm just... as far as I'm aware, a very passionate lover of this game who has (currently) reached Challenge Difficulty 5 without using cheats and I legitimately think I'm the only person playing at this late stage of the game (not to say I'm the only one playing). It's a roguelite basebuilding RTS that has you embarking on roguelike runs where you explore, kill units and destroy their spawners for resources, gather Radium, and initiate a refueling phase that brings all holy hell down on you. You can build as many of any building as you can afford (and have deposits to exploit) and have as many units as you have supply, as far as I know there's no real definite limit on these, but you're limited on time. Enemies become stronger as time elapses during a run, and as you spend time in a given level, enemies become more aware of you and start to send more of their full force against you. Deep Among The Swarm, you will not last long, so it's best to get in, clear everything, and get deeper as fast as you can, which brings me to mid-run progression. As you destroy wrecks, you will gain blueprints, these permanently expand the pool for crafting. You use Parts to craft items, all units and most buildings can have their items swapped. Equipment dictates function, and Support items bolster specific stats. Items have rarities and even two legendary old turret items can differ wildly. One might have more damage and magazine size, while the other could have different range and lower reload speed. Each entity can only fit 3 support items, but units have 2 equipment slots for an Armor and a Weapon. Crafting a specific category of item costs more parts, but you can spend much less overall if you craft either any support item or any equipment item, and you get 3 choices, only 1 is picked each time you craft. I've only played Normal difficulty and my record as of writing (as far as I can remember) is 513 meters with only 4 total runs under my belt (including the one I've paused while writing this. Personally my only request is for the option to revert back in time to the point before starting the next mission during a run (aka when you're looking at your drill and have run out of fuel) for noob-friendly purposes and to have either an unlimited number of these tries on Easy or to have 6 of them on Easy, 3 on normal, and none on harder difficulties. This wouldn't trigger when you'd just started the run but would be a thing later on, with the reverting being limited in number across an entire run. Also during a run you obtain Knowledge, a resource used for Permanent between-run bonuses, which is where the roguelite part comes in. I also really want to mod the game, but I don't yet know how to mod unity games let alone program well so *shrug*. This game is the only Roguelike/Roguelite that I actually love. I honestly put this next to Void War if judging solely on Roguelikes and how much I like them (and hopefully 33 Immortals if It comes to Steam). I'd pay for a DLC, but I'd sooner love to just make one myself lmao and I'd need to play the game far more and explore all it has to offer before that'd ever become a specific emotional need I'd have. Keep making stuff man, what you have here is great and it'd kill me if you never did anything just as cool if not cooler! Please don't let life kill your desire to create my dude! Keep it up!!! Also 12 dollars? If this was Co-op, I'd have bought this game multiple times over by now, it's a very fair price for what this is.
fun
Peak, 10/10. The game knows what it wants to be and nails it in every way.
fun little indie strategy game. Diet They Are Billions
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Players by region
Where this game's players are, estimated from review languages.
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