
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
In Decktamer, you'll encounter creatures that have adapted to their strange environment: the abyss. Rumor has it that anyone brave enough to reach the bottom of the giant crater will find great fortune. But watch out, as you dive deeper, the creatures only get more and more bizarre and dangerous...

In this game, cards are not simply handed out to you, you have to tame your enemies to add them to your deck!
But be careful, when one of your creature dies, the card is gone forever!

Every turn, each one of your cards can use a move. Try to think about the optimal play to win your battle in this turn-based combat system! Will the turn plan out as you expected?

The Abyss is filled with mutant creatures that possess abilities they shouldn't normally have. Use that to your advantage and transfer abilities from one creature to another to create unique and devastating combos!
Only one question remains...
Do you have what it takes to reach the heart of the abyss?

Genres
Engagement
Reviews
Themes across 368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
现在的体量绝对对得起价格,制作组还一直更新,好评。就是销量一般,希望更多人看到这款游戏。
No me gusta comentar en general pero a los creadores de este juego se merecen que las demás personas puedan jugar y comprar este juego . Lo primero que salta a la vista es su apartado artístico: los diseños son increíbles y se nota el empeño que le han dedicado a cada detalle. En cuanto a jugabilidad, logra fusionar lo mejor de tres grandes (Pokémon, Yu-Gi-Oh! y Magic): la mecánica de capturar y combinar monstruos junto con un sistema de vidas y defensas muy sólido. Pero lo mejor es que no depende de la suerte; cada turno se siente como una partida de ajedrez donde tienes que pensar cada movimiento estratégicamente y cada partida es totalmente una experiencia nueva. Si a este sistema le sumaran en el futuro una entrega en mundo abierto en 3D manteniendo estas mismas bases, sería una bestialidad de juego. ¡Totalmente recomendado!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 371 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我们需要创意工坊(MOD)!我们需要创意工坊(MOD)!我们需要创意工坊(MOD)!我们需要创意工坊(MOD)!我们需要创意工坊(MOD)!我们需要创意工坊(MOD)!我们需要创意工坊(MOD)!我们需要创意工坊(MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!
有BUG,打第二个新BOSS的时候我死档了,卡在敌意高涨的神经噬体说一些外星文字的时候,哪里都点不了
7/10,非常有意思的肉鸽卡牌游戏,巧妙的结合了宝可梦元素,通过捕获敌人来实现牌组拓展和升级,很有创意。虽然可能存在平衡性问题,不过是单人,玩着很爽,基本上每次都能通关,卡牌立绘很精致,怪物数量也很多,每次通关都会有新的刷新,游戏配置要求低,是那种游戏很便宜十分推荐
Good game but the last boss seems harder than it should be and you need really specific team to beat it and have really minimal losses during the run(need a team that can sleep, and debuff attack and can tank and have enough damage to finish fast the boss does everything hard to counter all of them most creatures you get don't even withstand 1 attack which is aoe). Also run is way shorter so high value cards you can get is very limited. Which requires good bit of rng compared to other bosses it doesn't seem fair. I couldn't beat it on normal difficulty on good amount of tries while I 1 shot other bosses. Still i like the medium depth the game has. It is medium depth because you don't really have time in the run to combine all the possible things (the mutations, syringes, evolution and rewards) could be a little longer.
我很少给差评的,打个全成就发现太麻烦了,远古之物通关最高难度,真是搞笑,蝌蚪鲸出现概率不到1/20,遇到的时候又没有怪化人事件,反复刷了10+小时没出现,力竭了,这是我目前打出的唯一一个差评游戏
I have a lot to say about this game because it resonanted with me on many levels and I need some more time to collect my thoughts to write a proper review. For the time being, this is here just to give the game a positive review.
1プレイしただけの感想 [olist] [*]敵のHPを減らしてから食べ物を与えると、手懐けれる=味方に引き込むことが出来る。味方に引き込んだら、次の戦闘から、自分のUnitとして召喚できる。 [*]毎ターン1枚ドロー。レーンに空きがあれば制限なしに召喚可能。 [*]自分のUnitが死んだら、デッキから永久除去。 [*]ゲームの基本プレイとしては、自Unitは雑魚でバンバン殺されるので、現在の弱い自Unitを犠牲にしつつ、その代わりに、低HPになったちょっと高レベルの敵を次々と手懐けるのという流れになる。 [*]Unitは通常攻撃以外のスキルを持ってることはあるが、兎に角、敵の攻撃力に対して自Unitが弱くてバンバン死んでいくので、補助スキル等を使う余裕はほぼ皆無。 [/olist] Steam上の評価としてはそこそこ好評だが、俺的には全然合わなかった。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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