
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
In Decktamer, you'll encounter creatures that have adapted to their strange environment: the abyss. Rumor has it that anyone brave enough to reach the bottom of the giant crater will find great fortune. But watch out, as you dive deeper, the creatures only get more and more bizarre and dangerous...

In this game, cards are not simply handed out to you, you have to tame your enemies to add them to your deck!
But be careful, when one of your creature dies, the card is gone forever!

Every turn, each one of your cards can use a move. Try to think about the optimal play to win your battle in this turn-based combat system! Will the turn plan out as you expected?

The Abyss is filled with mutant creatures that possess abilities they shouldn't normally have. Use that to your advantage and transfer abilities from one creature to another to create unique and devastating combos!
Only one question remains...
Do you have what it takes to reach the heart of the abyss?

Genres
Engagement
Reviews
Themes across 368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太好玩了,非常推荐,就是有点难,希望出创意工坊
我们需要创意工坊(MOD)!我们需要创意工坊(MOD)!我们需要创意工坊(MOD)!我们需要创意工坊(MOD)!我们需要创意工坊(MOD)!我们需要创意工坊(MOD)!我们需要创意工坊(MOD)!我们需要创意工坊(MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!We need a creative workshop (MOD)!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 371 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the most unique Roguelike Deckbuilders out there, since the market is so saturated it's so cool to see new stuff, it feels kinda like Pokemon TCG + Inscryption but not really. The most interesting part about this game that stand it out among other deckbuilders is everything is a "meta" resource, as in everything except buffs and debuffs between battle and outside battle stays the same, HP, consumable items and even your Monsters, so unlike Slay the spire 2 where meta scaling are rare, in this game everything is meta scaling, so to play optimally you really have to think about if this is worth it in the long run. To break this game you basically have to infuse you creature with various skills you see during the run, but one of the more interesting design is that there is a lot of low star creature that have broken skills so it's worth to tame them even if they are weak as a unit, that gives you a lot of choices during a run that it can be overwhelming a little bit to be honest. Overall i really loved this game and congrats to the dev to keep the updates since the last update added 5 MORE BOSSES, that's crazy work!
I hate the constant throwing away of creatures, doesn't match the "creature collector" theme to me, personally
WE NEED STEAM WORKSHOP !!!!
7.4小时通关标准难度,策略性非常强的卡牌游戏,虽然每一关只有8轮,但因为需要时刻考虑生物搭配、上场次序、技能选择、何时召回,还需时刻预测做出行动之后的结果,所以每一关都能打1到2个小时。由于生物血量较少,怪物攻击伤害高,所以如果稍有不慎即使再强的卡牌都可能瞬间暴毙,因此玩着比较累,不适合作为一个休闲游戏。这游戏的核心玩法是“驯牌”,顾名思义,就是可以抓对面卡牌为你效力,其次,还能用注射器提取和注射生物技能,这二者丰富了游戏玩法的同时也降低了游戏难度,让我可以边提取有用技能边用“牌”海战术碾压一切。
fun, but it's too short
Not sure why but I just couldn't get into this game. Perhaps the slow pacing of the moves and UI. The game seems cool so take my No as an outlier.
such a sick game with a really unique concept. the starting difficulty was just the perfect difficulty to get me hooked, and i'm having fun trying out higher difficulties so far. the items and events are fun too. the syringe makes it easier to create fun builds and the events can pull you out of rough situations. also love that you're always unlocking new monsters to fight + tame (at least to start). gives the game a much more satisfying progression.
No me gusta comentar en general pero a los creadores de este juego se merecen que las demás personas puedan jugar y comprar este juego . Lo primero que salta a la vista es su apartado artístico: los diseños son increíbles y se nota el empeño que le han dedicado a cada detalle. En cuanto a jugabilidad, logra fusionar lo mejor de tres grandes (Pokémon, Yu-Gi-Oh! y Magic): la mecánica de capturar y combinar monstruos junto con un sistema de vidas y defensas muy sólido. Pero lo mejor es que no depende de la suerte; cada turno se siente como una partida de ajedrez donde tienes que pensar cada movimiento estratégicamente y cada partida es totalmente una experiencia nueva. Si a este sistema le sumaran en el futuro una entrega en mundo abierto en 3D manteniendo estas mismas bases, sería una bestialidad de juego. ¡Totalmente recomendado!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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