
Hard game of tactical combat with cards, in which you customize the cards themselves, not just the deck. No grinding or random encounters, only combats designed for you to find the right strategy.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Tough deck-building game that might be suitable only for the fans of the genre. The lack of options and not very good UI is noticeable right away. You can't expect graphics settings from a 2D pixel game, but there's also no full-screen mode. This is odd because it is available by hitting Alt+Enter, but few people are aware of it. The UI issues are related to game’s preference for mouse control. Nothing can be done using a keyboard or gamepad; everything must be clicked on. This is inconvenient in chats and events since you can't just press a button to forward the text. Instead, you need to move the cursor to a little arrow and click on it. The gameplay is turn-based and involves cards with actions. You can perform two actions every turn by drawing two cards from your deck. An action can be offensive by using a card against an opponent or defensive by using it on your character. Because some cards may be utilized for both actions, the effect can be seen by looking at red numbers for the adversary and gray numbers for your character. You may also click on the cards to learn more about what they do. The only restriction is that you may not attack twice in a row. Because the cards in your hand are chosen at random, you may not like what you get. You can forfeit an action in this instance by trading one card. This isn't a total waste of an action because you get a minor defense and attack benefit as well. Enemies announce what they’re about to do in the next run. This allows you to strengthen your defenses or boost your attack. The numbers above adversaries or cards indicate how much weapon damage or shield you will get. Battles are picked from a map. Each battle consists of several waves that must be completed in a single run. Beating a wave earns you an upgrade for one of your cards. Although you must select one of the three options, you can change your mind once you're on the main map. The same goes for an improvement your character earns after successfully finishing a few battles. Each card can only have one upgrade. In addition, the amount of cards you may improve is restricted by the number of waves you've completed. The challenge comes from very hard difficulty. There’s an easy mode, but it’s no walk in the park. After a couple of introduction battles, you start encountering enemies that comes with all kind of special effects. Some summon new enemies to the battle, while others poison you every round, then nullify your defenses, and so on. Because your character does not recover between waves, if you suffer too much damage during the first wave, you've already failed. Since you don’t know what kind of enemies to expect during a battle, you can’t prepare properly. This can force you into a lot of failed runs because of one enemy you didn’t prepare for. The game is not for someone new to the genre or even a casual player of these games.
This game is absolutely wonderful - the mechanics and the soundtrack are amazing. Highly reccomend it!
good game being playing it for a while, really great game to past some time
where is the LORE?
no good
Good game, if you don't play it you might fail at life.
This game is worth playing just for the excitement and frustration of the last battle that I managed to pull off on the 5th try with DAMN 1 HP left! 10 frustration emojis out of 10
J'aime bien ces petits jeux, mais je me suis très vite lassé de celui-ci, du coup je ne peux pas le noter positivement
Had fun, nice game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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