
Hard game of tactical combat with cards, in which you customize the cards themselves, not just the deck. No grinding or random encounters, only combats designed for you to find the right strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



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Engagement
Reviews
This game is absolutely wonderful - the mechanics and the soundtrack are amazing. Highly reccomend it!
where is the LORE?
This is a good game, and a pretty unique take on a deck builder. While the game does not have any side missions to keep you coming back after the main game, the actual meat of the story is pretty challenging and gives you a decent amount to do. I am looking forward to the upcoming sequel as well.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 33 reviews with recorded playtime.
It is a really good straggly game the only problem I have is that the difficulty curve is crazy so easy then it becomes very hard I used to play it a lot then I wanted to get it on steam I'm really hoping for the second game the demo was cool
Tough deck-building game that might be suitable only for the fans of the genre. The lack of options and not very good UI is noticeable right away. You can't expect graphics settings from a 2D pixel game, but there's also no full-screen mode. This is odd because it is available by hitting Alt+Enter, but few people are aware of it. The UI issues are related to game’s preference for mouse control. Nothing can be done using a keyboard or gamepad; everything must be clicked on. This is inconvenient in chats and events since you can't just press a button to forward the text. Instead, you need to move the cursor to a little arrow and click on it. The gameplay is turn-based and involves cards with actions. You can perform two actions every turn by drawing two cards from your deck. An action can be offensive by using a card against an opponent or defensive by using it on your character. Because some cards may be utilized for both actions, the effect can be seen by looking at red numbers for the adversary and gray numbers for your character. You may also click on the cards to learn more about what they do. The only restriction is that you may not attack twice in a row. Because the cards in your hand are chosen at random, you may not like what you get. You can forfeit an action in this instance by trading one card. This isn't a total waste of an action because you get a minor defense and attack benefit as well. Enemies announce what they’re about to do in the next run. This allows you to strengthen your defenses or boost your attack. The numbers above adversaries or cards indicate how much weapon damage or shield you will get. Battles are picked from a map. Each battle consists of several waves that must be completed in a single run. Beating a wave earns you an upgrade for one of your cards. Although you must select one of the three options, you can change your mind once you're on the main map. The same goes for an improvement your character earns after successfully finishing a few battles. Each card can only have one upgrade. In addition, the amount of cards you may improve is restricted by the number of waves you've completed. The challenge comes from very hard difficulty. There’s an easy mode, but it’s no walk in the park. After a couple of introduction battles, you start encountering enemies that comes with all kind of special effects. Some summon new enemies to the battle, while others poison you every round, then nullify your defenses, and so on. Because your character does not recover between waves, if you suffer too much damage during the first wave, you've already failed. Since you don’t know what kind of enemies to expect during a battle, you can’t prepare properly. This can force you into a lot of failed runs because of one enemy you didn’t prepare for. The game is not for someone new to the genre or even a casual player of these games.
This game is worth playing just for the excitement and frustration of the last battle that I managed to pull off on the 5th try with DAMN 1 HP left! 10 frustration emojis out of 10
What can I say? 8/10 First of all, this game is amazing - I have played the original three games in high school on sites with free flash games, and that is when it all started. I literally became obsessed with it so much that I have beaten the final boss back then in the third game. The game is very well written - the story always craves the interest of the player because it is always unknown what monster - in human skin or in the literal sense - you will face, and how will you bear the unbearable levels of cortisol when you fight the final boss. The combat mechanics are an original idea in the sense that I have never seen a single video game use cards with actions programmed on them like that before - so that was new. But the idea of elemental magic is definetely not an original mechanic - though they used it so well I appreciate them for integrating it into the game combat so smoothly. Pros: 1. The soundtrack that blessed my ears was a good 9/10 2. The game mechanics are fast to learn and easy to exploit 3. The design of the characters and the amount of monsters that are in the game is impressive Cons: 1. The Golem Tree was difficult because he absorbs your hits like a punching pear 2. The Vampire Lady was difficult because her bats suck the blood out of you which heals her 3. There are strong characters on the boss level that will weaken you before you can face the boss himself (who is a knight by the way and I am pretty sure I haven't seen a single knight other than one of the main characters so far before the boss) I am going to play the demo version for the next game, Deck Adventurers II and I will buy the fully released game once it comes out. 8/10
Had fun, nice game
no good
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Players by region
Where this game's players are, estimated from review languages.
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