
Deathstate is a roguelike bullet hell adventure set in a bizarre world of dimensional exploration. Play as a number of unique characters trying to discover the fate of Professor Elinberg who opened a portal to the void. Are you ready to venture deep into the abyss?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really cool setting with fun gameplay
excelente, =)
It's hard to pinpoint exactly what's wrong. I would say biggest problems are pacing, level generation and enemies.
Fun and addictive game after the initial grind.
This game is quite confusing but also very fun. It is nice to not have to aim for once and focus on dodging, just wish the maps were slightly bigger and more varied.
This is highly replayable, some amazing systems at work. Fun as hell and very hard. It's underpriced, worth every penny. The runs are kinda too long, and progress is a hit or miss, probably luck based. Unlocked a lot of stuff, but it got old after that. I like the setting and story, very "Lovecraftian" and well presented. I think the only setback is the progress, wasn't very smooth to me.
LEGAL PARA JOGAR E PASSAR O TEMPO
Another one of these auto-shooter bullet hell games which are both too chaotic and too passive to be any fun.
I'm about 8 hours in and i'm throwing in the towel. At it's core it's a fun bullet hell game, but the replay mechanics just aren't there for me. I've also had multiple runs end due to bugs and the exit/s not appearing and the timer run out killing my character. I feel like it would be better a mobile game in very short stints then something on desktop due to the short play lengths and what feels like random bugs based on artifacts on the screen.
Orbs carve through the dark Every chamber shifts with fate Power feeds survival
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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