
In Deathless, elements of a collectible card game, roguelike, and turn-based strategy combine seamlessly. Build a unique deck of cards, discover unusual relics, and defeat legendary bosses. No two journeys will ever be the same with endless Path. Crush the Evil and save the world!
Modeled estimate, not a reported figure. How we estimate →
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About

In Deathless, you’ll play as four different heroes, each with their own playstyle.
A cunning and clever treasure hunter who excels at manipulating enemy positions on the battlefield.
A powerful elemental sorceress who can summon and dismiss Nursemaids at will to assist her in combat.
The famous hero, equipped with high health and solid defense, making him a master of defensive combat.
A warrior from Kitezh. He always carries a sword forged from unique star-steel and a spellbane, a mysterious enchanted wand.

Hundreds of card combinations alongside relics provide endless opportunities for creativity — find the most powerful combos to defeat all the bosses and save Belosvet.

Complete each hero’s quest chain to learn more about the world and the magical creatures that inhabit it.

After each battle, you’ll decide where to go next. A swamp with a weak enemy or a clearing with a serious foe? The harder the path, the more valuable the reward.
Each run will offer its own paths.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Приятная графика, достаточно динамично, отличные истории - играешь в сказку)
Jogo bom, as animações são muito bonitas os personagens e inimigos são fantásticos os chefões são muito bem feitos, a re-jogabilidade é boa tbm, pra ter o final real vc precisa zerar com todos os 4 personagens umas 5x pra liberar o boss final e matar ele com os cada um dos 4, e ele é chato d+, os personagens tem combos muito fortes mas o sistema de progressão que vai liberando mais habilidades acaba deixando mais dificil vc pegar a carta certa pro combo, uma dica é jogar no nível +1 q libera compra de skill upadas no mercado, isso facilita muito o jogo, e tem uma conquista muito chata de pegar por ser totalmente aleatória (a de matar o lider dos bandidos com a carta certa), fora isso é muito legal.
Its a fun tactical card rogue game with great combat and bosses it reminds me of darkest dungeon
I wasn't sure what I was going to get with this game, and I was pleasantly surprised. It's solid. If you like Slay the Spire, this has a lot in common with it. It also has some interesting new mechanics, which can be confusing until you learn them. For example, monsters that you "defeat" stay on the battlefield and block you from attacking living enemies and block melee attacks from enemies. Enemy positioning is a critical strategy in this game too. Pros: * Solid gameplay with interesting mechanics * You can see the rewards you get from each encounter and choose accordingly * Encounters have modifiers which makes the "direction" choice more interesting * You can postpone regular boss fights until it is convenient, but they will get stronger if you wait * Interesting and unique lore * The art and attack animations are nice bonuses * Each character plays differently, leading to a lot of replay value Areas for Improvement: * There are a lot of new mechanics that require a few playthroughs to understand * It would be very nice if the right mouse click would cancel a card drag instead of doing nothing * You must play the game at full resolution in order to have readable tooltips and numbers. Even then, it can be hard to read. The text is TINY! On that note, I'd actually prefer to have large icons for the encounter rewards, and maybe a book icon with a tooltip giving you the "story" explanation of the rewards. Right now most of the display area is taken up by text describing the fight and rewards in an in-character manner, when all I do is hover over the tiny icons at the bottom to see what the actual rewards / buffs / debuffs are. * The end-game is very difficult. For example, you can breeze through the first 3 bosses, and then, depending on your meta-progress, you might be expected to fight 4 legendary bosses in a row, followed by the ultimate boss? The characters have unique strengths geared against ONE legendary boss, so it's not realistic to expect up to 4 legendary bosses to be beatable with the same character. While it's a cool idea story-wise to have all the legendary bosses as optional-yet-kind-of-required bosses at the end, it would be less frustrating simply to have them unlock and grant you their item if you've beaten them with any character before (meta progression instead of per-game). In summary, if you want an StS-like game with a lot of replay value, this is a good one. Just be ready for a learning curve. Pick it up on sale!
[i]Very Solid Card Battler[/i] Deathless; Hero Quest is a welcome addition to the higher echelon of card battlers. The game delivers the basics of the genre well and does a good job of weaving the roguelike elements into the game while still allowing the player to make some tough route decisions. Strong play style variety exists between the 4 selectable characters. Furthermore, the variety continues to the bosses which are distinctly different in terms of tactics they try to use against the player; especially true for the “legendary” bosses and final. Difficulty really ramps up on these bosses and the final boss definitely pushes your deck to the limit which can be a bit jarring the first few times around. Player agency remains high with good ability to control what cards get added/removed/upgraded in your deck. However, above avg. rate cards in each character’s card pools are fairly limited; leading to some narrow selection choices. Visually, there is a nice variety of enemies you’ll encounter on a run. A few of the animations are a little stiff and lacking in my opinion, they are still ok but I think they could have been better. Overall, this one is definitely worth checking out.
В хороший день - делали колоду Василисы В день обычный - делали колоду Алеши В день ДАРК СОУЛС - А ДАВАЙТЕ СДЕЛАЕМ ТАК ЧТО БЫ ВСЕ ОФИГЕЛИ ! И сделали так что бы нельзя было отказаться от карт после повышения уровня! ну круто же ! Пусть сломают билд нафиг от 6 не нужных карт (а потом еще и еще при повышении уровней)! Добавьте пожалуйста больше этапов - что бы была возможность избавиться от неудобного билда . Честно говоря - половина карт которые предлагаете . Брать не хочется .... И нет я за игру потому что : Визуал и идея - я бы руки целовала авторам и я тоже люблю этого художника и купила его артбук Но как будто напрашивается патч - на изменение колоды как в *Черной Книге* и немного побалансить урон
Годно
Everything is good. The heroes, the gameplay, the enemy design, the cards and oh god the music. Very immersive
Интересная, красивая и пока в меру сложная игра от наших разработчиков.
Hab mir den Key für 6€ geholt, und muß sagen geht voll Okay. die eigentlichen 24.50€ wären mir weil das Spiel auch nicht mehr neu ist vlt. doch etwas zuviel gewesen. Als das Game jetzt vor kurzem um 50 Prozent verbilligt war kostete der Key trotzdem 5€ , und so glaub 6.10€. Solides Game erst kurz angespielt, aber scheint mir alles sehr vertraut zu sein, wer Karten Kampf Spiele mag, das ist eines der besseren ,obwohl ich noch nichts einzigartiges gesehen habe bis jetzt! Klare Kaufempfehlung, aber jeder muß selbst wissen wieviel es ihm Wert ist im Endeffekt!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: Russian, English, Simplified Chinese, Spanish - Spain, Japanese, French
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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