
KungFu Kickball is the fighting-sports game where the best ball kicker wins! Punch, kick, and headbutt your way across the field to smash the ball into your opponents' bell and rack up points!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 57reviews | 91% | — | $28.6K |
| $19.99 | 33ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kick the ball, ring the bell Get the L, go to hell Buy on sale!!!
KungFu Kickball is a console ported 2D retro pixel (most avid review readers, at this point, will already know all they need to know about this crapware) fighter/versus/PvP arena brawler with a twist... alongside the dumbed down and limited fighting controls (no combos or anything interesting like that), you have to bash a ball around and ring a bell to score points instead of just pummelling the AI into the ground. I say AI because botmatching is all you can do in the game... the quality is just too poor for this to have attracted any gamers so the online PvP component is dead. What a surprise, turns out gamers like quality. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. To make matters worse, while lazy, low quality pixel "art" has been used, making the game look bad, many elements of the game aren't done with pixelcrap... which accomplishes a couple of things. First, it shows the developers perhaps could have done better and they knew it, so that's a major screwup. Secondly, it destroys any hopes the developer had of creating a "retro aesthetic" as their excuse for the lazy pixelart compromise... It looks completely inauthentic from a retro gaming perspective. Visually, this is a hamfisted mess, a dogs breakfast of bad visuals, and this kind of laziness and poor quality should never be foisted on gamers. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. PC gamers will be insulted by the presence of console peasant children's toy controller prompts in a few places, despite this being on PC. Developers should try to be aware which platform they're developing for. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. KungFu Kickball has the gamer gouging price of $17 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $17 asking price for this game could get you games like "The Witcher 3: Wild Hunt", "Grand Theft Auto V" or "Hearts of Iron IV". Quality, professionally made games like those are frequently on sale cheaper than this. There's also thousands of free, superior quality games on Steam.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Turkish, Japanese, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $19.99 |
| 25ratings |
| 74% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hidden gem of a party game
one mario party minigame for 20$ gameplay wise its ok... really not much here its got local co-op and online no story mode or anything else gameplay past 15 minutes is afk card farming
+片头动画超炫 +中文配音有味 -BGM完全不搭
weird wobbly controls, no way to adjust the resolution (apart from one option to stretch it), had to refund
this game is fast, furious, and my team was a good family 7/10 - vin deisel
诚意可以,6内推荐入库。Ach need cn too. 202401,steam,steam掉卡抵扣,daily indie game,indie gala,fanatical,hxxxx,t a o宝,支付宝红包,杉果,它处自定义包入的本体约6元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Файтинг просто бомба!
[spoiler]玩完這款遊戲後都快愛上四川話播報員了...[/spoiler] [h2]《優秀的橫版足球競技遊戲》[/h2] 這款遊戲比許多的多人競技類遊戲還要更加好玩,角色大多沒有什麼差異所以平衡相當平均,上手門檻也偏低,可以讓新手很快地體驗暴力足......功夫足球的樂趣。 還可以與朋友玩自定義對戰享受不同的體驗,是一款被埋沒的多人競技佳作。 [h2]《好的創意,部分糟糕的機制》[/h2] 但是說了這麼多,還是來說一下缺點。 [b]-使用價值低的蓄力攻擊[/b] 這款遊戲具有蓄力攻擊,是按著踢球鍵不放,而在蓄力的期間你是無法進行任何攻擊的,只能跳躍,限制這麼多然後攻擊範圍很小,悽慘的範圍讓攻擊打中了球也無法往自己要的方向跑,甚至還會跑錯邊變成一記烏龍球。(聽到了播報員嘲諷我的聲音了) 放完後的僵直也很長,完全不能立刻行動,即使拿來打人也沒有多強的僵直,容錯率低完全沒有使用的價值。 [b]-把人守死的踩踏[/b] 這款遊戲只要踩到敵人的頭部就可以眩暈,而且技巧好是幾乎可以連續眩暈的,很容易直接被守死,雖然這是很看技巧的操作但很沒必要,尤其是1v1的時候更加難受。 而且踩踏的判定很迷,有時候踩到人是可以進行低空跳的。(我也不知道怎麼回事,反正這個操作電腦做到了,還狠狠的把我當球踩) 導致我就這樣被連續眩暈,完全無法做事,實在是很嘔氣。 踩踏眩暈完全沒有必要,如果真的要加入先把判定或跳躍功能基礎打磨好吧。 以上,是我覺得這款遊戲較差的部分,希望遊戲還可以再繼續更好,雖然看來是沒機會了。
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Players by region
Where this game's players are, estimated from review languages.
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