
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 50.2Kreviews | 92% | — | $7.8M |
| $13.99−65% | 11.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2593 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
老表又在搞艺术哦
从来没有一款游戏像它一样让我如此感动过
小岛秀夫是我爸爸
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best RU #23, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love a good walking simulator.
最真实的快乐永远来自自己不依赖他人眼光的选择 那年,还是一个天天傻乐呵的初中生,看到拔叔火中抽烟的切片短视频就觉得帅,也没想着去看看这是什么游戏。 或者说,那时的我就没想到这还是一款游戏:一滴滴黑色的液体从他的发梢坠落,汽油一样的光影在我心里就烙了下来,身边四位红着瞳孔的战士,低吼着冥滩之上被隐生虫一口口撕咬的往事。烟头落下,砸在石油一样的潭中;火苗窜起,激起五彩斑斓的黑;双指合拢,向前轻点两下,就指明了搁浅的奇迹已将跃动。 总会想想,当Sam背上妈妈前往火化时,他的眼神到底是看脚下的路,还是看着前方的未来?冥滩之上的,到底是BT?还是我们未曾相识的伙伴? 他们一直想把我们拉过去,也许在他们眼里,这是不是唯一能找找朋友的办法呢?而我们却将枪口对准,那子弹射出前,BT脑海里会不会浮现我们递来花朵的瞬间? 还会想很多很多。 这确实是一款 “走路和送快递的模拟”,但我觉得小岛秀夫想通过的是一种极美的孤独责任与沉浸的画质音乐,让我们在背负人类希望的同时,按住四个手柄扳机后,找一个现实世界中没有的空间,努力去思考思考这儿的虚拟世界能给我们以怎样的哲思。而正是因为这种思考已无需游戏性,才会使这款“模拟器”成功。 DEATH STRANDING 已是满足我对高质量游戏所有幻想的唯一作品,DEATH STRANDING 2,期待你们能带给玩家更多别的游戏无法带来的意义。
这是我第一次尝试慢下来,实话实说一开始打开的时候内心是纠结的,我一直有的急性子我不知答我是否能够跟随上他的节奏。 直到我送完第一单的实尸体到了开始真正的拓荒,每次经过山谷巧到好处的音乐不说逐渐是突然的将我陷入这个故事,那种富有轻快的压抑感,真实的让我感觉到了喘不上气的感觉。 再到后来逐渐的适应,经历了前几次bt的追杀的害怕恐惧,到后来在地图的各个地方发现了许多前人留下的绳索,梯子,那种心里的柔和的波动是不可言述的,一种与看不见的人,的朋友们的羁绊与情感。 或许我们在我们脆弱的生命的某个角落里也曾见过,不过是你没认出过你,你也不可能认出我。。。我曾走过你无数个小时建的桥,你可能也攀过我留下的梯子。。。 耳机里放的那首don't be too serious可能也是小岛秀夫想传达的吧,忙忙碌碌的生活,不必将一切都看得那么重,一直的负重前行也要停下来看看风景或者喝一口腰间的饮料。 不论是情感还是工作,都有压力和甚至是压抑,经历了这段的拓荒,我们这帮忙里偷闲能享受旷野的人怎么可能扛不下来份生活的重量,毕竟啊我们也曾满身的重物跨过那一片片的荒山与断崖不是吗? so, please calm down and ... don't be too serious
кинцо с элементами ходьбы
非常的好玩
Genuinely the most heartfelt game I have ever played aside from Disco Elysium. It's hard to believe it even exists the way I experienced it, 11/10
вообще-то легендарно
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.3M | 27.6K | 95% | $69.99 | |
| $139.1M | 102K | 96% | $59.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $47.7M | 39.3K | 93% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 68.6K | 85% | $5.99 | |
| $7.8M | 18.1K | 93% | $12.99 | |
| $7.8M | 10.7K | 95% | $19.99 | |
| $7.8M | 10.1K | 84% | $29.99 | |
| $7.8M | 16.2K | 82% | $19.99 | |
| $7.8M | 21.1K | 97% | $9.99 |