
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.5Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2473 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果只问好不好玩,我的游戏时长已经说明一切,不过这只是因为我在小岛秀夫的新作里追寻那个名为合金装备的幻影罢了(doge)。但有一说一,故事不是我喜欢的类型,前面各种谜语人情节和叙事诡计,为了在最后回收伏笔揭晓全部谜底,为了在主要剧情中能让一众角色得到应有的救赎,高潮和尾声段呈现的内容有点太臃肿了,哪怕小岛的游戏播片有着电影级的编排水准,我也很难在消化大量信息的同时全情投入故事想传达的人与人相互联结的美好。 另外游戏里不会提醒你,第九章往后岛哥哥将用他的绞合线惩↘罚↗中部没认真搞过交通基建和东部主要配送设施没囤过工具和武器装备的玩家。考虑到游戏环境中有宽裕的资源补给和联网建筑载具支援,如果你喜欢他的束缚play,以上提醒可以无视,反正我肯定不是自愿的。
The detailed and different maps and the storyline itself
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 7.2K | 70% | $59.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 2.8K | 40% | $69.99 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.7M | 24.1K | 79% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2M | 27.5K | 95% | $69.99 | |
| $138.8M | 143.8K | 96% | $59.99 | |
| $14.2M | 86.3K | 71% | $10.49 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $68.1M | 127.3K | 94% | $29.99 | |
| $49.1M | 45.4K | 94% | $59.99 |
Every market we collect.
Latest in each market: best RU #31, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a special one. On one hand, Death Stranding offers unique gameplay, an intriguing story and exceptional graphics. On the other, it is definitely not for everyone because of its very slow pace and some characters that may feel strange or irritating. I enjoyed it for the exploration, the hiking simulator aspect and the constant desire to understand what is happening as the story slowly unfolds. Its post apocalyptic world is as desolate as it is beautiful. Short periods of genuine fear, sometimes close to a true horror game, are mixed with long stretches of quiet hiking, exploration and lengthy cutscenes. The only system I did not really appreciate was the use of “likes” as a replacement for experience or money. In fact, the game contains so many systems that quite a few of them end up feeling useless or pointless, especially considering how easy the game remains even on hard difficulty. I do not want to spoil anything because this is best experienced without knowing too much in advance. So, if you enjoy exploration and do not mind very slow paced gameplay sprinkled with genuine horror moments, go for it.
神作,老父亲使我哭得稀里哗啦
Bonjour. Trois choses: 1/ Il manque un parapluie, ou plutôt un parasol selon le volume de la cargaison. Les abris sont rares ! Toutefois la gestion de la cargaison à livrer et son état, constituent une part de difficulté. En clair, évitez les précipitation. Si vous êtes livreur professionnel dans l'âme, les colis devraient arriver en bon état, et les destinataires seront fiers de votre ""réussissement"." 2/ Globalement, si vous êtes patient vous y arriverez. Dans le cas contraire, vous abandonnerez. 3/ Evitez autant que possible les échoués. Surtout si vous êtes allergiques à l'huile de vidange encrassée. Tout devrait alors s'apparenter à un bon simulateur de marche. Si vous aimez l'action, alors foncez tête baissée, et vous comprendrez vite que vous n'êtes pas dans un battle royal :) Bien à vous, P.
Je sais que c'est un jeu qui n'est pas fait pour tout le monde mais qui mérite d'exister. Le jeu est axé histoire avec un gameplay plutôt étonnant. Mais plus on avance, plus on s'accroche à la beauté du jeu mais surtout à son histoire. Certes, cela demande BEAUCOUP de temps à passer sur ce jeu mais le jeu apporte des fonctions novatrices plutôt cool comme le fait d'avoir les constructions des autres joueurs sans croiser qui que ce soit (multijoueur asynchrone). Il y a un peu d'actions dans certaines phases mais le jeu reste détendu. Toutefois, je trouve que le gameplay est assez répétitif mais avec les fonctions que l'on débloque tout au long de l'aventure, cela change notre manière de livrer les colis (c'est le gameplay).
A stunning and captivating fusion of gameplay and film. It looks good, feels good, sounds good and in my opinion has some of the best art direction out of any game in my library. !!!SPOILERS!!! My one and only complain with this game is the horrid dialogue in some of the later cutscenes. I understand that this is a Kojima game, and that the dialogue sometimes is a bit on the nose, but the dialogue in the last few episodes of this game just felt bad. The story they were telling was great, and the more emotional scenes with Cliff and Diehard-man was peak fiction. But the whole deal with Amalie and her Ha and Ka and blah blah blah... I just felt that her character, although important, made the last few chapters worse. But the overall story is superb and I had a wonderful time walking across such a beautiful world Kojima and his team has created. 9/10
艺术品
The writing is poor. The story is nonsense. The gameplay is lame.
ларп времен ковида
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.