
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 732 reviews with recorded playtime.
Reviews
Themes across 731 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
买了下了玩不了
So good 👌 perfect game
Absolute cinema. Kojima you have made the finest art in existence.
Insanity of a game
剧情做的很有深度,深度到我不看评测我根本看不懂。但是我之所以给你好评很大程度上是因为你的玩法创意。胆子大,敢创新。这一点我是肯定的 但是我不能肯定的是什么呢,是游戏流程设计的问题我真的想吐,比如说送玛玛尸体那段。明明来回一趟就能解决的问题,非要跑两趟。诸如此类的事情不胜枚举,总不能推进剧情跟挤牙膏一样,推一点我跑一段,推一点再跑一段。这没天理了都
8-10 странные чуства безнадеги какой-то в целом понравилось , мир великолепный , механика прекрасная , но в душе странное чуство как будто что-то не так
시네마틱이 너무 많고, 호불호가 갈린다길래 걱정했는데 내 기준으론 매우 재밌었음. 반복적인 쿠팡맨 짓이 지루하지가 않고, 어떻게 하면 조금 더 최적화할 수 있을까 고민하는 재미가 있다. 인간이랑 전투가 약간 심심한게 단점? 그리고 도전 과제 완료하는 것도 재밌어서 100% 채우고 2편으로 넘어감.
1
游戏本身在我看来可以说无可挑剔,风景很好看,很治愈。玩法也很棒,虽然送快递,但真的处在这样一个末日独自一人我甚至可以说是闲情逸致,在忙碌的日常中这样漫无目的的旅行真的超奢侈。不仅仅为了玩游戏吧,就当一段新的旅程。游戏中的环境描写我觉得力压同类游戏,能和它一比的开放世界也就大表哥2了,我自己没玩过第二部,第二部刚上ps的时候我买的第一部,想着等第一部通关第二部差不多也上pc了,结果拖到现在。主要原因还是游戏崩溃,最开始40个小时还好,虽然偶有出现,但最后都没太影响,有一次游戏崩溃问题自己实在无法解决,于是游戏流程就搁置了,过了很长时间突然有兴趣了,就尝试解决问题,我最开始使用的是AMD的FSR 1.0 后来改成了TAA的抗锯齿,以为问题解决玩了一天,第二天还是崩溃。其实我也快崩溃了....... 最后我花了一下午查资料,结合各个up的方法,花了一下午找到了问题的关键,我是AMD7000系的显卡,我的问题是安全屋崩溃,我的解决方法我用AI总结过放B站了,类似问题的兄弟可以借鉴一下(https://b23.tv/Fh81slD) 总结一下游戏是好游戏,优化问题能不能厂商自己解决,还要玩家花这么大精力,希望第二部不会有崩溃的问题。
kojima game out of ten
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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