
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.4Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2383 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
maldito juegazo, simplement kojima high en weed para construir una historia como esta,un mundo que esta muerto y vivo al mismo tiempo,personajes carismaticos y originales,que decir de el pedazo de soundtrack TOPPPP
Puh, was für ein Game... Das dieses Spiel nicht für jeden was ist, kann ich auf jedenfall bestätigen. Absoluter DHL Simulator mit dem gewissen Extra. Es macht aber witzigerweise Spaß Aufträge von A nach B zu transportieren oder ein Straßennetz auszubauen, indem man Material aus verschiedenen Ecken der Karte abholt. Du wirst von Beginn mehr oder weniger ins kalte Wasser geworfen und wirst dich vielleicht fragen: Was zum Teufel spiele ich hier überhaupt? Dir werden am Anfang soviel Sachen an den Kopf geworfen, die vermutlich viele Leute, mich eingeschlossen, kurz danach wieder vergessen hatten. Ich persönlich habe dann die "Geschichtslinie" erstmal verlassen indem ich mein eigenes Ding versucht habe in Sachen Erkundung des Gebietes. Da hat man seine Ruhe und macht auch Spaß mit dem eingebauten Scanner die Landschaft stück für stück quasi zu katalogisieren. Ich meine bei einer Kartengröße von 21km² gibts da doch was zu tun. Das Spiel selbst ist seeeeehr langatmig in Sachen Storyerzählung und erst gegen Ende wird näher darauf eingegangen, vorher bekommt man immer mal wieder puzzleteile zugeschmissen in Form von Daten wie E-Mails oder Cutscenes. Ich sag es mal so, es war nötig, denn ohne diese erwähnten Daten, hätte ich das Handtuch geschmissen. Ich habe noch nie in irgendeinem anderen Spiel so über die Steuerung der Fahrzeuge geflucht wie in diesem. Das hat mich öfters einfach so tierisch genervt. Ich habe keine Ahnung wie man das "so" belassen konnte. Ja logisch, es ist darauf ausgelegt zu erkunden, zu entdecken, da man die meiste zeit immer unterwegs ist, aber das ist dann kein Argument für mich die Steuerung so zu vergeigen. Und um das erwähnte Handtuch nicht zu schmeißen war der einzige fesselnde Katalysator die Erfahrung um was genau es in diesem Spiel geht und welche Charaktere welche Geheimnisse hegen. Ein integriertes Death Wiki ist super....wurde aber mehr und mehr unübersichtlich je mehr Einträge erfasst wurden.... und es sind echt viele. Da später was gezielt raussuchen ist eher demotivierend. Zu Beginn hätte ich mir mehr Hilfe gewünscht, die komischerweise erst gegen Ende teilweise eingeblendet wurden? Das Kampfsystem war für mich persönlich recht gut aber hin und wieder wollte das Menü nicht so wie ich wollte. Gerade beim wechseln von Granate zu Sturmgewehr oder andersrum bockte es hin und wieder mal was dazu führte das es sich einfach minimierte und man es erneut aufrufen musste. Die Kämpfe mit den besonderen Kreaturen waren zu Beginn erfrischend und neu, gingen aber schnell über in die Routine. Was besonders positiv heraussticht ist die begleitende Musik, Atmosphäre und natürlich die besonders intensiven und teils sehr langen cutscenes. Ich empfinde das Spiel als fast zu lang aber man hat auch nicht mehr die Geduld wie in früheren Jahren ;) Lt. Statistik, die man am Ende erhält, waren es 743,6 zurückgelegte km mit einer gesamtspielzeit von 92:16:22. Der Durchschnitt liegt bei etwa 200 bis 250km. Jedenfalls habe ich an dieser Stelle auch das Spiel beendet. Man könnte theoretisch auch noch weiterspielen, unerforschtes noch entdecken etc. aber ich war auch irgendwie froh durch zu sein. Ich muss dazu sagen ich lasse mir zeit beim erkunden und schau mir möglichst viel an und ich habe auf sehr leicht gespielt, da ich keine lust und zeit habe auf eher frustrierende Kämpfe in der moderneren Spielegeneration von heute. Ich empfehle das Spiel weiter, weil es doch mal was neues und interessantes war. Evtl. schaue ich mir DS2 auch irgendwann an aber ich habe bei DHL gekündigt und erstmal genug von Paketen ;D Grüße und Likes gehen raus an alle Boten ;D
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #37, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak Kojima, this is my favorite story game OAT. It has one of the most unique aesthetics, which hooked me the moment I saw the trailer. The character writing is beautiful, and the landscapes and general atmosphere is just gorgeous. Trying to explain this game to other people and have it sound interesting is a challenge, as "post-apocalyptic mailman walking sim" doesn't sound very appealing gameplay-wise. However, the mechanics and gameplay are oddly good and often challenge me in the right way to where I want to do "just one more delivery". Combat, while not the main focus of the game, time and care was still put into it, and in every encounter with either B.T.'s or M.U.L.E's, you have to think and be patient, then weigh your options, and it adds so much more depth to the game than if the combat mechanics were generic and one-dimensional. Another aspect of this game I find incredibly thought out is the community features, not only the structures and signs, but there is a really cool mechanic where if a lot of players take the same route, it forms a desire path in the actual landscape. When I first noticed it, I was blown away, and I'm still to this day fascinated by how such a simple idea makes the game feel just that much better and alive. Last thing is the music, and oh boy, Kojima chose a banger of a band. "Low Roar" has such a unique and dystopian sound with an underlying tone of pain yet still being gentile and warm, their music fits this game so perfectly, and enhances an already beautiful area into Images that have ingrained themselves into my memory. Now anytime I hear a "Low Roar" song, I relive the moments I first played DS and was hearing their music for the first time, and immersing myself into this story, and just being lost for words at the artistry of this game. It's just a masterpiece, and I don't think any other story game has surpassed DS for me, and I wish I could say more about it, but I feel it's better to experience DS for oneself. Praise Kojima.
This ♥♥♥♥ so good man 🥹
Pros: decent lore, decent polish Cons: Bad combat, weak characters, Tries to be more interesting than really is Overall: Holy moly. That's really what I have for this game. It's the first game of this year that I have no plan on finishing. I know it's Kojima and its supposed to be weird but they forgot the fun. This game spends so much time trying to be "different" and "edgy" but forgot the point of a game is to be fun to play. The whole gameplay is just delivering packages. You just walk from A to B, try to stay alive, and maintain the condition of the package. Doesn't sound so bad except the combat is horrific and the enemies are very boring. The gameplay is okay enough to where if the story was gripping then I could stay interested. Unfortunately the story is marginally better than the gameplay and that isn't saying much. This game hits the perfect blend of boring and uninteresting. The only reason I'm "recommending" it is because it isn't the worst game possible. The engine is fine and the lore is fine, so if this game clicks with you then you'll probably have a great time. This game did not click with me :( Grade: D
CREDİT KISMI 2 SAAT VE GEÇİLMİYOR ALT F4 ÇEKİNCE BİLE BİTMİYOR KAYDETMİYOR. OYUNU TEKNİK OLARAK BİTİREMİYORSUNUZ. BÖYLE OYUNUN ANASINI SİKEYİM!
YO REPARTO POR VOS MAMÁ
not for me superweird story is not easy to catch u walk and it rains and i dunno 2I10
我只说一点,一定,一定不要那么着急就去推主线(我知道你很急但你先别急),[h3] 多多收集材料,多搭桥多建滑索 [/h3],这真的很重要。[spoiler] 不然你怎么推主线过去的就得怎么跑回来,没错我就是那个徒步跑回东部的大聪明 [/spoiler]
10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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