
Strange things start to happen at a ruined factory where Sawyer and her friends arrive to prepare an event. Can they leave the place safely?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
곤마 왜 이쁨....
KR RPGmaker goodness. Looking forward to trying the rest of Gustav's games!
Если у прошлой игры Gustav'а хоррорная часть была сильнейшей, то у этой побольше именно сюжет. Не скажу, что он какой-то очень выдающийся или сильно оригинальный, но он хотя бы развлекает, а в совокупности с геймплеем, хорошими персонажами и отличным юмором, игра так и вовсе шикарна. Советую.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
마네킹보다 무서운건 시이나 형님
WARNING: if you're playing this for the first time, don't play it on max difficulty (one hit death) like I did. The unreliability of the combat made it very frustrating. I still managed to beat it, but it took many, many deaths. Also, it appears to supports controller, but doesn't seem to have a button for combat stance. So you'll need to use keyboard, or Joy2Key. I bought this on sale. Like the dev's previous game Tide Up (which I haven't played yet) this looks quite different from RPGMaker games I've played before, so I was curious to try it and see how different. It's much more akin to a Survival Horror game than a regular RPG. It's obvious that the dev really pushed the engine to its limits, which is quite impressive to me. Anyway, it was interesting and I enjoyed it. Great presentation, atmosphere, etc. The only really bad things are the jankiness of the combat, which is presumably forgivable outside of max difficulty (because you can heal) and as others have said, the story is a little lacking, particularly in the endings (in my opinion). It's also a somewhat short game, which I don't mind because I got it at half price. Note that I didn't use one of the major upgrade systems which would've made combat much easier, because I thought it may affect the ending. It seems like upgrading does not actually affect the endings. + Interesting, entertaining story. Likable characters. + Great presentation, nice atmosphere. - Combat is a little janky, eg. attacking too fast will randomly whiff, and hitboxes feel iffy. - Story is just fine, it's not amazing or life-changing. Endings may leave you unsatisfied. - It feels like there are some minor problems with the English translation here and there.
7/10 前期感觉很好的恐怖探索游戏,角色各有魅力(女主和青梅竹马都很可爱!),对话和小幽默很有趣,虽然美术(除了立绘)简陋,但恐怖氛围恰到好处,关于女主的悬疑铺垫也很吸引人,战斗部分虽然简陋,但作为探索游戏无伤大雅(居然还是类似黑魂的武器升级和存档系统!)。 但中期开始逐渐显得单调,剧情也没有很好的收尾,最让我期待的女主并没有很好的塑造,反派的目的和整个事情也没有得到很好的解释和解决,结束得比较草率,感觉有点烂尾了。 尽管如此,我觉得作为一个恐怖解谜游戏还是可以一玩的。
그냥 스릴도 공포도 못 챙기고 웃다가 끝났습니다
킬링타임으로 해볼만한 게임. 좋았던 점은 구역마다 적당한 수의 방을 만들어 길을 헤매지 않게 해준 점, 모든 부분을 조사하지 않아도 엔딩으로 이어지는 점이 좋았다. 개발자의 짬밥이 묻어나는 부분. 불편한 점으로는 이동속도나 달리기가 상당히 느리다는 점과, 공격 준비 자세랑 공격이 따로 있는데 이시발롬의 준비자세 때문에 조작이 좆같아진다는 점. 이 두 가지가 사람 속 터지게 하는 부분이었다. 미묘한 점은 특이하게 무기강화 따로 범위강화 따로 있는데, 이게 크게 체감은 안됐음. 또 초반에는 어찌보면 대단히 클리셰적인(이상한 집에 굳이 들어가는) 분위기로 호러를 연출하는데, 중간중간 들어가는 개그나 시이나의 존재로 무서울 게 없었음. 전체적으로는 호러향 첨가에 더 가깝다고 봄. 플탐에서 알 수 있듯이 막 그렇게 깊이 있는 스토리나 여운은 없음. 대단히 휙휙 지나간 느낌. 어찌보면 깔끔한데 어찌보면 애매한 내용. 마지막으로 곤마 이새기 생긴 거부터 히로인 무빙치는 거까지 암만봐도 암컷임 까보면 빽보일듯
플레이타임도 적절하게 길고 재밌음
도트,일러입쁘고 주인공들귀여워요 으하하 쯔꾸르의 실시간 전투를 고려하면 저는 보통난이도가 적당했어요 사운드, 그래픽, 카메라 등등 분위기 연출이 좋았어요 쪼끔 무서워요 쪼끔 쪼오끔~
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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