
Backpack Boy is off on one of his treks when he discovers a peculiar flashlight that changes the world around him. Explore a seemingly abandoned structure in this puzzle platformer built around using light to shine into the past.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/1-VwOanjuc8 Gostei do jogo e até onde vi ele sempre traz alguma mecânica nova ligada com a mecânica principal da luz mudar o mundo ao seu redor, além de encontrar maneiras diferentes de combinar tudo que você aprendeu, fazendo com que o jogo nunca fique repetitivo. O desafio está na medida certa, eu só esperava um pouco mais de história. Veja o Vídeo para mais e também para gameplay do começo do game (com um pouco de spoiler para solução dos primeiros desafios). (Recebi uma chave para análise)
This game delivers on everything it seeks out. Fascinating puzzle mechanics, which evolve appropriately, cute art (even though I dislike pixel art), and nostalgic tunes that sucked me in! I definitely got some major Outer Wilds vibes! 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
How can I use the right amount of words to describe the absolute level of genius some of these puzzles are? This game is cute, brain wracking fun and I couldn't put it down. Just absolutely stunning pixel art mixed with unique music usage and puzzles to test every level of puzzle seeker. An amazing game to play again and again.
Precision platformer with plenty of deaths on every screen. That isn’t quite the case within the first minute, though, when you take control of a character carrying a big backpack. You don’t learn anything about him or what his purpose is, but he comes with a nice jump and a cool ability to climb up and down any flat surface without restrictions. All that changes after a few screens when you gain access to a flashlight, which is the game’s main mechanic. When you shine its light towards certain objects on a screen, they might either appear or disappear because the flashlight shows how things were in the past. This means you can still have a floor, objects can be in pristine condition, and barriers that weren’t there before can suddenly appear. However, things are there only when you turn the flashlight towards them, and instantly disappear when you look the other way. A bit later, you’ll encounter portals that change entire screens between the present and the past. Although you can see scientists working on something in the facility you’re exploring, there’s no interaction with them, which feels like a missed opportunity considering how little you learn about the world or what happened there. Progress is split into linear screens, each containing a puzzle that requires you to figure out how to reach the other side and move on to the next one. There are plenty of gameplay elements you need to use to find a solution. There are lights that move objects when you keep the light on them, boxes you can carry and throw, barriers that prevent boxes or lights from passing through, lasers that kill you instantly, and plenty more. Death, as is often the case in these games, comes quickly. The same goes for resetting if you die or make a wrong move that leaves the puzzle unsolvable. Thankfully, the platforming itself isn’t particularly tricky, and you often know what needs to be done. The challenge comes from the amount of timing and aiming involved, and sometimes you need to deal with both at the same time. With aiming, you often need to keep the light focused on something, such as a platform that blocks a laser. In other situations, you might need to use the light to keep a platform in place so it can hold a box, which then drops when you remove the light and the platform disappears. Timing is just as important because you might have to throw something and then quickly shine the light somewhere else to let it pass through. Fortunately, none of the useful items or assets can be permanently lost. Even if they fall through holes or get destroyed by something, they’ll respawn in their original spot. On the other hand, there are two features that will help anyone beat the game. The first is a hint that shows you an image of how the solution or item placement for the current screen should look. Most of the time, you can immediately figure out what steps you need to take from the image. But if you don’t want to bother solving the puzzle yourself, there’s a second feature that simply lets you skip a stage and move on. There are also certain chase sequences you can’t skip, as well as some platforming only puzzles where hints aren’t available. Sadly, this feature is extremely unsafe to use because it will break your game. Certain levels will crash the game to the desktop with an error message, while skipping at a boss stage send you to some sort of secret stages that are not part of the natural game’s progress. You’re supposed to fail with the boss at some point, but perhaps there’s a way to survive and that’s the reason for the secret levels? The boss fight doesn’t really feel like a fight, since you’re mostly just moving between the left and right sides of the screen and pressing switches. It’s also not particularly difficult if you’ve managed to survive everything the game has thrown at you up to this point. In my opinion, the chase sequences are much more dangerous, and it’s far easier to die during them. For anyone who wants to skip ahead but still fight the boss: if you don’t encounter a certain mechanic and trigger its tutorial message during the relevant stage, that essential mechanic won’t be available during the boss fight. Sadly, there’s no real reward or even a proper ending waiting for you at the end. Instead, you simply get a “thank you for playing” message that stays on screen until you press a button to return to the main menu. You don’t get any bonus content or even the option to revisit certain stages, since there’s no level select. The path forward is obvious because there’s only one exit, but sometimes you’ll spot another path that looks suspicious enough to make you wonder if there’s something hidden there. These lead to a couple of secret spots that reward you with achievements, although others lead to a disappointing invisible wall that doesn’t actually go anywhere despite looking suspicious or being reachable. Missing secrets hurts because you’ll have to play through the entire game again to find them, although you might be willing to do that anyway if you’re after the harder achievements. These include beating the game without dying and completing it within one hour. However, both can be done easily using the skip stage feature, as long as you watch out for broken stages where the skip doesn’t work properly. Of course, I recommend doing your first playthrough without using any skips, which is entirely possible and rewards you with another achievement.
Short and very fun puzzle platformer. Puzzles range from simple and obvious to really creative. First runs should take roughly 3-5 hours and subsequent runs can take less than an hour if you train enough. The game does a good job of scaling in complexity and there is a nice difficulty spike when trying to get the true ending. The game is very lenient, it provides hints on how to solve puzzles and you can skip if you are stuck. Really enjoyed it.
I played the demo a while ago and really liked the flashlight mechanic. The puzzles were fun and I liked the art style. Can't wait to play the full game
Backpack Boy is primarily a puzzle-solving game. The main focus throughout the adventure is figuring out environmental puzzles as you explore abandoned ruins that have been swallowed by time, with everything around you rusted and left to decay. The story is a bit lacking, but it's still present and provides enough context to keep you moving forward. The real highlight of the game is the puzzle design rather than the narrative. I recommend Backpack Boy if you're looking for a short, fun puzzle game. The controls are smooth, the mechanics are simple and easy to understand, and the gameplay is straightforward without feeling overly complicated. It's a relaxing experience that you can pick up and enjoy without a steep learning curve.
Did you know that inside Backpack Boy's backpack that he has an award for Indie Game of the Year?
They’ve created a vast number of deeply engaging puzzles using a clever gimmick involving a flashlight. Their unique artistic style also creates a great atmosphere. I highly recommend it.
I love this game
Players by region
Where this game's players are, estimated from review languages.
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