
有的人活着他已经死了,有的人死了他还活着。还有的人……早就麻木,忘了自己到底是死是活——死亡直播间Plus!橘子班灰色短篇视觉小说合集,由《死亡直播间》《假期第三天》等作品组成。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体上还行,但第一个死亡直播间的故事略逊于讲孤独的假期第三天,前者很多地方有点牵强,后者男主的思考其实挺能道破真相,也是抖音这种短视频能成功的原因,因为一些东西想了也无趣所以不如麻痹自己了,不用多想了,但也有缺点,配音过于夹了,太不自然,但看价钱而言,给个3.5星
死亡不是终点,遗忘才是
Death Live is a story-driven visual novel developed by 橘子班 and published by NVLMaker that explores mortality, emotional isolation, and the darker side of human curiosity through a collection of interconnected narratives. Rather than focusing on action or traditional gameplay mechanics, the title relies on atmosphere, character perspectives, and philosophical themes to create an experience that encourages reflection long after the credits roll. Its premise may initially appear supernatural, but beneath the surface lies a thoughtful examination of modern society and the way people interact with tragedy, fame, and personal fulfillment. The main storyline follows Chen Mo, an internet celebrity who possesses the extraordinary ability to enter the bodies of the deceased and witness their final moments. Instead of treating this gift as a burden, he transforms it into a source of popularity by sharing these experiences with an online audience. This unusual concept allows the narrative to explore the ethics of turning suffering into entertainment while also commenting on society's growing fascination with sensational content. As the story develops, Chen Mo is forced into situations that challenge his beliefs and gradually reveal the emotional consequences of viewing death as a spectacle rather than a deeply human experience. Another major chapter shifts attention to a different protagonist struggling with exhaustion and dissatisfaction in everyday life. Drawn toward a mysterious opportunity that promises happiness through a brief retreat, the character embarks on a journey that questions whether true fulfillment can be found through simple escapes from reality. This storyline serves as a strong contrast to the darker themes of the main narrative while still maintaining the game's overall focus on self-discovery and personal meaning. It examines the pressures of modern living and the emotional fatigue many people experience when trapped in repetitive routines. The writing is easily the game's greatest strength. Death Live presents mature themes through conversations and internal reflections that feel purposeful rather than overly dramatic. The stories often leave important questions unanswered, allowing players to interpret events and form their own conclusions. This approach creates a sense of ambiguity that fits the game's subject matter well. Instead of delivering straightforward moral lessons, it presents flawed individuals facing difficult circumstances and encourages players to think about their decisions and motivations. Visually, the game embraces a classic visual novel presentation with anime-inspired character artwork and detailed backgrounds. While the production values are modest compared to larger releases, the visuals successfully establish the emotional tone of each story. The soundtrack complements the experience with music that ranges from melancholic to unsettling, reinforcing the atmosphere during key moments. Together, the art and audio create a consistent mood that supports the narrative without distracting from it. One of the most impressive aspects of Death Live is its willingness to explore uncomfortable ideas. Themes such as death, loneliness, social media obsession, and the search for happiness are handled with surprising sincerity. The game is not afraid to challenge players with morally gray situations or emotional subject matter, making it more memorable than many visual novels that rely solely on romance or fantasy settings. Its stories are relatively short, but they manage to leave a lasting impression because of the weight of their themes and the thought-provoking scenarios they present. The game's structure may not appeal to everyone. Players seeking extensive branching paths, deep gameplay systems, or lengthy character arcs may find the experience somewhat limited. The anthology format means certain stories conclude just as they become particularly engaging, leaving some characters less developed than they could have been. However, for players who appreciate narrative experimentation and thematic depth, these shortcomings are unlikely to overshadow the overall experience. Death Live succeeds as a reflective and emotionally charged visual novel that combines supernatural concepts with social commentary and psychological introspection. Its strongest moments come from its examination of how people confront mortality and seek meaning in an increasingly disconnected world. While its niche subject matter and slower pace may not suit every audience, those interested in thoughtful storytelling will find a compelling collection of narratives that linger in the mind well after completion. Rating: 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏有点老了,想表达的内核也是老生常谈,第一个故事男主太畜生,经常爆粗口,挑逗幼女,还想间接杀人,第二个故事故作深沉,很平庸。 配音一般,剧情糟糕,制作也一般,橘子班早期作品,虽价格便宜,但并不推荐玩。
相较于炸鸡汉堡,我果然还是好这一口肉夹馍
第一个故事男主三观不正,后期转变过于突兀。 第二个故事中规中矩。
整体游戏性还是不错。 《直播间》包含了作者对男女关系、社会舆论的思考,甚至隔空call back现实中的fat猫和豆包手机,文本中对于“死宅”的伏笔展开和最终章的铺垫做的很好。虽然不是很理解意义不明的炼铜环节有什么存在意义以及那个屑是怎么会有这么好的妹子喜欢。 《三天》很短片的甜文,作为一个忙到电子ed的人确实觉得这种假期中的小确幸给人带来疗愈。小梦真的是太好了!
短篇小说集 看个开心吧 剧情一般
还行
这款游戏是两部作品放在一起卖的 先说说《死亡直播间》,评价一下主题 它就是很明显的噱头,是男主的一个特殊能力 男主睡着能够附身到一个尸体上,尸体的感受会反馈到男主身上 主角也是神人,凭借这种能力做媒体成了大v,工作也是媒体相关 然而剧情逻辑是经不起推敲的,你按这种能力,不出半个月人就要疯掉了 哪有什么心思去琢磨这其中的利益,然后再搞直播间专门做这类事件 配音感觉像是来练手的,水准各不相同,整款游戏感觉也像是实验性质的作品 所以我就不琢磨这款游戏的主旨了,本身讲的东西就挺流水文的 主角转变得很突然,亲眼看见自己附身的尸体之后想法立马就变了 一点也不像是很长时间使用这项特殊能力的人所持有的心理状态 然后再是《假期第3天》,我一开始没仔细看商店简介,以为是前传之类的作品 主角跟女主到一个豪宅体验三天恋人生活,这三天之后主角记忆力会自动清除 如果写得很长,铺垫得很好那给我的感觉像是《relife》这部番的样子,可惜这篇很短 不过因为很便宜,就随便买来玩玩看了,观察一下橘子班以后的作品咋样吧
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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