
Death In Abyss is an intense flight shooter that challenges you to utilize your maneuverability and explosive firepower to survive against the deep-sea hostilities. In your descent, the nightmares can only get worse.
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About
DEATH IN ABYSS is an intense deep-sea flight shooter that blends elements from classics like Star Fox 64, Devil Daggers, and Omega Boost into a difficult action-horror experience.
Zoom through extraterrestrial seas against unidentified giants lurking in the dark depths.
In your descent, the nightmares can only get worse.
Raging lifeforms swarm towards you. Survive by using your reflexes and versatile movement. Eliminate hostiles with your powerful arsenal to harness their life-force and restore health. Progress deeper into the uncharted ocean, find the source of the outbreak.
Satisfying flight movement, designed for fast-paced action.
A challenging campaign with creepy underwater dread.
Unique infectious creatures and disturbing environment design.
Massive nightmares to fight against.
PSX-inspired graphics with old terminal aesthetics.
Crunchy old-school retro sounds.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My hands hurt 10/10
super rad but endless mode pls ty
Its a cool concept it really is and the earlier levels are fun but there's a point where its no longer a climb and is just a brick wall. I got as far as Reternal and that's when the difficulty spike got to be too much. The hoard levels where you are fighting dozens of enemies is great. You are taught to constantly be on the move, pace your boost, and time your dodges to enemies. Its a fast paced combat puzzle of managing your resources. The enemies also all look incredibly interesting. Each one is unique and brings something to the table that honestly adds to the experince. The ugly is the boss fights unfortunately. The health system of this game revolves on either being so good you never get hit or constantly killing enemies. The plausible line of that is between the two. Unfortunately this goes right out the door the moment you get to a boss battle. Bosses have parts that you can damage to get a bit of health back but usually this also progresses the fight and makes it harder. You have to learn what the best order to break these parts is or to pace yourself while damaging them. Thats at least true for the first one. Returnal, that boss is honestly ♥♥♥♥♥♥♥♥ in its second phase. I streamed it while playing and died 183 times without ever getting it bellow a quarter of its visible health. Id refund the game if I hadn't wasted so much time on that one level because I'm effectively locked out of the rest of the game by it. It spews more projectiles at you than the cumulative sum of enemies from any other level and you honestly can not boost enough to get your bearings. It is misery. I understand the desire to make a hard game. It makes sense for something of an arcade or endless style, but when you have a campaign the removal of difficulty options soils it for people who honestly just aren't good enough to enjoy it.
Прошёл игру за 4 часа, вообще не стоит 710 рублей, ей цена 300 рублей не более, есть более достойные проекты что стоят меньше, но затягивают на дольше
Stare in to the abyss and the abyss stares back. Hard, chaotic, nearly demonic, and creepy. 10/10
Okay, so first I'll make it clear that other people are absolutely correct about this game's difficulty. This game is hard. Its unfair. It's mouse and keyboard only, and the controls can take a while to get used to. You're just a weak little ship surrounded by things that can instantly annihilate you. That being said, this game has the best movement of any 3D spaceship shooter I've ever played. It's just so fun to dash around in 3D. And managing to take down everything with just a little fighter is an amazing feeling. There's a reason I decided to put in the effort to 100% no-hit this game. Dashing can kill you. Like half of my deaths are because of this. This I feel is a little unfair. Maybe restricting how much you can use it with a timer instead of taking damage would have been better. The game is short. It varies based on your skill, but it took me about 5 hours to get through the whole game normally. And about 17 hours to do every level perfectly. There's not a whole lot of content. There's essentially two maps: One in a complete void, and one on the seafloor. The game has 9 levels, each of which can be completed in 3 to 5 minutes. 6 levels of the game are basically just surviving swarms of enemies, but with some kind of modifier to change things up, like needing to kill progress stealing enemies or avoiding instakill explosions. The other 3 levels are bosses. The bosses are great. A lot of the enemies in the game are a bit awkward to fight, like the tongue enemies have weird hitboxes and the spitters have annoying attacks. Enemies do swarm so quickly that only really skilled players will have fun with the game. But I loved it. The bosses can also be a bit unfair, but thy each have patterns that can be figured out to make fighting them easy. The direction the first boss is facing shows what attack it's going to do. The mid-boss's lunge comes from the same direction it left from. And the final boss's air slashes can be dodged by going slowly left or right and dashing only horizontal slashes. Once I got it down, my issues with the game mostly comes from the awkward hitboxes and attacks from unreasonable directions. Other than that, this game was amazing. Though I will say, though the game has practically no story besides ambience and the bestiary, the ending did feel a bit disappointing considering that I survived all the other nonsense the game threw at me. Also yeah, the game is kinda expensive. 5 or 10 dollars less probably would make it look more attractive to others.
Nice Combo of Star fox with a bit of Thunder Force V, Definitely scratched that shmup itch I've been searching for. A bit short and difficult but I really had a great time! Really enjoyed the small story it had too. Don't really see an issue with the price. My only gripe is that I wished the stronger variants of the enemies spawned without having to destroy their nest, was hoping to see the crab more I love their song.
Panted my poops 👍
not a bad game but dev show very little care for miller's law
A tense and difficult stafighter game set within the deep ocean overrun with an unknown lifeform. The game oozes atmosphere and dread from start to finish, a great game if you have the patience to not quit due to the difficulty.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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