
Death In Abyss is an intense flight shooter that challenges you to utilize your maneuverability and explosive firepower to survive against the deep-sea hostilities. In your descent, the nightmares can only get worse.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DEATH IN ABYSS is an intense deep-sea flight shooter that blends elements from classics like Star Fox 64, Devil Daggers, and Omega Boost into a difficult action-horror experience.
Zoom through extraterrestrial seas against unidentified giants lurking in the dark depths.
In your descent, the nightmares can only get worse.
Raging lifeforms swarm towards you. Survive by using your reflexes and versatile movement. Eliminate hostiles with your powerful arsenal to harness their life-force and restore health. Progress deeper into the uncharted ocean, find the source of the outbreak.
Satisfying flight movement, designed for fast-paced action.
A challenging campaign with creepy underwater dread.
Unique infectious creatures and disturbing environment design.
Massive nightmares to fight against.
PSX-inspired graphics with old terminal aesthetics.
Crunchy old-school retro sounds.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a very nice looking game, good controlling game, fun idea of a game. And while I admit I have not beaten the game yet I feel like I've observed a bit. The enemy variety is small, though so is the level count so the variety being low is pretty reasonable. Main reason I'm not recommending is because the game feels, unfair. Like a projectile that can travel faster than you that homes in as well. Gotta dodge roll into the attack to get rid of it but that's the same direction most of the melee enemies are so you're diving into danger to get rid of danger. Enemy count is very high but most of the enemies you'll see aren't worth the health or progress to kill (The little bitty things) but sure can take a quarter-ish or fifth-ish of your health away in a single hit. I got stuck on level 5, because for reasons beyond me they added an insta kill enemy with a very high amount of health that can reverse your progress if you try to just avoid it. It feels a little too hostile type of difficult instead of fun type of difficult, especially with how limited your gameplay options are
Its a cool concept it really is and the earlier levels are fun but there's a point where its no longer a climb and is just a brick wall. I got as far as Reternal and that's when the difficulty spike got to be too much. The hoard levels where you are fighting dozens of enemies is great. You are taught to constantly be on the move, pace your boost, and time your dodges to enemies. Its a fast paced combat puzzle of managing your resources. The enemies also all look incredibly interesting. Each one is unique and brings something to the table that honestly adds to the experince. The ugly is the boss fights unfortunately. The health system of this game revolves on either being so good you never get hit or constantly killing enemies. The plausible line of that is between the two. Unfortunately this goes right out the door the moment you get to a boss battle. Bosses have parts that you can damage to get a bit of health back but usually this also progresses the fight and makes it harder. You have to learn what the best order to break these parts is or to pace yourself while damaging them. Thats at least true for the first one. Returnal, that boss is honestly ♥♥♥♥♥♥♥♥ in its second phase. I streamed it while playing and died 183 times without ever getting it bellow a quarter of its visible health. Id refund the game if I hadn't wasted so much time on that one level because I'm effectively locked out of the rest of the game by it. It spews more projectiles at you than the cumulative sum of enemies from any other level and you honestly can not boost enough to get your bearings. It is misery. I understand the desire to make a hard game. It makes sense for something of an arcade or endless style, but when you have a campaign the removal of difficulty options soils it for people who honestly just aren't good enough to enjoy it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hey, you! Do YOU wish Star Fox featured extensive body horror and gave you nightmares?
I have spent over a days worth of time trying to learn this game and beat it, I have been pushed to anger, frustration, and exhaustion. I haven't played a game this taxing in a while. Eventually taking the evening to finish the final boss, which feels like it goes on forever, until things just click and whatever fear you have about getting in the enemies face leaves you and all that's left is the determination to do more than survive. Would recommend!
Very difficult but if you can handle the learning curve it is a very fun and amazingly designed game, the atmosphere and tension from certain scenes is incredible and the lack of info given makes it all the better to leave up to interpretation.
The least fun game I've ever desperately wanted to beat. I can't tolerate the hand cramps anymore. It's really cool, don't play it.
While I love the games art style and overall mechanics (The gameplay feels great.) But... the game defiantly isn't worth the £16.75 I paid for it. There is no real progression or new weapon types/upgrades. Just 1 map and endlessly spawning waves where the games difficulty doesn't make a lot of sense. Even at 25% off today I don't think its worth the price. This should have been listed at around £4-6. There just isn't anywhere near enough content to justify it. Especially when there are many other games on my wishlist that offer a lot more value for way cheaper. I like the game. I just dont like the cost. Not worth it!
Достойный продолжатель дела дьявольских кинжалов и гипер демоновича. Теперь кампания с чекпоинтами. Мрачность и атмосферность на уровне.
Okay, so first I'll make it clear that other people are absolutely correct about this game's difficulty. This game is hard. Its unfair. It's mouse and keyboard only, and the controls can take a while to get used to. You're just a weak little ship surrounded by things that can instantly annihilate you. That being said, this game has the best movement of any 3D spaceship shooter I've ever played. It's just so fun to dash around in 3D. And managing to take down everything with just a little fighter is an amazing feeling. There's a reason I decided to put in the effort to 100% no-hit this game. Dashing can kill you. Like half of my deaths are because of this. This I feel is a little unfair. Maybe restricting how much you can use it with a timer instead of taking damage would have been better. The game is short. It varies based on your skill, but it took me about 5 hours to get through the whole game normally. And about 17 hours to do every level perfectly. There's not a whole lot of content. There's essentially two maps: One in a complete void, and one on the seafloor. The game has 9 levels, each of which can be completed in 3 to 5 minutes. 6 levels of the game are basically just surviving swarms of enemies, but with some kind of modifier to change things up, like needing to kill progress stealing enemies or avoiding instakill explosions. The other 3 levels are bosses. The bosses are great. A lot of the enemies in the game are a bit awkward to fight, like the tongue enemies have weird hitboxes and the spitters have annoying attacks. Enemies do swarm so quickly that only really skilled players will have fun with the game. But I loved it. The bosses can also be a bit unfair, but thy each have patterns that can be figured out to make fighting them easy. The direction the first boss is facing shows what attack it's going to do. The mid-boss's lunge comes from the same direction it left from. And the final boss's air slashes can be dodged by going slowly left or right and dashing only horizontal slashes. Once I got it down, my issues with the game mostly comes from the awkward hitboxes and attacks from unreasonable directions. Other than that, this game was amazing. Though I will say, though the game has practically no story besides ambience and the bestiary, the ending did feel a bit disappointing considering that I survived all the other nonsense the game threw at me. Also yeah, the game is kinda expensive. 5 or 10 dollars less probably would make it look more attractive to others.
Awsome indie game heavily inspired by Devil Daggers and star fox. I was blown away by how fluid and stable the game proformed during its most intense dogfights. The setting and atmosphere of the games world and story also surpised me by its quality. Yes admitably the game is difficult true to its retro asethetic and while a cheat menu or difficulty options would be welcomed I really dont believe the game needs it. you will miss out of that rewarding sensation of acomplishment which is basically null in the modern medium.
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