
Deadnaut is Screwfly Studios' second game and follow up to cult hit, Zafehouse: Diaries. Deadnauts, so named because they’re unlikely to return, must explore, investigate and fight their way through the derelict ships of dead civilisations. Every mission is unique and no two locations are the same.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome, Its like a cross between Event horizon, Pitchblack Sphere and Event Horizon. Random, random campaigns, character Generation ETC. Awesome. Creepy too! Rating 7.5/10
A shot that misses, whether fired by you OR BY ENEMIES, will lower the ship's integrity and when it hits zero you lose. Rarely the game will sometimes go "lol ♥♥♥♥ you" and spawn enemies with rocket launchers and when this happens you can kiss your run goodbye. A room full of five turrets that you can't bypass is also the effective end of a run. Oh yeah, destroying turrets will also damage the ship even though otherwise you can only disable them temporarily. The fourth and last ship in a run usually has a large difficulty spike. Lastly, the game's updates stopped loooong ago and ultimately you just explored the same kind of dungeo- err ship every time, just with different sizes/layouts. The logs mention stuff like colonies and stations but you never see any of that, wasted potential honestly. I really wish they'd have put more variety into the game, explored the concept further, or maybe made a sequel, but none of that's happening. The ambience, atmosphere, and setting are great but I can't recommend the gameplay at all.
Deadnaut is an experimental RTS game with a sci-fi/militaristic theme where you control a squad of space marine types boarding alien infested ships. The vibe and concept for the game are ripped directly out of the command and control station on the APC in James Camerons Aliens. The quality of the UI is extremely high, you've got great 4K graphics, looks really good, well polished. If the rest of the game met the quality of the UI this would be a AAA game rivalling the X-Com reboot, an easy 9/10. Unfortunately it seems like 90% of the effort went into the UI and 10% into the actual game... you just see a little circular display with an ultra minimalist display of the actual action. That's really disappointing to see so much work go into what amounts to a kind of desktop simulator when it could have been so much more. I don't really recommend this, people who want a good tactical strategy game should try X-Com reboots, or X-Com: The Bureau, which is about the same price as this when on sale.
GG
Fun game, could be even better, but really works well with the spooky atmosphere
Tags: Boards&Cards Additional Tags: Delete Local Content & Remove from Library TLDR: Clunky user interface. Worse version of Zafehouse Diaries. Learning Curve. Unfun.
Very cool concept and atmospheric. A game you play from time to time. Not one where you sit down for hours. Worth a sale buy.
this game is hard and I love it
2/10
I loved this game's theme, atmosphere and presentation. Unfortunately, the actual gameplay just didn't work out for me. The game would have benefitted greatly from even a simple tutorial. Right now all you get is a lengthy manual. Some controls aren't obvious, and you won't survive unless you have a good grip on the game's mechanics. In my first game, it took me a while to even figure out what killed most of my team. The way your crew all have personality flaws makes it sound like it would be challenging yet fun to work around them, much like in Jagged Alliance. Unfortunately, in practice the dialogue is repetitive and your team members have very little personality. Some flaws are crippling and make the team member practically unusable. For example, one will have your team member occasionally disobey orders, which has a good chance of getting them killed as they randomly wander into a room full of enemies; another will have them panic or go berserk almost every time they take damage; a third will make the team member hated by all his buddies, which will hinder the performance of the entire team. The game is also very RNG-heavy. There are various types of enemy, each with specific strengths and weaknesses to certain damage types. But if you actually want to get weapons with the appropriate damage type, you have to find it during a mission and hope it's the right one. And having the correct weapons and armour is crucial, as, once a fight begins, there is little in the way of tactics beyond concentrating your teams firepower. There is a Stealth skill, but I found it virtually useless in practice. Your team doesn't get to improve their skills between missions, and there is no meta-progression. It would have gone a long way towards making the game enjoyable on repeated runs. While the environments are appropriately spooky, there is not much variation among them. There scenery is also repetitive, mostly just dead bodies, doors and computer terminals, plus the occasional teleporter. The enemies are all depicted as red dots - assigning an icon (like the skull-and-dagger used for your team members) to each of the various enemy types would have helped. I could have lived with some of the mentioned flaws, but when put together they make the game too frustrating for me to enjoy.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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