
Deadnaut is Screwfly Studios' second game and follow up to cult hit, Zafehouse: Diaries. Deadnauts, so named because they’re unlikely to return, must explore, investigate and fight their way through the derelict ships of dead civilisations. Every mission is unique and no two locations are the same.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 159reviews | 64% | — | $44K |
| $4.99−50% | 67ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, could be even better, but really works well with the spooky atmosphere
2/10
The game has the facade of being complicated by giving you a ton of stats to manage, but they don't do much to change the game's mechanics. What the game boils down to is positioning your units near a door and baiting enemies out.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved this game's theme, atmosphere and presentation. Unfortunately, the actual gameplay just didn't work out for me. The game would have benefitted greatly from even a simple tutorial. Right now all you get is a lengthy manual. Some controls aren't obvious, and you won't survive unless you have a good grip on the game's mechanics. In my first game, it took me a while to even figure out what killed most of my team. The way your crew all have personality flaws makes it sound like it would be challenging yet fun to work around them, much like in Jagged Alliance. Unfortunately, in practice the dialogue is repetitive and your team members have very little personality. Some flaws are crippling and make the team member practically unusable. For example, one will have your team member occasionally disobey orders, which has a good chance of getting them killed as they randomly wander into a room full of enemies; another will have them panic or go berserk almost every time they take damage; a third will make the team member hated by all his buddies, which will hinder the performance of the entire team. The game is also very RNG-heavy. There are various types of enemy, each with specific strengths and weaknesses to certain damage types. But if you actually want to get weapons with the appropriate damage type, you have to find it during a mission and hope it's the right one. And having the correct weapons and armour is crucial, as, once a fight begins, there is little in the way of tactics beyond concentrating your teams firepower. There is a Stealth skill, but I found it virtually useless in practice. Your team doesn't get to improve their skills between missions, and there is no meta-progression. It would have gone a long way towards making the game enjoyable on repeated runs. While the environments are appropriately spooky, there is not much variation among them. There scenery is also repetitive, mostly just dead bodies, doors and computer terminals, plus the occasional teleporter. The enemies are all depicted as red dots - assigning an icon (like the skull-and-dagger used for your team members) to each of the various enemy types would have helped. I could have lived with some of the mentioned flaws, but when put together they make the game too frustrating for me to enjoy.
Tags: Boards&Cards Additional Tags: Delete Local Content & Remove from Library TLDR: Clunky user interface. Worse version of Zafehouse Diaries. Learning Curve. Unfun.
Very cool concept and atmospheric. A game you play from time to time. Not one where you sit down for hours. Worth a sale buy.
Control characters in real time as they explore derelict ships with a variety of potential threats, including your own systems needing to be adjusted to maintain your view of the situation. Great and atmospheric concept but mostly poorly executed, and a somewhat similar idea has been done better now with this developer's future games and by the game Duskers. High RNG, lack of options for character control, poor character creation options and system, different enemy types that really just change what equipment you will want to use, poor cloning system, lack of interesting character interactions or environment information, needless amount of babying your characters in a way that seems to give you too much control and not enough. Too short and limited in options. Can be worth a look as it even now is somewhat unique but there are better options even by its own developers.
Much more then meets the eye, incredibly atmospheric. A great example of making decisions with imperfect information.
So. There's this thing where you have trouble communicating with your troops. Signal interference or something. And they don't really tell you what you can DO about it. And once it starts it only gets worse. So you can't see anything and you can't do anything. I suppose I could go find a YouTube video about it but... If I have to resort to a YouTube video in the first five minutes of a game JUST to continue then the game has already failed. This has potential but I can not in good conscience recommend it. ... PS: There is a sequel or spin off game called "Deadnauts: Signal Lost." *Giggle!*
Deadnaut is an experimental RTS game with a sci-fi/militaristic theme where you control a squad of space marine types boarding alien infested ships. The vibe and concept for the game are ripped directly out of the command and control station on the APC in James Camerons Aliens. The quality of the UI is extremely high, you've got great 4K graphics, looks really good, well polished. If the rest of the game met the quality of the UI this would be a AAA game rivalling the X-Com reboot, an easy 9/10. Unfortunately it seems like 90% of the effort went into the UI and 10% into the actual game... you just see a little circular display with an ultra minimalist display of the actual action. That's really disappointing to see so much work go into what amounts to a kind of desktop simulator when it could have been so much more. I don't really recommend this, people who want a good tactical strategy game should try X-Com reboots, or X-Com: The Bureau, which is about the same price as this when on sale.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 67 | 70% | $4.99 | |
| $1.9M | 2.8K | 90% | $19.99 | |
| $41.5K | 96 | 86% | $14.99 | |
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| $217.2K | 3.8K | 91% | $3.59 | |
| $137.7K | 422 | 91% | $9.74 |
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| $44K | 110 | 95% | $12.99 | |
| $44K | 557 | 78% | $4.99 | |
| $44K | 343 | 66% | $3.99 | |
| $44K | 50 | 72% | $19.99 | |
| $44K | 228 | 68% | $9.99 | |
| $44K | 550 | 52% | $4.99 |