
Deadnaut is Screwfly Studios' second game and follow up to cult hit, Zafehouse: Diaries. Deadnauts, so named because they’re unlikely to return, must explore, investigate and fight their way through the derelict ships of dead civilisations. Every mission is unique and no two locations are the same.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ce jeu combine un ergonomie rebutante avec côté tactique trop recherché et donc très très difficile à prendre en main. Même le joueur le plus hardcore aura du mal.
cool concept, execution was just not quite good enough sadly.
Honestly great, kind of confused by the mixed review and by the fact that I had never heard of it before i picked it up
I just didn't really enjoy it.
The game has the facade of being complicated by giving you a ton of stats to manage, but they don't do much to change the game's mechanics. What the game boils down to is positioning your units near a door and baiting enemies out.
So. There's this thing where you have trouble communicating with your troops. Signal interference or something. And they don't really tell you what you can DO about it. And once it starts it only gets worse. So you can't see anything and you can't do anything. I suppose I could go find a YouTube video about it but... If I have to resort to a YouTube video in the first five minutes of a game JUST to continue then the game has already failed. This has potential but I can not in good conscience recommend it. ... PS: There is a sequel or spin off game called "Deadnauts: Signal Lost." *Giggle!*
two thumbs up
Control characters in real time as they explore derelict ships with a variety of potential threats, including your own systems needing to be adjusted to maintain your view of the situation. Great and atmospheric concept but mostly poorly executed, and a somewhat similar idea has been done better now with this developer's future games and by the game Duskers. High RNG, lack of options for character control, poor character creation options and system, different enemy types that really just change what equipment you will want to use, poor cloning system, lack of interesting character interactions or environment information, needless amount of babying your characters in a way that seems to give you too much control and not enough. Too short and limited in options. Can be worth a look as it even now is somewhat unique but there are better options even by its own developers.
Much more then meets the eye, incredibly atmospheric. A great example of making decisions with imperfect information.
Не поддерживает соотношение сторон отличное от 16:9, даже в виде "черных полос": только сжимает или растягивает картинку.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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