
The Prime Sinister’s reign of chaos has Londoners shaking in their boots! Air-dash, wall-run and rocket-punch your way through garish goons & badass bosses as you use your super-powered gauntlet to bring evil-doers to justice!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Misfits take the stage Punches fly through comic streets Heroes earn their name
aucun reglages clavier hop poubelle , dommage je ne peux plus me faire rembourser ,... jeu non terminé , pas fait par des gameurs
Hodnocení: Průměrná / *** Deadbeat Heroes je kombo mlátička nejlépe pro dva lidi. Hra to není nějak dlouhá, příběh je jednoduchý, porážíte 10 bossů a tím dokončíte hru. Grafika je pěkná na styl hry. Co mi moc nevyhovovalo je ovládání, protože je to velký nezvyk. Abyste se dostali do dalších úrovní a na boss fight, musíte splňovat požadované známky (A,B,C,D..) což je kolikrát otravné. Hra mi i několikrát padala z neznámého důvodu. Hru ve slevě doporučuji ale bez slevy vůbec. Dělat komba v singleplayeru je těžší a dokáže to zkazit pocit ze hry. SnowDe
I didn't understand anything while playing. But it was fun
https://youtu.be/3xi8hTfmplY Mostly a button masher the small combat arenas lack the complexity to provide much long term appeal.
Close to recommending for the comic book style/theme but it's just a bit too simplistic and repetitive. Moves have satisfying impact but you start with too few moves and things are to slow to expand (in terms of enemies and moves)
My son likes this, but the mechanics aren't fun enough for me to say the same.
I wouldn't recommend this game, especially at full price. I have played up to and beat the 3rd boss and only 7% of players have reached that as of this post. However, it may be more fun co-op, maybe that 7% is actually a 14% due to split screen. I just feel like nothing is really changing from the beginning, besides a new power per villain, which has limited charges, and more enemy types, but they don't really change much up. I dislike any game with a progress gate, I don't like being forced to replay anything I have completed. So far I have gotten enough points, but I know the moment I fail once to get the points, I'll be done with the game, I'm not that interested. I'm not really into the Superhero genre, but the humor was OK. The voice acting though...didn't really feel much emotion.
The game is extremely shallow despite being so focused on scoring. You only have a few moves at your disposal and they're all some variation of seeking dash punch. The combo management is non-existent, you just mash on an enemy with an endless series of punches into jump punches to S rank every level. Every level plays exactly the same, the same rectangle rooms leading into each other, the bosses and boss levels play out the same way as well. The only difficulty comes from the obscene amounts of effects and screenshake that happen as to obscure your vision of the field. Just about the only good thing I can say of the game is the presentation, it looks nice, but that's really the only thing going for it.
I am going to finish it, but there's a few annoying things that hold this back from actually being a good game. Look, the combos largely go together well, it offers some challenge, particularly later on (though it's not that difficult really) and sometimes the humour, such as it is, even lands. But it's near impossible to conventionally leave the game in the middle of a mission (using Steam to do it does work, but should not be necessary), or, restart a mission at all, and the game demands a high score on each level in a world before you can fight a boss. Whilst this ceases to become a problem once you can string half a dozen moves together, it's still very necessary to be able to restart a mission without dying. The level overview and random count down at the beginning of each level also don't help stem the glacial feel of the game out of combat. Also, my game glitched as I finished off the final minion of the penultimate level of the penultimate world, and trying to figure out what I could do then was not fun. Oh yeah, and it is really hard to avoid picking up villain powers in combat, and whilst many of them are useful, there are others such as telekinesis which can actively get in your way if you attempt to use them (honestly, it's just telekinesis, but that's still annoying). Though it is nice that when you get a non combat power bosses and super minions that would require a combat super no longer do to damage them, and kudos to the developers for thinking of this. Look, it's definitely not terrible, and if you got it during the humble bundle it's worth playing, but don't buy this separately. There are better ways to spend your money.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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