
Face the Ancient Gods! Set the sails of your flying pirate ship and embark on a roguelite adventure in the steampunk world of Dead Weight. Explore floating islands in search of loot. Choose a class and enjoy turn-based tactical combat on tiny battlefields where every step matters.
Modeled estimate, not a reported figure. How we estimate →
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About

A marvelous steampunk adventure awaits you in the roguelite world of Dead Weight. Board a flying ship, stock up on fuel, hire a trusty crew and get ready to explore dangerous islands and fight the Ancient Gods in turn-based combat. Unlock new skills, characters, get stronger and uncover the darkest secrets of this world.
Face the Ancient Gods
The world is rapidly changing and you will have to change with it. Mighty creatures have risen from their eternal slumber. Will you fight them or follow them in pursuit of forbidden knowledge?
Enjoy Turn-based Combat
The battlefield is tiny. Think ahead if you want to survive.
Get Stronger
Upgrade your ship and train the crew. An extensive skill tree, 4 characters with unique gameplay. Combine different equipment to create a build that fits your playstyle.
Explore the World Full Of Danger
Travel across the skies on your swift ship. Find ancient ruins and uncharted islands scattered across the steampunk world.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 188 reviews with recorded playtime.
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Разрабы, видимо, так рассуждали: 1) Игра (по каким-то причинам) должна быть рогаликом 2) Но она довольно легкая, а значит игроки не будут умирать, а значит не получится рогалика 3) Дак давайте навесим душных механик с топливом и усталостью и унылых ограничений, чтобы игрок умирал чаще! В итоге получилось интереса не добавилось, вышло просто душно Ну и еще прогрессии не чувствуется, дерево прокачки неинтересное, реиграбельность тоже не очень А жаль
баланс? не не слышали, но на пару вечеров игрушка годная. очень бы хотелось по больше штрафов за безумие, так как с безумием выше 100% игра становиться легче.
好评给到中文适配,小团队有中文本地化真的不容易。但是游戏本身的重复游玩性存疑,数值方面值得进一步的打磨。本来是想退款的,但是还是鼓励一下制作团队!
отличный тактический роуглайт
хорошая игра, советую всем !
I've been waiting for this game to release since one of the first public demo versions and I am not dissapointed. Great art, music, mechanics - love it all. It was my most anticipaded game of this year and i believe with more updates this game will be one of the best indie games released in recent years. Much love to developers, I belive you'll make great things :)
I liked the advertising campaign. I started playing the demo. Somewhere in the middle of the game, I liked the mechanic of throwing enemies into the abyss. It was both fun and effective. Like the worms in the game of the same name. The generation of obstacles in the locations is a significant improvement over Into The Brige. The battle of the gods turned the world into floating islands. It reminded me of "netstorm." Thank you for the nostalgia and the incremental mechanics. May you become rich, developers!
10 падений в Бездну из 10!
Хорошая игра, интересная, можно пройти основной сюжет за пару вечеров, а потом по желанию уже переигрывать.
[h1][b]致死负重:破浪陷阵,决胜之志,明牌博弈仍需精算的战棋推演[/b][/h1] [hr][/hr] 独立工作室Klukva Games在7月16日释出的《Dead Weight》无疑是《陷阵之志》这类略微硬核小棋盘回合制游戏的同类续作,同时又因为局外的rougelike要素而将无谓的难度削去,玩家只需要在一个[b]满是飞艇哥布林、克苏鲁古神的蒸汽朋克废土[/b]之上完成一盘盘敌意明牌的反击,体会到[b]纯粹的战术致胜,[/b]因为每一局都不容易,[b]负重前行的预判取胜后,更能获得纯粹的智性快感。[/b] Dead Weight的词义外延,恰恰表明了这个游戏的两大特质:战术侧的[b]难移千钧[/b],以及经营侧的[b]资不抵债[/b],也正因在这硬核的筹算中,我们必须成为轻盈而精准的手术刀,利用各类机制来[b]完成一关多解[/b]。 [h2][b]寡能敌重:战术策略游戏最核心的魅力永远是思考的乐趣[/b][/h2] 本作并不打算用巨大的地图来营造史诗感,战场往往只是几层狭小的飞艇甲板或微型悬浮岛,我们将扮演四位英雄,在古神的召引下,清理秽悒的异徒,或许会重坠深渊,但当我们带着Meta进度杀出冥界的时候,自身的强化会给战场带来更多新的解法。 游戏中每一场战斗都是随机的出题(点击左下角的重开,[b]障碍物以及怪物的出生点都会变位[/b]),在加上怪物强制先动给玩家带来的移动阻碍,让角色无法依靠数值碾压,而是必须在走位中完成[b]小刀割肉地减员[/b]。 每一个回合,敌人的攻击意图、落点和伤害都是已知的出题信息,[b]100%确定的明牌博弈、主控角色有限的行动点以及微缩棋盘中以多打少的步步紧逼[/b],开战即决战,我们必须置死地而生急智。 [list] [*]强力的武器绝非冷热兵器,而是[b]位移(某一个英雄的被动技能就是依靠不断的移动,才能打出可观的伤害)[/b],由于敌人的意图是上了发条无法临场更改的,所以轻巧地走出攻击范围是减少战损的第一步 [*]位移带来的连锁便是,怪物在玩家回合后的移动会被我们诱敌,而游戏中[b]存在友伤[/b],因此适当剌开空挡后,将近战敌人引至身旁,然后让远程的敌人AOE溅至其友军身上。 [*]这种诱敌往往是通过我们在主城[b]酒馆[/b]招募炮灰后可更加自如地实施,尤其对于远程流派(阿莓,看板娘)而言,炮灰成为吸引仇恨的火车王可太必要了。 [*]游戏更鼓励[b]让怪物产生位移的地形杀[/b](用这种方式击杀,会获得名为“诸神认可”的局外进度点),这也正是暗合了游戏原名,[b]因为怪物不会在玩家回合自行移动,我们通过合理的技能释放,将其进行变位,从而直接使其即死[/b]。 [*]游戏允许一次关卡的随机重开,并且对于不会影响战局的移动,是可以撤回的[b],这一点对我而言可能容错偏小,因为时常会将移动误点为推击[/b],若是能直接撤回一回合,感觉就不会有太多的高压脑溢血时刻了。 [/list] [h2] [b]云海漫游:一场充满算计的肉鸽之旅[/b][/h2] 大地图探索仰赖空艇燃油,但鼓励贪婪,因为燃油耗尽无非是随机漂流,而且这对于驱散战争迷雾的开图反而更有裨益。辎重的临时燃油、回血道具、武器等,为探索以及战斗带来了更多助益。 除了浮空战,玩家可以在有限的疲劳值(如果不调减,积满疲劳就会强制重开)下前往事件岛,利用飞艇左侧的三维,合理的卖出属性,将每一次奇遇便为战力飞涨的契机。 但是就目前感受而言,游戏最重要的还得是货币,主城的市场、铁匠铺、迷雾开图、酒馆休憩与招募,都需要硬通货。因此,战斗远比事件重要。 因此能战则战,这对局内英雄升级以及局外双重的增益都有好处。 阿恩的狂战士越战越勇,阿莓的放风筝瞄准爆射等无不需要在局外的古神馈赠以及英雄轮回中取得终局强化后才能更加得心应手,[b]毕竟,这部游戏还是需要奖励擅于思考的战术家,防止他们不断碰壁。[/b] ……或者,新设污染,完成一定主线进度后带来新变量,将玩家置于新的利益天平,使之考虑是向死疯狂,还是小心翼翼地生存。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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