
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.71/day in the week to Sep 14 → 29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 71.1Kreviews | 91% | — | $16.7M |
| $69.99 | 43.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely loved playing through this. It's paced perfectly and the story inflicts this sense of dread and keeps getting more and more intense the whole game.
Muito Bom.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.43/day in the week to Jul 30 → 44.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 |
| 11.2Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
29.8豪华版太值了,不过5块钱就多了3个皮肤,不要皮肤立省5原,第一次玩一定要选不可能模式,代入感无敌。横向对比的话,没玩过生化系列,本作难度远低于恶灵附身,个人感觉比恶灵附身好玩。给好评不仅因为游戏好玩,最重要的是玩这个不用下傻逼EA平台!EA亲妈暂时打赢复活赛。
I really liked the original Dead Space games, and Getting the entire Trilogy for less than 10$ was pretty nice. TLDR? I give this game a 9.5/10 For just doing one run through. I would say The original and yes event this game is one of the best games Made So Far and well worth a try. My save game says 12hours 32minutes, to complete a normal difficulty run, I think I only missed One unlockable room that I just did not care to backtrack for. I also dilly dallied a fair amount, SOO you can complete it in much less time with relative ease. Pros -Gameplay Is fun -Plasma Cutter PUNCH OF DOOM upgrade was fun :D -Story is pretty good -Graphics are better than the Original. -I think I spent 5$ on this and This is generally worth it. -If you like Replay ability this game was made for New Game + -I feel like they did a great job on the remaster. -They reworked the guns to be a bit more balanced. Flamethrower is still a bit underpowered IMO, BUT it does have its use. -They removed some of the cheesy monster spawns that just felt cheap./// They balanced this by making enemies a little bit more tanky and stun less or not at all///See Note *** Cons -They follow Dead space 2 and 3 Cannon over the original cannon. I prefer the Plague zombies with the Marker being an Alien device that stops or stunts the plague's ability to activate and do stuff over THE EVIL SPACE PILLAR IS DOING IT ALL. It is just a reversal entirely of the story and I prefer the original But still pretty good Subsection--- Some of the characters had some revisionism, and while not really a con, it is worth pointing out. -I do not like to immediately replay games as it feels repetetive. So locking things behind the New Game+ Kinda blows, but I mean Its not much of a con, You can just download some one else's blank New Game+ save and avoid this issue all together and I might honestly have done that Had I known.. -Some people report terrible issues with game crashing/bugging out/not working. I had zero problems so I do not know what the deal is with that, But I have heard about it. -There was a Slight stutter on a few occasions. Generally right after I loaded the game up it would randomly have a stutter for about 2-3 seconds a bit into the gameplay and then I would not have any problems with it for the rest of my session. BUT I understand some people have major problems with it. -It is attached in any way to EA *Spits on the ground* and as we all know they are an anti consumer and generally trashy company. It is one thing to protect your games, Another thing to screw over your customers. Neutral -They upgraded some Visuals for the environment to help you know the Danger Gravity lifts are happening. I never had a problem with it in the original but it is a QOL for some people. -They remade the Asteroid Defense segment. Some people Like it some people hate it. Personally I think it is a much better system from what I remember but it has been 10+ years since I played the original. -Ok so It will take a longer amount of time to start up than you might expect 10-30 seconds for me, BUT it is not just booting up the game, it is loading in the last save you had, SO if you go directly into continue, There will be ZERO Loading time for that. Which I was hella amused about when I first noticed that. -I do not respond to music the same way everybody else does, And It got really annoying hearing it screech at me Every Encounter, so I had to turn it off. Instead of setting the mood for horror it just ruined the mood for me. Tbh I think it is more fun without the Music. -Horror is... Subjective. I know a lot of people are scared of stuff like this, but I got a few good laughs out of the game rather than being scared. -Ok So we have a space ship, and it is all connected which is awesome, BUT the actual layout is just not real. I get that things are done for video games, But Why not actually design a space ship AND THEN put the horror into it. Idk It just makes sense to me to do that instead. But random zig zagging hallways just make no sense for me. Also The air vents being big enough that three people could fit in them pretty easily is just amusing as all heck. -I wonder how fun this would be in first person. Note *** -The changes to combat might make some people say the game is way easier now. It Kind of is and kind of is not. They removed some cheesy necromorph spawning right on top of you, and they adjusted enemy speed to be generally more managable. Rather It was Balanced around being fair to the player without giving you cheap hits. If you get hit you generally(but not always) positioned poorly, missed shots or failed to use your Stasis on targets you should have. Personally allot Achievements -Achievements(The other Dead Space games do not have Steam Achievments) -There is always PENG. -SUPER PUNCH(Seriously get this addon for the Plasma cutter it is at the very least useful, but also REALLY amusing) -Why is everybody Dying?(Right as I show up) -Genuinely a Masterclass in the world of Games -Revisionist Canon
Anyone that is crying about this game being laggy or having performance problems, should probably just look inward and honestly evaluate the older hardware they currently have; Upgrading it if possible. It works flawlessly and is beautiful as ever. Stop complaining about the performance of the hardware you are choosing to use at this point. Get your money up and fix it. I have spoken.
觉得还行,至少剧情上玩到了新的剧情,至于有人说做的不好,我觉得最重要的除了评判好坏,还应该在作品上持续支持一下,毕竟如果希望这个ip系列持续出新作,不断改善,那么就要有经济支持,如果有大量的人和我一样,持续用经济支持,工作室吸取玩家意见,那么我认为这会是一个非常nice的持续产出的生态。可惜的是很少人支持,那以后恐怕很难出续作了。。
画面不错,氛围感营造的很好,恐怖程度可以和逃生媲美。断肢设定可能比较新奇但是实际游玩的时候不太容易上手,老是容易瞄头。另外个人觉得剧情走向衔接得很崩溃,即将做完的任务老是各种情况影响要么失败要么被迫更改目标,给我来点好的啊!越打越绝望甚至有点PTSD了!不过总体来说还是非常值得入手,对恐怖游戏无感的慎入!
[h1] 6.9/10 [/h1] 这是我玩的第一款恐怖游戏,带着极高的要被吓死的心理准备,我打开了游戏,开头电梯场景确实给我唬到了,直接在椅子上滑行一米。但玩着玩着,我感觉不太对劲,这游戏是吓人,而不是恐怖,95%的恐怖元素都来自突脸和音效渲染,有时候明明没有东西,搁那放死人BGM,我都不敢往前走。随着剧情推进,对丧尸的恐惧感逐渐趋于0,但永远会被突脸搞得心头一紧,然后骂骂咧咧打死,全程一惊一乍的,体验不是很好。[hr][/hr]剧情主要靠对话和日志推进,但在初见的时候,根本没法专注听对话,只顾得上哪里有怪、往哪里跑,日志更是根本看不进去。我对剧情的了解主要是看老戴攻略和弹幕复盘出来的,但说实话也没觉得有多吸引人,反而觉得每个人都有不同程度的脑瘫。[hr][/hr]收集系统更是一坨,完整玩一趟下来武器升级还差一半,鬼知道藏在哪了,好像有的需要解锁了高权限再回去拿,地图上又没显示(地图也是一坨,只能显示一层,还不让拖拽),也没有支线任务,怎么可能找得到,本来还想开二周目做下全成就,刚玩两分钟又被吓一雷,拉倒吧到此为止。
哈人
yes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459 | 2 | 0% | $8.99 | |
| — | 0 | — | — | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $2.7M | 29.9K | 94% | $3.99 | |
| — | 0 | — | — | |
| $0 | 28 | 64% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 18.7K | 94% | $29.99 | |
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| $16.7M | 44.3K | 83% | $19.99 | |
| $16.7M | 45.6K | 95% | $17.49 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.8M | 7.6K | 58% | $59.99 |