
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.71/day in the week to Sep 14 → 29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 71.1Kreviews | 91% | — | $16.7M |
| $69.99 | 43.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
En mis irrefrenables sueños, veo ese pueblo: Silent Hill.
Pretty spooky, gameplay and story were interesting. The story hooked me, I hate horror games but I really enjoyed this game. I hope they remake Dead Space 2 as well. I really don't have anything bad to say about this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.43/day in the week to Jul 30 → 44.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 |
| 11.2Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中配好评,但是艾萨克的配音演员声音太年轻了,有点出戏。前几章恐怖氛围很好,到了中期虽然有新怪但流程还是往返跑,有点枯燥,吓人的套路也一直重复,彻底免疫了,最后几章就只想早点刷完怪看个剧情结束游戏
its good some parts glitch out during cut scenes
29.8豪华版太值了,不过5块钱就多了3个皮肤,不要皮肤立省5原,第一次玩一定要选不可能模式,代入感无敌。横向对比的话,没玩过生化系列,本作难度远低于恶灵附身,个人感觉比恶灵附身好玩。给好评不仅因为游戏好玩,最重要的是玩这个不用下傻逼EA平台!EA亲妈暂时打赢复活赛。
Cuando apareció Dead Space en 2008, muchos descubrieron que el terror no necesitaba una mansión embrujada ni un pueblo maldito. Bastaba una nave espacial inmensa, silenciosa y prácticamente abandonada para que el jugador sintiera esa incómoda sensación de no querer abrir la siguiente puerta. Años después llegó el Remake. Y la primera impresión es inevitable. Visualmente luce espectacular. La USG Ishimura ya no parece un escenario; parece un lugar real, frío, pesado, donde cada pasillo transmite la impresión de que algo ocurrió allí mucho antes de que Isaac Clarke pusiera un pie. Es cierto que exige bastante al procesador, especialmente en equipos más modestos. Pero las tecnologías actuales, como FSR o DLSS de NVIDIA, ayudan a que la experiencia sea mucho más estable y permiten disfrutar de un apartado gráfico realmente sobresaliente. Lo interesante es que sus desarrolladores entendieron algo que no siempre ocurre en esta industria. No confundieron un Remake con hacer un juego diferente. Comprendieron que el corazón de Dead Space seguía latiendo con fuerza. Por eso, quien jugó la versión de 2008 volverá a encontrar ese magnífico survival horror construido alrededor de la tensión constante, de la incertidumbre y de una ambientación que no necesita sobresaltos cada cinco minutos para mantenerte incómodo. Si hubiera que buscarle un pariente cercano, probablemente muchos pensarían en Resident Evil 2 Remake. Ambos comparten esa sensación de explorar un lugar hostil donde cada bala vale y cada habitación puede esconder un problema. La diferencia es que Dead Space apuesta por una aventura considerablemente más extensa. Son alrededor de veinte horas durante las cuales la exploración, el diseño de niveles y una historia bien contada consiguen que el viaje nunca pierda fuerza. Y eso, en tiempos donde algunos remakes parecen olvidar por qué fueron queridos en primer lugar... tiene mucho mérito.
Tremendo remake, muy bien planteado, pero ejecutado de la peor forma posible. Como casi el 99% de los juegos de EA... Como me van a decir que dejaron el juego asi, 3 años despues de su salida es injugable de la cantidad de stutter que tiene, stutter transversal, stutter cuando vas a pelear, stutter cuando abris una puerta, stutter cuando salis de una cinematica, stutter cuando guarda partida automatica, dejate de joder. El rendimiento del juego es bueno. Se ve espectacular. Es fiel al juego original e introduce algunas mecanicas y partes nuevas. La dificultad esta correcta, pero el stutter constante... te obliga a dejar de jugarlo, porque los primeros minutos lo bancas como una fiera pero luego, te empieza a marear y se vuelve totalmente insoportable. EA de mier.... arregla el juego maldita sea.
豪万
太卡了cpu拉满30针,游戏操作慢的和牛一样。玩法一般,主要是美术比较独特,剧情一般,实在想玩等打折入吧。不推荐
yes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459 | 2 | 0% | $8.99 | |
| — | 0 | — | — | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $2.7M | 29.9K | 94% | $3.99 | |
| — | 0 | — | — | |
| $0 | 28 | 64% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 34.2K | 83% | $19.99 | |
| $16.7M | 45.6K | 95% | $17.49 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.8M | 7.6K | 58% | $59.99 |