
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.71/day in the week to Sep 14 → 18.8/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 63Kreviews | 91% | — | $14.8M |
| $69.99 | 43.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2750 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这么伟大的制作组,希望他们死后也能进入自己创造的世界🙏🙏🙏 新鲜感玩到第六章甚至第五章就开始消退,后面一半的流程都是重复,说好听点叫再现艾萨克修复石村号的过程,说难听点就是没活了硬拖游戏流程。 我玩的最高的困难难度,这款游戏杀怪是靠打断四肢,其实转念一想就是用一个更加刁钻的方式清空总血量,没有爆头之类的奖励伤害,几乎所有的怪都没有弱点, 还有很多怪的“弱点”打爆之后会爆出一摩尔的小怪,拿步枪打最普通的小怪都要打上个几十枪才能打死,那种看着一点点大的远程怪更是聚力炮4-5炮都干不掉,在这种清空总血量的模式下补给仍然是少的可怜, 设计者在设计之处似乎就没有考虑过高难度数值的平衡,商店页面什么东西都贵的要命, 想要成长就根本没钱买血包和弹药,想要续航就没钱买节点和新套装。 一周目的属性成长也是杯水车薪,新套装一件几万块,前几级连护甲都没有。武器有不少,但是每把武器都要分别升级的弹药也对应着不同的武器,在连续出怪的时候一把武器的弹药会很快见底, 这注定了玩家要吃百家饭当武器大师,所以强化个别武器的性价比不高,而锯片枪之类的弱枪又让人没有强化的欲望,玩起来特别难受。 更糟糕的是这游戏有一个底层逻辑一一你干什么都要刷波怪来骚扰你, 哦不对,很多时候是刷2-3波怪。似乎设计者也意识到这游戏玩法上没什么深度,那就刷怪呗。走路时不时就检测到生物入侵,直接关灯把你和怪锁在一起。一交互就有怪从通风管道里爬进来咬你。越到后期怪的质量越高刷的越多,设计者似乎觉得玩家到后期战力非常高似的。 一波接一波的怪疯狂消耗玩家的弹药和补给品,更重要的是消磨玩家的兴致,让我专心致志修一段时间的飞船说不定更有沉浸感。关卡设计缺陷的集中爆发点就是最后一章,要是下去直接打个boss说不定能让我打个好评,在那边按一次交互出一大堆怪,运东西运了几十分钟,几万块的弹药和血包全打完了,这若至一一样的流程耗尽了我全部的耐心,我运nmlgb 优化马马虎虎,我这个配置全最高140-180帧左右,有dlss 这游戏最大的优点是便宜,十几块钱的3A谁能忍住不买来玩玩?环境、 UI美术和剧情还是有不少可圈可点之处,想入坑的朋友千万不要和我一样当m选困难,玩玩中等或者简单就行了。
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.43/day in the week to Jul 30 → 44.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 |
| 11.2Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Somebody please buy this frenchise from the greedy hands of EA (useless)
Oynanışı modern Resident Evil oyunlarına benzer ama daha hızlı ve çeşitli, her silahın 2 kullanım modu var, kinesis ve stasis var, biriyle zamanı yavaşlatıp biriyle canavarların kolunu bacağını söküp onara fırlatabiliyosunuz. Atmosfer ve ses tasarımı özellikle çok etkileyici, sulama sisteminin sesinden korktum. 2. oyunun remakeini iptal eden EA çalışanlarının beynini sikiyim
ui像狗屎,tab之后为啥只能方向键操控
Amazing visuals, good BGM, satisfying story. Basically the complete package. 10/10 would recommend
老游戏也是好游戏,但是有恶性bug,游玩需常存档
Allegedly the perfect remake, so good, i was reccomended this rather than OG ds1
Это шедевр по всем фронтам. Единственное, что плохо, - ремейка двойки не будет в ближайшие годы. Это конец.
tentacles??? this isn't anime??? also pretty good game yippee
J'ai fait ce jeu à sa sortie et c'était fantastique. Je reviens lancer ce remake 18 ans après... Woaw, curieux de voir le rendu. - Niveau atmosphère et ambiance: c'est dingo. Le vaisseau pue le métal, le sang et la crasse. Lumières, contrastes, réflexions, le rendu est incroyable à condition de pouvoir pousser les réglages. - Le sound design est tout aussi excellent. Ça grouille tout autour de vous, c'est flippant, ça fonctionne terriblement bien comme au temps jadis. - Le gameplay est très efficace, ça n'a pas changé non plus. On sent "le poids" du perso mais c'est assez vif, ça tronçonne et ça mitraille. - L'histoire, boarf... J'y avais prêté plus d'attention en 2008, mais aujourd'hui, bon... On s'en fout? Elle donne un contexte nécessaire et c'est tout. Rien de fou selon moi. Tout semble donc très sympathique dans ce remake -MAIS- C'EST LE COUP DUR: - Le jeu souffre d'un problème de "traversal stuttering" (bien connu apparemment) que j'ai effectivement constaté. Ce n'est pas permanent mais surtout dans des zones ou le jeu va charger des ressources en arrière-plan (en gros, et si j'ai bien compris..). La plupart du temps on s'en fout ça passe, mais parfois on les sent BIEN et c'est vraiment un pète immersion qui vient vous casser la fluidité. Je pense que c'est bien le jeu qui est en cause vu que mon pc me semble correct; j'ai aussi tenté quelques benchmarks avec capframe.x en jeu et on voit clairement ces pics.. Donc... Soit le jeu n'aime pas mon système ou ses équivalents (et tourne mieux sur d'autres) et je n'ai pas de chance.. Soit c'est vraiment le jeu qui déconne sur ce point, comme semblent le confirmer mes petits tests et d'autres posts que j'ai pu lire à ce propos. Moralité: pour ceux qui passeraient outre ces soucis techniques, le jeu est excellent. Mais le stuttering fait vraiment ch.er. Je suis allé au bout de ma 1ère partie, mais aurai-je la patience de me refaire une partie+ avec ces micros-saccades? Pas sûr.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.5M | 22.9K | 92% | $7.99 | |
| — | 0 | — | — | |
| $0 | 28 | 64% | Free |
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| $14.7M | 29.6K | 96% | $13.99 | |
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| $14.7M | 57.9K | 89% | $14.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $14.8M | 31.3K | 94% | $19.99 | |
| $14.9M | 33.4K | 90% | $19.99 |