
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 738 reviews with recorded playtime.
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un classique du genre survival horror SF. Bien plus qu'un remake. Le jeu s'offre une nouvelle vie avec toutes ses revues/optimisations techniques. Malgré son âge (développement du jeu original en 2008), la direction artistique et technique n'a clairement pas vieillie. On prend plaisir à se replonger dans cet univers glacial et angoissant. De plus le background dystopique est bien plus poussé que ça en a l'air (Unitologie, CEC, technologie de forage et exploitation des ressources interplanète...) Techniquement c'est vraiment solide. La gestion de la lumière, l'audio et la musique vous plonge instantanément. Un classique à découvrir ou à redécouvrir pour ceux qui ont joué au premier du nom. Des jeux comme on n'en fait plus aujourd'hui, fait et conté avec passion et amour. Clairement à recommander. Pour le prix, vous ne serez clairement pas déçu.
Review based on Hard playthrough: It was a properly immersive game that really tested my creativity in terms of ammo management and approaching the necromorphs. There were a few times I felt very tense in fights from slowly running out of ammo, especially with the jump scares. Good selection of guns that remain truthful to the original. I've played the original and the remake once on Gamepass, making this my 3rd round through the Ishimura. I've been exploring organically and even on this run I'm finding new areas and easter eggs. I expect my campaign to last about 20-25 hours at current pace, which is great for $5. I think the graphics still hold up very well, especially with ray tracing enabled. Story is creepy and doesn't feel cumbersome to the progression of the game. Only gripe is that the movement in zero gravity can feel clunky, especially when in combat. Overall 8/10
First time playing, wish I played it sooner
отличная игра всем советую только накотите рсскую озвчку
2023 hatte ich mit dem Spiel geliebäugelt, doch 60€ dafür waren mir eindeutig zu viel. Jetzt 2026 im sale die Deluxe Edition für 5.99€ ergattert! Das Spiel ist eine tolle Abwechslung zu den ganzen Openworld games. Deadspace hat vieles richtig gemacht, da kann sich Starfield eine Scheibe davon schneiden!
esta muy bien optimizado, es muy fiel al original
서바이벌 호러를 처음하는 사람들에게 추천하는 작품. 특유의 분위기, 특색있는 무기들, 매력적인 적들이 이 게임의 장점이다. RE2, 4를 떠올리는 사람들에게는 다소 아쉽다고 느껴질 수 있지만, 그럼에도 20시간 동안 즐기기엔 충분한 게임이다.
Muito bom
游戏史上最出色的UI设计,没有之一,恐怖游戏的标杆之一。 30块物超所值,整体瑕不掩瑜,非常推荐。 游戏营造的氛围极其优秀,环境塑造极佳,只是战斗部分稍显拉跨,不如2代,武器性能太高,哪怕是前期缺少弹药,依旧可以一边倒的屠杀尸变体,而在中期拿到的动能和接触光线,更是尸变体最严厉的父亲,一个远程无下坠激光武器,伤害还高的要死,哪怕尸变体的基础击杀逻辑是切割四肢,你激光叔叔依然可以打身体直接秒杀,甚至副开火模式还是蓄力,直接秒精英怪的程度,动能枪更是近战特化,被尸变体围了?不要怕,动能枪直接一个近距离冲击波,击倒加击退,再让尸变体骨肉分离,哦,忘了说了,你动能叔叔是范围攻击哦,而副开火模式更是一个全图吸怪的黑洞,我就问你阴不阴?这种一边倒的屠杀,导致整体战斗水平比2代逊色不少,不过见仁见智吧,用各种奇妙武器屠杀尸变体也是一种类型的体验。 最难受的是游戏的动态掉落系统,太落后了,跟同时期的生4重置版,只能说一个天上,一个地上,大切割枪不知道为什么,就是不掉落子弹,前期后期都不掉,经常得买,子弹又贵的要死。而那个没什么用的火焰喷射器,猛猛掉子弹,游戏设定武器不带在身上是不会掉落子弹的,而火焰喷射器除了是守卫者的特化武器,其他一点用处都没有,但是其他武器打守卫者又非常的浪费,即火焰喷射器是杀守卫者的最优解,或者说是一周目的唯一解,所以你又不能不带,导致打到结局1500发火焰喷射器的子弹,除了守卫者根本用不上,我真服了。
это имба а не игра, с таким графоном просто кайф играть было, перепоходил не раз старые части, еще бы напарника найти пройти еще разок(
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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