
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.71/day in the week to Sep 14 → 29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 71.2Kreviews | 91% | — | $16.7M |
| $69.99 | 43.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
到现在我都记得,三四年前那会,我初三和现在已经没有了联系的同桌聊着这款游戏的时候,脑袋里的那种憧憬,一连好几天都在陈子豪的直播间里,期待地看着游戏进行下去。总感觉这个游戏很长,好像能连着玩上很久,结果自己玩下来,一个周目也就10个小时出头,玩完只觉得感慨,游戏里的细节画面都在记忆里模模糊糊又清晰明了,大概还是感慨占了更多吧😊 只能说最大的问题还是玩法太单一了,以及剧情略显有些谜语人,我个人还是很满意的,存档点、商店都不少,游戏里面对怪物,你能应对的方式也有特别特别多种,还有X键这个无脑引路,真的太适合路痴了,虽然有一些地方引导也不太行,导致不知道干什么继续推动下去,但也只是少数情况,玩完后再回头看,就觉得也还好吧,并不复杂。我主要喜欢的还是这个游戏独树一帜的那种装甲的沉重感,然后各种武器的质感、设计感我也都挺满意的,感觉在里面操作略显笨重的人物走路,然后击杀怪物,对我而言就是一种爽感👍 不知道是不是回忆的滤镜加了分,个人观点而言,20多块买个十几个小时流程,也算是值得
Безумно классная игра ставшая моей точкой входа в Хорроры, рекомендую всем, надеюсь на ремейк второй части. Жаль компания проходится крайне быстро
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.43/day in the week to Jul 30 → 44.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 |
| 11.2Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eu já havia jogado Dead Space em 2020 e, naquela época, já achava um baita jogo. Mas esse remake eleva a experiência de terror dentro da nave Ishimura a outro nível. No quesito terror e suspense, ele não fica devendo nada ao original. Na verdade, acho que alguns elementos foram até ampliados. A mixagem de som é muito boa, porque, a todo momento, você tem a sensação de que existe algum monstro perto de você, mesmo quando não há nada acontecendo. Isso deixa a exploração muito mais tensa. A ambientação também está muito mais detalhada. No geral, todos os cenários foram muito bem trabalhados, e a Ishimura passa uma sensação muito maior de ser um lugar real. Outra coisa que me chamou atenção foi o Isaac. Nesta versão, ele parece ser um personagem um pouco mais consciente do que está acontecendo durante a trama, o que faz com que ele participe mais da história. Os monstros também estão muito bem trabalhados e possuem muitos detalhes. Até o sistema de desmembramento ficou muito bacana. Também achei interessante a forma como o sangue interage com o traje do Isaac. É um pequeno detalhe, mas deixa a experiência muito mais realista. E o mais interessante é que isso fica bastante aparente mesmo sem utilizar Ray Tracing. Outra coisa que ficou muito evidente para mim foi a iluminação. Os cenários que eram escuros no original são realmente escuros no remake. Isso acaba deixando o jogo ainda mais assustador, porque você realmente precisa explorar alguns lugares com pouca visibilidade. É um ótimo remake. Na minha opinião, a EA deveria oferecer algum tipo de desconto para quem já possui o jogo original. Eu entendo que a empresa teve que refazer muitas coisas, mas, no fim, ainda é a mesma história, apenas com gráficos, ambientação e alguns elementos aprimorados. Para quem já possui o original, acho que um desconto seria justo. Agora, falando da performance: esse jogo é pesado. Meu PC tem um Ryzen 5 3600, 48 GB de RAM a 3200 MHz e uma RTX 3060 Ti. O jogo estava instalado em um SSD NVMe PCIe 4.0, mas, mesmo assim, não consegui uma experiência totalmente estável. Fiz algumas configurações para tentar manter os 60 FPS, mas não teve jeito: precisei ativar o DLSS para conseguir manter a frametime mais estável. Durante a jogatina, também encontrei alguns bugs. Nada que chegasse a atrapalhar a gameplay, mas foram situações que me chamaram a atenção. Se você quer conhecer a série Dead Space, eu recomendo começar pelo remake. É uma versão melhorada do original e, para quem nunca jogou, considero uma ótima forma de conhecer a série. Porém, não recomendo pagar o preço cheio. Eu comprei em promoção por cerca de R$ 60 e, nesse valor, considero que valeu muito a pena. Espero que a EA faça um remake de Dead Space 2, porque seria muito interessante ver aquele jogo receber o mesmo tratamento. Minha nota: 7,5/10.
best game for incinerating zombie babies in zero gravity
Genuinely some of the most fun I've ever had playing a horror game. The game looks gorgeous, yet runs super smooth. Most of the scarier sections of this game are genuinely horrifying (especially the brutes ToT) and the combat feels super fun, since the physics and damaging systems work so well with the super unique weapons. Even without all this the ripper gun would be enough to give the game a 10/10
Similar to RE4R experience, but with more horror and less roundhouse kicks.
Really good experience overall. The final twist was satisfying because the game drops hints about it throughout, so it feels earned when it finally happens. The graphics are great, though I do miss the old grungy look, and I wish they explored the psychological horror aspects a bit more. The weapon design is really fun, and the combat makes you feel constantly in danger, forcing you to figure things out quickly. My main complaint is probably the mini-boss. Its strategy is basically just running around in circles and shooting, which feels pretty meh compared to the other sections that experiment with different mechanics. Isaac is also a really likable and realistic protagonist. He knows what he's capable of and what he's not, which makes him feel genuinely human and somewhat relatable. Overall, solid game. 7/10
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Twinkle, twinkle, little star, How I wonder what you are! Up above the world so high, Like a diamond in the sky. When the blazing sun is gone, When he nothing shines upon, Then you show your little light, Twinkle, twinkle, all the night. Then the traveller in the dark Thanks you for your tiny sparks; He could not see which way to go, If you did not twinkle so.
Like the original, but better in almost every way. An excellent horror game. Unfortunately, does not run good. Has stutters , regardless of my video settings. As far as I know, this has been an issue since launch on PC, OS and drivers will probably not save you. Even with this issue, I still recommend the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $16.8M | 16.8K | 94% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459 | 2 | 0% | $8.99 | |
| — | 0 | — | — | |
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| — | 0 | — | — | |
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