
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.71/day in the week to Sep 14 → 29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 71.2Kreviews | 91% | — | $16.7M |
| $69.99 | 43.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
到现在我都记得,三四年前那会,我初三和现在已经没有了联系的同桌聊着这款游戏的时候,脑袋里的那种憧憬,一连好几天都在陈子豪的直播间里,期待地看着游戏进行下去。总感觉这个游戏很长,好像能连着玩上很久,结果自己玩下来,一个周目也就10个小时出头,玩完只觉得感慨,游戏里的细节画面都在记忆里模模糊糊又清晰明了,大概还是感慨占了更多吧😊 只能说最大的问题还是玩法太单一了,以及剧情略显有些谜语人,我个人还是很满意的,存档点、商店都不少,游戏里面对怪物,你能应对的方式也有特别特别多种,还有X键这个无脑引路,真的太适合路痴了,虽然有一些地方引导也不太行,导致不知道干什么继续推动下去,但也只是少数情况,玩完后再回头看,就觉得也还好吧,并不复杂。我主要喜欢的还是这个游戏独树一帜的那种装甲的沉重感,然后各种武器的质感、设计感我也都挺满意的,感觉在里面操作略显笨重的人物走路,然后击杀怪物,对我而言就是一种爽感👍 不知道是不是回忆的滤镜加了分,个人观点而言,20多块买个十几个小时流程,也算是值得
best game for incinerating zombie babies in zero gravity
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.43/day in the week to Jul 30 → 44.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 |
| 11.2Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gabagool
7/10
very peak game 10/10 and I hope to god they remaster dead space 2 but we'll see about that... #ITS ISHA TIME!!!... I like it when lights turn on in this game and very scary fog... #letcentrifugespin #avoidthestringman... 10/10 insta win and would play again...
打完这个游戏没有给我太多的感觉,从第三章开始就一直重复着去一个地方--什么东西坏掉--修一下--突发状况的循环,老实说前几章的惊喜感是很足的,我也很明显可以感受到音效和设计的用心。但是越玩到后面就越有一种重复的疲惫感和无趣,无论是去任务地点还是任务结束去下一个地点路上都会给你红锁几个房间,一开始设定的目标基本上都会失败。讲真玩到后面都已经释怀了。剧情确实给了团队里面其他人的镜头的桥段,但是明明可以紧凑得多,硬拖到最后俩反转出场的时候除了无力感什么都不剩了。结束吧结束吧...... 虽然但是我也不知道为什么一块完好的电池不能同时供应几个场景功能,偏要关你那个灯干什么
Genuinely some of the most fun I've ever had playing a horror game. The game looks gorgeous, yet runs super smooth. Most of the scarier sections of this game are genuinely horrifying (especially the brutes ToT) and the combat feels super fun, since the physics and damaging systems work so well with the super unique weapons. Even without all this the ripper gun would be enough to give the game a 10/10
best space horror game you can buy
Similar to RE4R experience, but with more horror and less roundhouse kicks.
Really good experience overall. The final twist was satisfying because the game drops hints about it throughout, so it feels earned when it finally happens. The graphics are great, though I do miss the old grungy look, and I wish they explored the psychological horror aspects a bit more. The weapon design is really fun, and the combat makes you feel constantly in danger, forcing you to figure things out quickly. My main complaint is probably the mini-boss. Its strategy is basically just running around in circles and shooting, which feels pretty meh compared to the other sections that experiment with different mechanics. Isaac is also a really likable and realistic protagonist. He knows what he's capable of and what he's not, which makes him feel genuinely human and somewhat relatable. Overall, solid game. 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $459 | 2 | 0% | $8.99 | |
| — | 0 | — | — | |
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| $2.7M | 30K | 94% | $3.99 | |
| — | 0 | — | — | |
| $0 | 0 | 64% | Free |
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|---|---|---|---|---|
| $16.7M | 44.3K | 83% | $19.99 | |
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| $16.8M | 7.6K | 58% | $59.99 | |
| $16.8M | 54.7K | 91% | $9.99 | |
| $16.8M | 16.8K | 94% | $29.99 |