
Dead Rising returns with modern graphics in this Deluxe Remaster!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 8 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 4.1Kreviews | 80% | — | $4M |
| $59.99 | 4.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dead Rising Deluxe Remaster İade ettim hikayesinde ciddiyet olmadığını bilerek aldım. Tek alma sebebim bir iki tane zombinin ağızına vurur sinir stres atmaktı ama berbat bir deneyimdi. Kardeşim ben bu kadar berbat bir remaster görmedim. Vuruş hissi o kadar zevksiz ve keyifsiz ki ücretinide hak etmiyor.10/2
Game crashes too often
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese, Japanese*, Korean +2 more
| $24.99−50% |
| 1.1Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a bad Remaster by any means, It's pretty fun! I'll list my pros/cons: Pros: -Skateboarding is much better (useful for speedrunners like me) -Basically built in Time Skip feature, where you can pass time at any save spot to jump to later points in the game (big problem in the Original) -Good Voice Acting -Remasters of Classic Soundtracks and new additions from DLC -WAY easier achievements.. (at least i dont have to keep the game open for 14hrs straight) (at least i dont have to constantly replay the game, waiting eagerly for every otis call praying to finally get Transmissionary) -Hardcore Difficulty! Cons: -Zombies arent't that big of a threat anymore, sometimes I'm able to walk through zombie crowds without getting grabbed once, whilst in the original, it was a big mistake, cause you'd get chain grabbed to death by zombies. -There is some kind of issue with zombies spawning in the Maintenance Tunnels, sometimes the tunnels load the zombies slower if Im driving fast through the area -Nuff said, the Erotica tag for Photography is gone, however some quests from the Original still remain (Cheryls Request)
かなり前にXbox360で遊んでいたので 懐かしくなりリマスター版も遊んでみました。 もう反射神経も衰えてる歳なので 難易度の低い「カジュアルモード」があるのが助かる。 クリアまで特に苦労せずに楽しめたので、 デッドライジング2もリマスターしてほしいところ。 オープニングでヘリからフランクさんがパシャパシャと 写真を撮影するあたりで「そういやカメラ撮影あったな」と 思い出しましたが、あそこでプレイヤーに操作させるのが上手い。 安全な高い場所にあるヘリからゾンビに襲われてる人を 撮影するシーンで、ヘリに気づいた人が助けを求めながら 襲われていく光景を(うわー)と思いながらも ついついPPの稼げる悲惨なシーンを写したくなる……。 「安全」であることの愉悦……! 基本は「ゾンビを蹴散らすバカゲー」だけど ホラー映画の精神もしっかりあるのがデッドライジングの良い所。
Was loving it, until I tried walking outside the mall and the game just crashes. Tried lowering graphics to lowest, and trying 2 more times. Crashes every single time. Looks like I'm not playing this game. Glad I just spent $25 on a game for 20min of enjoyment.
The Enigma DRM they added to the game makes it almost unplayable.
Movimiento tosco, misiones aburridas, mecanicas bastante flojas, pudieron mejorar bastantes aspectos y darle una mejor direccion a ewste juego, sin embargo solo decidieron ponerle graficos mas bonitos y ya, este juego se queda bastante corto para lo que cuesta, totalmente arrepentido de comprarlo y jugarlo
好久没玩到这么有质感的游戏了,重制版难度是友好多了,原版是真难。小时候用xbox360玩的,那时候没中文,我都没见过a结局,重制版终于不用另外打补丁了。体验上还是原汁原味的,做全任务时间超级吃紧,策略性相当不错,尤其是当年划时代的零元购商场+丧尸的结合相当吸引人,商场的音乐太赞了,玩玩具开开车,真感觉在逛商场,场景细节更加丰富,同时环境看起来也合理了许多,更有那种丧尸灾变后的氛围感,说是重置都不过分了。不是开放世界这点现在看来也正好,空洞的大世界可完全没有精致的小箱庭爽啊。同时游戏战斗系统较之原版也进行了大幅的变化,角色动作变得更加流畅的同时,还允许玩家在瞄准中进行移动,弗兰克再也不用傻子一样站桩输出了。 DR1最独特的地方就在于它对游戏系统和时间管理的要求极高,说白了本作压根就不是以屠杀僵尸当作卖点的(所谓的丧尸题材无双割草游戏),僵尸只是阻止你求生和完成任务的拦路石,当时的卖点就是靠着身边的一切杀死僵尸为自己开路和硬核的时间与资源管理,到了2代才开始稍微做出转变。怎么到了某些人那儿开口闭口就是这不爽那不爽了,时间规划作为贯穿除4代外几乎每一部作品的重要玩法,在1代甚至就是最核心的玩法所在,不喜欢可以不玩,这就好像跑到鬼泣下面喊不喜欢动作设计,跑到cod下面喊不喜欢打枪一样,这不是贱吗?自己不喜欢什么还非要跑到以此为卖点的游戏下面昭告天下,但凡这个游戏不是以此为卖点我都能认为你是在合理表达自己的诉求,但人家卖点和特色就是这个。硬核玩家更应该去玩玩原版,难度高是真的,但只要会玩了就极其上头,而重制版里部分武器为了出场率的平衡无非削了伤害,范围耐久啥的应该没变,再加上幸存者ai大幅提升,玩点其他武器也能丰富游戏体验。 本作感觉更像是卡普空用来测试re引擎开放世界能走多远,毕竟拿生化、怪猎这种顶级ip来冒险不现实。本作也成功地重新定义了重置一词,画面比那些粗制滥造的什么HD强太多了。优化也很能打,当年和失落的星球一样都是MT引擎先锋作品,不一样的新机制,另一个角度让玩家爽爆,要是啥时候能把失落的星球1重制了就圆梦了。本作虽然是复刻版remaster不是重制版remake,我也承认这游戏就是基本只换了个皮,但确实符合复刻这个名字,“Deluxe Remaster”的字样意味着此次复刻并不能像《生化危机》系列那样,看作是脱胎换骨般的存在,而是介于重制与重置之间。事实上Remake和Remaster也是很笼统的分类,无脑纠正这种东西也没啥意义,能对得上玩家的胃口就好了。
Besides the obvious Chinese censorship done (you need your head examined if you don't notice), it is pretty much a shinier polish of the original which is mostly good. But I'd rather they simply remastered the game without the changes.
Love it just as much as the original! Don't let these ♥♥♥♥♥♥♥♥ tell you otherwise; it's a chaos-bundled zombie fest with a seriously underrated story! Definitely give it a go if you can!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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