
A deadly virus is spreading across Los Angeles, turning its inhabitants into zombies. Bitten, infected, but more than just immune, uncover the truth behind the outbreak and discover who - or what - you are. Survive, evolve and become the ultimate Zombie Slayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.71/day in the week to Aug 24 → 27.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
For customers in Germany - Once zombies are defeated, players can no longer deal damage to or further dismember zombie corpses. USK players can play co-op sessions with international players through friend invites and joining friends. For public matchmaking, USK players can only play with other USK players.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 29.7Kreviews | 77% | — | $26.6M |
| $66.89 | 37.8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cara, compra se tu tiver muito saco pra jogar, pq tu sobe de nivel e simplesmente o zumbi fica mais forte q tu. E e muito mal feita as armas de fogo parecem de massinha e a mira nem se fala, não tem condições uma shotgun mirada na cabeça do zumbi nao matar ele.
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hours on steam that is i played this on my xbox one x through game pass first to see if it was gonna chuckle ♥♥♥♥ me like dead island one did with that ♥♥♥♥ ending, suffice to say i liked it so much that i even bought it on steam after beating it and both dlc stories so i can play it with my friends. while they lose specialized weapon classes in favor of more obvious speed, tank, and general purpose, to what ever the 4th option is (i usually play amy or bruno so i wouldnt know) meaning you can use what ever style weapon suits you best... till guns come up then its usually guns unless you hit ammo shortages. (by the way if a 3rd game comes which i hope so please make it more then 2-4 rifle mags or smg mags) also they removed the concept of using a car entirely which in my opinion is a benefit to make more use of the sandbox kills and the like, violence and gore is way improved and i can't wait for more Dead Island story (even if this isnt really an island setting its just LA) pick it up if you want a zombie fps that has sandbox elements and love even dead island.
Las texturas muy buenas y el sistema de gore que tiene es realista
非常好的游戏使我的屁股旋转
All I know is this game is peak
the game is fun. i had more fun with this than expected. i got it for dirt cheap with all the dlcs with is a good bonus, the game could have used a darker atmosphere and theme and story and the pacing of the story was all over the ♥♥♥♥♥♥♥ place but considering its who knows how long development hell im suprised its as good as it is having swapped studios multiple times and so on i hope DI3 regains the darker theme of the Franchise thouhg.
abobora
this game is superior to the first Dead Island but that game got overshadowed by Dying Light to the point that this game feels smaller than it presents itself to be. IF you're thinking about getting this game, put a timer for 1 hour and 45 minutes and close the game. walk away from the game for a day or 2. and if you feel like you dont want to play this game. refund the game a buy Dying Light instead.
You're not really playing this for the story, dialogues or the cutscenes, which are decidedly mediocre with a couple of fun exceptions. No, you're playing it because it feels like a game from 2010, meaning you just run around and kill zombies in first person (later half of the game ranged weapons become relevant if you're weary of clubbing zombies for 25h or so), which is somewhat rare these days. I think, besides good old-fashioned (and satisfying) zombie maiming one of the main draws of the game is simply exploring Los Angeles in a fun sight seeing kind of way. For people who will never get to travel to the U.S. or, if they do, check out the east coast first anyway. When you finish the story, you can finish up quests and level up a bit more and prepare for a new game plus. For me, eventually the gameplay loop of smashing zombies and upgrading your weapons wore thin so I stopped right after finishing the main story because I've had my fill. But for those who can't get enough, there's a lot more "content" there. I got this on sale and I'd say I got my money's worth. 7/10. It scratched the itch. Yummy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $26.7M | 65.2K | 83% | $19.99 | |
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