
Dead GroundZ is an action packed FPS VR game where players unravel a conspiracy involving secret experiments and solve the mysteries of an isolated island. Exciting, intense action gameplay and seamless immersion in a beautiful VR environment provide an amazing experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
So ein geiles Spiel WOW wer dead Island liebt ist hier richtig ich sag nur in VR . Grafik ist echt sehr Gut die Zombies Sehen super Aus das ganze Spiel ist der Hammer Waffen Fühlen sich super an . Ich hoffe es wird fertig Bis jetzt Einer meiner Liebelingsspiele . Schaut Selbt . https://www.youtube.com/watch?v=ubio6zlNOiE&t=1713s
The Game Has a Lot of Charm, But is Lacking in Execution Played on a Valve Index, i7-8700, 16GB RAM, GTX1070Ti. As other people have reported, you essentially have Dead Island VR here. Pros and Cons are as follows: Pros: - The graphics for some reason takes me back to earlier Dead Rsing/Dead Island games. Not quite state-of-the-art, but effectively provides a fun, playable atmosphere, but without the usual dark skies apocalypse setting. - The little VR statues you get to collect remind of the ones Batman Arkham VR. - Aiming with the iron sights is pretty fun, as long as you have a light colored background. - The mission structure is pretty simplistic, but given the game has an arcade feel to it, it is not out of place. It is also a shame that through Mission 2, there seems to be a plot structure that could go into much more detail. - At certain times when the soundtrack is playing, it is effective in capturing a 'coming evil' mood that adds to the atmosphere. Cons: - Currently no smooth turning, or even snap turning. It's not hard to physically turn, but with my HMD cable on the floor, it got in my way a lot, freuqently causing myself to stop playing. - Once you grip something, you better hang onto it tight. Relaxing your grip slightly generally caused me to drop an item, or have a gun return to its holster. - Picking up objects was often tricky in that you have to wait until a hand icon appears on the object before you can. You get used to it,but seems it could be slightly more forgiving. - Getting too close to certain objects/walls caused my HMD to black out. - The tutorial didn't effectively teach me all the controls the first time through. It took me awhile to figure out how it was done (I got spoiled by other games having me placed ammo in a bag/pouch. - The rag-doll physics are a bit on the extreme side, and the guns can blow a head off a zombie to such a far distance, I felt the guns should've been banned in my country. - I don't know what happened on the 1st Boss cinematic, but I literlly had no idea what was going on even after it was over. There was alos a cinematic with a woman trying to save my life that should've felt dramatic, but instead felt like I somehow had been violated due to the rather erratic camerawork. - The zombies generally are not scary unless they attack you in sufficient numbers. Although there are a lot more negatives than positives, I did have a good time playing the game, but a Thumbs Up cannot be given at this time when so much of the game was preventing me from becoming truly engaged in it.
그래픽이 좋아서 좀비가 다가오면 소름이 쫙 돋으면서 나도 모르게 소리지르고 있음. HMD로도 이 정도인데 나중에 진짜 가상현실 나오면 기절할 듯. 그 때는 이런 게임 말고 VR 카노죠 같은 겜이나 해야겠다.
В общем, игра мне понравилась, несмотря на большое количество огрехов. Достойна полного прохождения как минимум из-за интересного сюжета. А теперь к списку огрехов, чего лично мне немного не хватает в этой игре. Звуки: - Нет звука собственных шагов. - Нет звука от расплескивающейся воды, когда переходил через воду. - Иногда мелькают одинаковые фразы озвучки. Катсцены. - Они есть! Это круто, ни в одной vr игре не видел реализованных катсцен. Единственное замечание к ним: иногда они кривовато высвечиваются. По геймплею: - Персонаж двигается с одинаковой скоростью, хотелось бы при нажатии на тачпад начинать бежать, как это реализовано в той же самой Arizona Sunshine. - Баланс гравитации, прыгающие зомби прыгают так, словно находятся на луне. - Нет возможности изменить сложность игры, по крайней мере не нашел. В принципе, я очень жду патча с обновлением и надеюсь разработчики не забросят проект. Им спасибо за работу и труд, я оценил сполна. Прохождение можно будет посмотреть у меня на канале) Ссылка прилагается) https://www.youtube.com/watch?v=oVtRM-KsZsY
I think it's FUN. Definitely worth the $14. Tropical island and Zombie graphics are good. Really glad I got it for my Oculus Rift.
Игрушка прикольная!!! Эта игра помесь Arizona Sunshine и Dead Island !!! Мое мнение ---> стоит поиграть!!! НО Но у игры еще не все локации, то-есть игру еще не доделали!!! Сюжетная линия немного слабовата! Графика не плохая! Проходиться быстро! Для любителей зомби шутеров самое то! Если думаете брать или нет то можете посмотреть прохождение тут --- >https://www.youtube.com/watch?v=3DvFjp-Llmg Это так что бы понять стоит ее брать или нет !!!
Very Nice. Dead Island in VR! Nice graphics, good gameplay.
Picking up 50% of the items is a joke. The cut scenes are designed to give you motion sickness. The main character is as edgy and likable as herpes and never stops talking. Terrible controls, no locomotion turning (or controller turning in general), reloading guns is automatic and i still have no idea how to use the health potions. Fair Value: 4$ until the developers fix so many things.
Needs more work. The game mechanics are not what I was expecting for a VR game, eg clicking to open stuff etc. Too many glitchs where the control would show up attached to items. not very immersive. Try the Walking Dead VR game...for something to compare it too , to see the difference.
El juego esta bien, pero necesita muchas mejoras y optimizaciones.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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