
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 651 reviews with recorded playtime.
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"One of the best rogue-lites ever made. The progression system is deeply rewarding, and the fluid movement makes you feel like a badass. Plus, the developers have supported this game with incredible DLCs. Worth every single penny!"
Easy game.
Это просто ♥♥♥♥♥♥
Never buying a game from these devs again, because of two big no-nos: 1. Ad for their new game in the start menu. 2. In-game doors you can only open after having bought their dlcs. I'm done with this bs.
非常爽快的动作游戏,肉鸽元素倒是不太足
иду убиваю, иду убиваю, иду умираю
Достойная игра
пока я играл мой отец хуярил меня по хребту лопатой по этому я не смог ее пройти
本体游戏足够优秀,但王后与海的DLC令人失望,DLC里只有如同疯狗一样的敌人,令人绝望的追击,以及关底BOSS的离谱伤害和充满恶意的各种招式,你不会感到快乐,反而感到绝望。
把类银河战士恶魔城游戏做成肉鸽不是很符合我的审美啊。 一开始的坐牢阶段实在难熬。名声在外,不对胃口。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Simplified Chinese*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Traditional Chinese* +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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