
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 678 reviews with recorded playtime.
Reviews
Themes across 674 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Foncez les yeux fermé si vous aimez les roguelike , humour , action , fun et difficulté . Mon roguelike préféré et de loin
好游戏,特别好,玩不腻
the game is pretty good
Only complaint is that the game is WAAAY too long. Otherwise, it's awesome.
之前买了盗版玩到了白王和咒刃通关。天天盼着游戏更新找新盗版。那是一段难以忘却的美好时光。现在已经补票全dlc了。可惜游戏已经不再更新了,唉。你陪伴了我整个初中啊。
I love this game mostly because it has given me something no other game ever has or can - it gave me [i] the ability to move on instinct and trust my gut [/i] before I can even consider my actions. It's a game where you don't have time to spare for a thought, except during breaks and maybe in the shopping areas. While you are crawling the dungeons its mostly "brain off, reaction on", where you dodge and hit quicker then your mind realises there was something moving. It's truthfully an exhilarating feeling, to dart and weave between enemies, half the time suspended mid-air, clawing your way out to the very last room. Then to dance between dishing out damage and trying to survive the biggest challenge you should be facing, just to find out that the hellish crawl before that might have actually been worse... ...so you change your entire route... ...and regret life decisions the second you set foot into new terrain. The weapons and tools provide versatility, making each run unique and engaging, while also giving just enough room to gravitate to the style you prefer. To [b] hopefully [/b] make your chances of slaying [b] that one boss [/b] just a bit higher then the chances of your failure. But then you hesitate, or get distracted by your own thoughts, for just a fracture of a second. And you loose all your cells to a stupid attack, and you are at the beginning again. You take a deep breath of slight disappointment and you start the next run. Because you are curious which items you will build this time. And because your demise was fair - you definitely could have dodged that. P.S.: It runs smoothly on a technically office-grade potato laptop, needs no internet whatsoever (hence the low amount of hours, pretty sure it's over 40 h at this point) and feels absolutely divine with a controller. And that's coming from a person who takes literal ages to master game controls.
top demais
Great Game
玩法很多,有意思,
Ранее играл в пиратку, прошёл, решил поддержать разраба и купить официалку, респект
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Simplified Chinese*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Traditional Chinese* +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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