
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.86/day in the week to Sep 8 → 36.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 183.6Kreviews | 97% | — | $36.3M |
| $24.99 | 15.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2595 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра прикольная, но быстро надоедает, купил я ее кнш со скидкой но ожидал большего, всегда надо возвращаться на ту или иную локацию потому-что ты там сдох, может для кого-то повторение одного и того-же это кайф, но мне лично не зашло почему-то, короче игру рекомендую тем кто любит много повторений.
Addicting fun, been playing for hours and I can't stop. Bosses and enemies are hard but not unfair. Once you get their moves down, they get easy to beat.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #74, worst RU #94 · 3 markets collected
Reviews, worldwide (the counter carries no country): 21.29/day in the week to Jul 26 → 30.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Traditional Chinese* +3 more
| $24.99 |
| 5Kratings |
| 92% |
| — |
| not modelled |
| $12.49−50% | 844ratings | 92% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I suck at this game but its so so fun
разорвите себе зад
Это просто говно
Ну что могу сказать.... Dead Cells для любителей хардкора ,но если что там есть кнопочка "поддержка" , где можно поменять сложность игры. НО тогда вся магия пропадает и мы играем в режим избиение младенцев. И это не типичный рогалик ,каждый раз когда вы умираете замок перестраивается , то есть это не стальная душа в HK. Итоговая оценка:9/10 Та самая игра с которой надо начинать играть в рогалики.
非常 好玩,就是容易生气,不过慢慢来就行。
手感最顶级的一批,好玩,很爽
Anfangs hätte ich nicht gedacht, wie sehr mich dieses Spiel in seinen Bann ziehen würde. Dead Cells kombiniert die Erkundung und Progression eines Metroidvania mit den Mechaniken eines Roguelites – und das funktioniert erstaunlich gut. Ein Run dauert meist etwa 30 Minuten, am Anfang oft deutlich weniger. Dabei kämpft ihr euch von Gebiet zu Gebiet, sammelt neue Waffen, Upgrades und Fähigkeiten, um immer weiter vorzudringen. Für besiegte Gegner erhaltet ihr besondere Ressourcen, die ihr zwischen den Leveln in permanente Verbesserungen investieren könnt. Das sorgt für einen interessanten Risikofaktor: Sterbt ihr, verliert ihr alle Ressourcen, die ihr bis dahin nicht ausgegeben habt. Dadurch steht man ständig vor der Entscheidung, ob man noch weiterpushen oder lieber auf Nummer sicher gehen und seine Beute investieren möchte. Besonders gelungen finde ich, wie unterschiedlich sich die Waffen spielen. Jeder Run fühlt sich dadurch ein wenig anders an und lädt zum Experimentieren ein. Gleichzeitig motiviert das permanente Fortschrittssystem dazu, es nach jedem Fehlschlag direkt noch einmal zu versuchen. Für mich fühlt sich Dead Cells ein wenig wie ein Roguelite-Hollow Knight an – natürlich mit deutlich stärkerem Fokus auf schnelle Kämpfe und wiederholbare Runs. Das Ergebnis ist ein unglaublich spaßiges Spiel, das mich deutlich länger gefesselt hat, als ich anfangs erwartet hätte.
cool game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $196.4K | 486 | 89% | $8.99 | |
| $165.4K | 398 | 83% | $19.99 | |
| $90.5K | 271 | 89% | $16.99 | |
| $1.6K | 7 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.3M | 57.1K | 94% | $24.99 | |
| $36.4M | 33.4K | 64% | $69.99 | |
| $36.1M | 44.3K | 91% | $29.99 | |
| $36.1M | 41.1K | 89% | $49.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $36M | 495.4K | 95% | $4.99 |